hostsupport/inc/GLES2/gl2.h
branchbug235_bringup_0
changeset 53 c2ef9095503a
parent 20 d2d6724aef32
equal deleted inserted replaced
52:39e5f73667ba 53:c2ef9095503a
       
     1 #ifndef __gl2_h_
       
     2 #define __gl2_h_
       
     3 
       
     4 /* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */
       
     5 
       
     6 #include <GLES2/gl2platform.h>
       
     7 
       
     8 #ifdef __cplusplus
       
     9 extern "C" {
       
    10 #endif
       
    11 
       
    12 /*
       
    13  * This document is licensed under the SGI Free Software B License Version
       
    14  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
       
    15  */
       
    16 
       
    17 /*-------------------------------------------------------------------------
       
    18  * Data type definitions
       
    19  *-----------------------------------------------------------------------*/
       
    20 
       
    21 typedef void             GLvoid;
       
    22 typedef unsigned int     GLenum;
       
    23 typedef unsigned char    GLboolean;
       
    24 typedef unsigned int     GLbitfield;
       
    25 typedef khronos_int8_t   GLbyte;
       
    26 typedef short            GLshort;
       
    27 typedef int              GLint;
       
    28 typedef int              GLsizei;
       
    29 typedef khronos_uint8_t  GLubyte;
       
    30 typedef unsigned short   GLushort;
       
    31 typedef unsigned int     GLuint;
       
    32 typedef khronos_float_t  GLfloat;
       
    33 typedef khronos_float_t  GLclampf;
       
    34 typedef khronos_int32_t  GLfixed;
       
    35 
       
    36 /* Nonstandard, required by clutter! */
       
    37 typedef khronos_int32_t  GLclampx;
       
    38 
       
    39 /* GL types for handling large vertex buffer objects */
       
    40 typedef khronos_intptr_t GLintptr;
       
    41 typedef khronos_ssize_t  GLsizeiptr;
       
    42 
       
    43 /* OpenGL ES core versions */
       
    44 #define GL_ES_VERSION_2_0                 1
       
    45 
       
    46 /* ClearBufferMask */
       
    47 #define GL_DEPTH_BUFFER_BIT               0x00000100
       
    48 #define GL_STENCIL_BUFFER_BIT             0x00000400
       
    49 #define GL_COLOR_BUFFER_BIT               0x00004000
       
    50 
       
    51 /* Boolean */
       
    52 #define GL_FALSE                          0
       
    53 #define GL_TRUE                           1
       
    54 
       
    55 /* BeginMode */
       
    56 #define GL_POINTS                         0x0000
       
    57 #define GL_LINES                          0x0001
       
    58 #define GL_LINE_LOOP                      0x0002
       
    59 #define GL_LINE_STRIP                     0x0003
       
    60 #define GL_TRIANGLES                      0x0004
       
    61 #define GL_TRIANGLE_STRIP                 0x0005
       
    62 #define GL_TRIANGLE_FAN                   0x0006
       
    63 
       
    64 /* AlphaFunction (not supported in ES20) */
       
    65 /*      GL_NEVER */
       
    66 /*      GL_LESS */
       
    67 /*      GL_EQUAL */
       
    68 /*      GL_LEQUAL */
       
    69 /*      GL_GREATER */
       
    70 /*      GL_NOTEQUAL */
       
    71 /*      GL_GEQUAL */
       
    72 /*      GL_ALWAYS */
       
    73 
       
    74 /* BlendingFactorDest */
       
    75 #define GL_ZERO                           0
       
    76 #define GL_ONE                            1
       
    77 #define GL_SRC_COLOR                      0x0300
       
    78 #define GL_ONE_MINUS_SRC_COLOR            0x0301
       
    79 #define GL_SRC_ALPHA                      0x0302
       
    80 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
       
    81 #define GL_DST_ALPHA                      0x0304
       
    82 #define GL_ONE_MINUS_DST_ALPHA            0x0305
       
    83 
       
    84 /* BlendingFactorSrc */
       
    85 /*      GL_ZERO */
       
    86 /*      GL_ONE */
       
    87 #define GL_DST_COLOR                      0x0306
       
    88 #define GL_ONE_MINUS_DST_COLOR            0x0307
       
    89 #define GL_SRC_ALPHA_SATURATE             0x0308
       
    90 /*      GL_SRC_ALPHA */
       
    91 /*      GL_ONE_MINUS_SRC_ALPHA */
       
    92 /*      GL_DST_ALPHA */
       
    93 /*      GL_ONE_MINUS_DST_ALPHA */
       
    94 
       
    95 /* BlendEquationSeparate */
       
    96 #define GL_FUNC_ADD                       0x8006
       
    97 #define GL_BLEND_EQUATION                 0x8009
       
    98 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
       
    99 #define GL_BLEND_EQUATION_ALPHA           0x883D
       
   100 
       
   101 /* BlendSubtract */
       
   102 #define GL_FUNC_SUBTRACT                  0x800A
       
   103 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
       
   104 
       
   105 /* Separate Blend Functions */
       
   106 #define GL_BLEND_DST_RGB                  0x80C8
       
   107 #define GL_BLEND_SRC_RGB                  0x80C9
       
   108 #define GL_BLEND_DST_ALPHA                0x80CA
       
   109 #define GL_BLEND_SRC_ALPHA                0x80CB
       
   110 #define GL_CONSTANT_COLOR                 0x8001
       
   111 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
       
   112 #define GL_CONSTANT_ALPHA                 0x8003
       
   113 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
       
   114 #define GL_BLEND_COLOR                    0x8005
       
   115 
       
   116 /* Buffer Objects */
       
   117 #define GL_ARRAY_BUFFER                   0x8892
       
   118 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
       
   119 #define GL_ARRAY_BUFFER_BINDING           0x8894
       
   120 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
       
   121 
       
   122 #define GL_STREAM_DRAW                    0x88E0
       
   123 #define GL_STATIC_DRAW                    0x88E4
       
   124 #define GL_DYNAMIC_DRAW                   0x88E8
       
   125 
       
   126 #define GL_BUFFER_SIZE                    0x8764
       
   127 #define GL_BUFFER_USAGE                   0x8765
       
   128 
       
   129 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
       
   130 
       
   131 /* CullFaceMode */
       
   132 #define GL_FRONT                          0x0404
       
   133 #define GL_BACK                           0x0405
       
   134 #define GL_FRONT_AND_BACK                 0x0408
       
   135 
       
   136 /* DepthFunction */
       
   137 /*      GL_NEVER */
       
   138 /*      GL_LESS */
       
   139 /*      GL_EQUAL */
       
   140 /*      GL_LEQUAL */
       
   141 /*      GL_GREATER */
       
   142 /*      GL_NOTEQUAL */
       
   143 /*      GL_GEQUAL */
       
   144 /*      GL_ALWAYS */
       
   145 
       
   146 /* EnableCap */
       
   147 #define GL_TEXTURE_2D                     0x0DE1
       
   148 #define GL_CULL_FACE                      0x0B44
       
   149 #define GL_BLEND                          0x0BE2
       
   150 #define GL_DITHER                         0x0BD0
       
   151 #define GL_STENCIL_TEST                   0x0B90
       
   152 #define GL_DEPTH_TEST                     0x0B71
       
   153 #define GL_SCISSOR_TEST                   0x0C11
       
   154 #define GL_POLYGON_OFFSET_FILL            0x8037
       
   155 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
       
   156 #define GL_SAMPLE_COVERAGE                0x80A0
       
   157 
       
   158 /* ErrorCode */
       
   159 #define GL_NO_ERROR                       0
       
   160 #define GL_INVALID_ENUM                   0x0500
       
   161 #define GL_INVALID_VALUE                  0x0501
       
   162 #define GL_INVALID_OPERATION              0x0502
       
   163 #define GL_OUT_OF_MEMORY                  0x0505
       
   164 
       
   165 /* FrontFaceDirection */
       
   166 #define GL_CW                             0x0900
       
   167 #define GL_CCW                            0x0901
       
   168 
       
   169 /* GetPName */
       
   170 #define GL_LINE_WIDTH                     0x0B21
       
   171 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
       
   172 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
       
   173 #define GL_CULL_FACE_MODE                 0x0B45
       
   174 #define GL_FRONT_FACE                     0x0B46
       
   175 #define GL_DEPTH_RANGE                    0x0B70
       
   176 #define GL_DEPTH_WRITEMASK                0x0B72
       
   177 #define GL_DEPTH_CLEAR_VALUE              0x0B73
       
   178 #define GL_DEPTH_FUNC                     0x0B74
       
   179 #define GL_STENCIL_CLEAR_VALUE            0x0B91
       
   180 #define GL_STENCIL_FUNC                   0x0B92
       
   181 #define GL_STENCIL_FAIL                   0x0B94
       
   182 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
       
   183 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
       
   184 #define GL_STENCIL_REF                    0x0B97
       
   185 #define GL_STENCIL_VALUE_MASK             0x0B93
       
   186 #define GL_STENCIL_WRITEMASK              0x0B98
       
   187 #define GL_STENCIL_BACK_FUNC              0x8800
       
   188 #define GL_STENCIL_BACK_FAIL              0x8801
       
   189 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
       
   190 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
       
   191 #define GL_STENCIL_BACK_REF               0x8CA3
       
   192 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
       
   193 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
       
   194 #define GL_VIEWPORT                       0x0BA2
       
   195 #define GL_SCISSOR_BOX                    0x0C10
       
   196 /*      GL_SCISSOR_TEST */
       
   197 #define GL_COLOR_CLEAR_VALUE              0x0C22
       
   198 #define GL_COLOR_WRITEMASK                0x0C23
       
   199 #define GL_UNPACK_ALIGNMENT               0x0CF5
       
   200 #define GL_PACK_ALIGNMENT                 0x0D05
       
   201 #define GL_MAX_TEXTURE_SIZE               0x0D33
       
   202 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
       
   203 #define GL_SUBPIXEL_BITS                  0x0D50
       
   204 #define GL_RED_BITS                       0x0D52
       
   205 #define GL_GREEN_BITS                     0x0D53
       
   206 #define GL_BLUE_BITS                      0x0D54
       
   207 #define GL_ALPHA_BITS                     0x0D55
       
   208 #define GL_DEPTH_BITS                     0x0D56
       
   209 #define GL_STENCIL_BITS                   0x0D57
       
   210 #define GL_POLYGON_OFFSET_UNITS           0x2A00
       
   211 /*      GL_POLYGON_OFFSET_FILL */
       
   212 #define GL_POLYGON_OFFSET_FACTOR          0x8038
       
   213 #define GL_TEXTURE_BINDING_2D             0x8069
       
   214 #define GL_SAMPLE_BUFFERS                 0x80A8
       
   215 #define GL_SAMPLES                        0x80A9
       
   216 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
       
   217 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
       
   218 
       
   219 /* GetTextureParameter */
       
   220 /*      GL_TEXTURE_MAG_FILTER */
       
   221 /*      GL_TEXTURE_MIN_FILTER */
       
   222 /*      GL_TEXTURE_WRAP_S */
       
   223 /*      GL_TEXTURE_WRAP_T */
       
   224 
       
   225 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
       
   226 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
       
   227 
       
   228 /* HintMode */
       
   229 #define GL_DONT_CARE                      0x1100
       
   230 #define GL_FASTEST                        0x1101
       
   231 #define GL_NICEST                         0x1102
       
   232 
       
   233 /* HintTarget */
       
   234 #define GL_GENERATE_MIPMAP_HINT            0x8192
       
   235 
       
   236 /* DataType */
       
   237 #define GL_BYTE                           0x1400
       
   238 #define GL_UNSIGNED_BYTE                  0x1401
       
   239 #define GL_SHORT                          0x1402
       
   240 #define GL_UNSIGNED_SHORT                 0x1403
       
   241 #define GL_INT                            0x1404
       
   242 #define GL_UNSIGNED_INT                   0x1405
       
   243 #define GL_FLOAT                          0x1406
       
   244 #define GL_FIXED                          0x140C
       
   245 
       
   246 /* PixelFormat */
       
   247 #define GL_DEPTH_COMPONENT                0x1902
       
   248 #define GL_ALPHA                          0x1906
       
   249 #define GL_RGB                            0x1907
       
   250 #define GL_RGBA                           0x1908
       
   251 #define GL_LUMINANCE                      0x1909
       
   252 #define GL_LUMINANCE_ALPHA                0x190A
       
   253 
       
   254 /* PixelType */
       
   255 /*      GL_UNSIGNED_BYTE */
       
   256 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
       
   257 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
       
   258 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
       
   259 
       
   260 /* Shaders */
       
   261 #define GL_FRAGMENT_SHADER                  0x8B30
       
   262 #define GL_VERTEX_SHADER                    0x8B31
       
   263 #define GL_MAX_VERTEX_ATTRIBS               0x8869
       
   264 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
       
   265 #define GL_MAX_VARYING_VECTORS              0x8DFC
       
   266 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
       
   267 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
       
   268 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
       
   269 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
       
   270 #define GL_SHADER_TYPE                      0x8B4F
       
   271 #define GL_DELETE_STATUS                    0x8B80
       
   272 #define GL_LINK_STATUS                      0x8B82
       
   273 #define GL_VALIDATE_STATUS                  0x8B83
       
   274 #define GL_ATTACHED_SHADERS                 0x8B85
       
   275 #define GL_ACTIVE_UNIFORMS                  0x8B86
       
   276 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
       
   277 #define GL_ACTIVE_ATTRIBUTES                0x8B89
       
   278 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
       
   279 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
       
   280 #define GL_CURRENT_PROGRAM                  0x8B8D
       
   281 
       
   282 /* StencilFunction */
       
   283 #define GL_NEVER                          0x0200
       
   284 #define GL_LESS                           0x0201
       
   285 #define GL_EQUAL                          0x0202
       
   286 #define GL_LEQUAL                         0x0203
       
   287 #define GL_GREATER                        0x0204
       
   288 #define GL_NOTEQUAL                       0x0205
       
   289 #define GL_GEQUAL                         0x0206
       
   290 #define GL_ALWAYS                         0x0207
       
   291 
       
   292 /* StencilOp */
       
   293 /*      GL_ZERO */
       
   294 #define GL_KEEP                           0x1E00
       
   295 #define GL_REPLACE                        0x1E01
       
   296 #define GL_INCR                           0x1E02
       
   297 #define GL_DECR                           0x1E03
       
   298 #define GL_INVERT                         0x150A
       
   299 #define GL_INCR_WRAP                      0x8507
       
   300 #define GL_DECR_WRAP                      0x8508
       
   301 
       
   302 /* StringName */
       
   303 #define GL_VENDOR                         0x1F00
       
   304 #define GL_RENDERER                       0x1F01
       
   305 #define GL_VERSION                        0x1F02
       
   306 #define GL_EXTENSIONS                     0x1F03
       
   307 
       
   308 /* TextureMagFilter */
       
   309 #define GL_NEAREST                        0x2600
       
   310 #define GL_LINEAR                         0x2601
       
   311 
       
   312 /* TextureMinFilter */
       
   313 /*      GL_NEAREST */
       
   314 /*      GL_LINEAR */
       
   315 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
       
   316 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
       
   317 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
       
   318 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
       
   319 
       
   320 /* TextureParameterName */
       
   321 #define GL_TEXTURE_MAG_FILTER             0x2800
       
   322 #define GL_TEXTURE_MIN_FILTER             0x2801
       
   323 #define GL_TEXTURE_WRAP_S                 0x2802
       
   324 #define GL_TEXTURE_WRAP_T                 0x2803
       
   325 
       
   326 /* TextureTarget */
       
   327 /*      GL_TEXTURE_2D */
       
   328 #define GL_TEXTURE                        0x1702
       
   329 
       
   330 #define GL_TEXTURE_CUBE_MAP               0x8513
       
   331 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
       
   332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
       
   333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
       
   334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
       
   335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
       
   336 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
       
   337 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
       
   338 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
       
   339 
       
   340 /* TextureUnit */
       
   341 #define GL_TEXTURE0                       0x84C0
       
   342 #define GL_TEXTURE1                       0x84C1
       
   343 #define GL_TEXTURE2                       0x84C2
       
   344 #define GL_TEXTURE3                       0x84C3
       
   345 #define GL_TEXTURE4                       0x84C4
       
   346 #define GL_TEXTURE5                       0x84C5
       
   347 #define GL_TEXTURE6                       0x84C6
       
   348 #define GL_TEXTURE7                       0x84C7
       
   349 #define GL_TEXTURE8                       0x84C8
       
   350 #define GL_TEXTURE9                       0x84C9
       
   351 #define GL_TEXTURE10                      0x84CA
       
   352 #define GL_TEXTURE11                      0x84CB
       
   353 #define GL_TEXTURE12                      0x84CC
       
   354 #define GL_TEXTURE13                      0x84CD
       
   355 #define GL_TEXTURE14                      0x84CE
       
   356 #define GL_TEXTURE15                      0x84CF
       
   357 #define GL_TEXTURE16                      0x84D0
       
   358 #define GL_TEXTURE17                      0x84D1
       
   359 #define GL_TEXTURE18                      0x84D2
       
   360 #define GL_TEXTURE19                      0x84D3
       
   361 #define GL_TEXTURE20                      0x84D4
       
   362 #define GL_TEXTURE21                      0x84D5
       
   363 #define GL_TEXTURE22                      0x84D6
       
   364 #define GL_TEXTURE23                      0x84D7
       
   365 #define GL_TEXTURE24                      0x84D8
       
   366 #define GL_TEXTURE25                      0x84D9
       
   367 #define GL_TEXTURE26                      0x84DA
       
   368 #define GL_TEXTURE27                      0x84DB
       
   369 #define GL_TEXTURE28                      0x84DC
       
   370 #define GL_TEXTURE29                      0x84DD
       
   371 #define GL_TEXTURE30                      0x84DE
       
   372 #define GL_TEXTURE31                      0x84DF
       
   373 #define GL_ACTIVE_TEXTURE                 0x84E0
       
   374 
       
   375 /* TextureWrapMode */
       
   376 #define GL_REPEAT                         0x2901
       
   377 #define GL_CLAMP_TO_EDGE                  0x812F
       
   378 #define GL_MIRRORED_REPEAT                0x8370
       
   379 
       
   380 /* Uniform Types */
       
   381 #define GL_FLOAT_VEC2                     0x8B50
       
   382 #define GL_FLOAT_VEC3                     0x8B51
       
   383 #define GL_FLOAT_VEC4                     0x8B52
       
   384 #define GL_INT_VEC2                       0x8B53
       
   385 #define GL_INT_VEC3                       0x8B54
       
   386 #define GL_INT_VEC4                       0x8B55
       
   387 #define GL_BOOL                           0x8B56
       
   388 #define GL_BOOL_VEC2                      0x8B57
       
   389 #define GL_BOOL_VEC3                      0x8B58
       
   390 #define GL_BOOL_VEC4                      0x8B59
       
   391 #define GL_FLOAT_MAT2                     0x8B5A
       
   392 #define GL_FLOAT_MAT3                     0x8B5B
       
   393 #define GL_FLOAT_MAT4                     0x8B5C
       
   394 #define GL_SAMPLER_2D                     0x8B5E
       
   395 #define GL_SAMPLER_CUBE                   0x8B60
       
   396 
       
   397 /* Vertex Arrays */
       
   398 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
       
   399 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
       
   400 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
       
   401 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
       
   402 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
       
   403 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
       
   404 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
       
   405 
       
   406 /* Read Format */
       
   407 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
       
   408 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
       
   409 
       
   410 /* Shader Source */
       
   411 #define GL_COMPILE_STATUS                 0x8B81
       
   412 #define GL_INFO_LOG_LENGTH                0x8B84
       
   413 #define GL_SHADER_SOURCE_LENGTH           0x8B88
       
   414 #define GL_SHADER_COMPILER                0x8DFA
       
   415 
       
   416 /* Shader Binary */
       
   417 #define GL_SHADER_BINARY_FORMATS          0x8DF8
       
   418 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
       
   419 
       
   420 /* Shader Precision-Specified Types */
       
   421 #define GL_LOW_FLOAT                      0x8DF0
       
   422 #define GL_MEDIUM_FLOAT                   0x8DF1
       
   423 #define GL_HIGH_FLOAT                     0x8DF2
       
   424 #define GL_LOW_INT                        0x8DF3
       
   425 #define GL_MEDIUM_INT                     0x8DF4
       
   426 #define GL_HIGH_INT                       0x8DF5
       
   427 
       
   428 /* Framebuffer Object. */
       
   429 #define GL_FRAMEBUFFER                    0x8D40
       
   430 #define GL_RENDERBUFFER                   0x8D41
       
   431 
       
   432 #define GL_RGBA4                          0x8056
       
   433 #define GL_RGB5_A1                        0x8057
       
   434 #define GL_RGB565                         0x8D62
       
   435 #define GL_DEPTH_COMPONENT16              0x81A5
       
   436 #define GL_STENCIL_INDEX                  0x1901
       
   437 #define GL_STENCIL_INDEX8                 0x8D48
       
   438 
       
   439 #define GL_RENDERBUFFER_WIDTH             0x8D42
       
   440 #define GL_RENDERBUFFER_HEIGHT            0x8D43
       
   441 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
       
   442 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
       
   443 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
       
   444 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
       
   445 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
       
   446 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
       
   447 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
       
   448 
       
   449 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
       
   450 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
       
   451 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
       
   452 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
       
   453 
       
   454 #define GL_COLOR_ATTACHMENT0              0x8CE0
       
   455 #define GL_DEPTH_ATTACHMENT               0x8D00
       
   456 #define GL_STENCIL_ATTACHMENT             0x8D20
       
   457 
       
   458 #define GL_NONE                           0
       
   459 
       
   460 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
       
   461 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
       
   462 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
       
   463 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
       
   464 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
       
   465 
       
   466 #define GL_FRAMEBUFFER_BINDING            0x8CA6
       
   467 #define GL_RENDERBUFFER_BINDING           0x8CA7
       
   468 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
       
   469 
       
   470 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
       
   471 
       
   472 /*-------------------------------------------------------------------------
       
   473  * GL core functions.
       
   474  *-----------------------------------------------------------------------*/
       
   475 
       
   476 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
       
   477 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
       
   478 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
       
   479 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
       
   480 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
       
   481 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
       
   482 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
       
   483 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
       
   484 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
       
   485 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
       
   486 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
       
   487 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
       
   488 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
       
   489 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
       
   490 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
       
   491 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
       
   492 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
       
   493 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
       
   494 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
       
   495 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
       
   496 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
       
   497 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
       
   498 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
       
   499 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
       
   500 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
       
   501 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
       
   502 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
       
   503 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
       
   504 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
       
   505 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
       
   506 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
       
   507 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
       
   508 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
       
   509 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
       
   510 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
       
   511 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
       
   512 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
       
   513 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
       
   514 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
       
   515 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
       
   516 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
       
   517 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
       
   518 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
       
   519 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
       
   520 GL_APICALL void         GL_APIENTRY glFinish (void);
       
   521 GL_APICALL void         GL_APIENTRY glFlush (void);
       
   522 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
       
   523 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
       
   524 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
       
   525 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
       
   526 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
       
   527 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
       
   528 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
       
   529 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
       
   530 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
       
   531 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
       
   532 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
       
   533 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
       
   534 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
       
   535 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
       
   536 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
       
   537 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
       
   538 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
       
   539 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
       
   540 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
       
   541 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
       
   542 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
       
   543 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
       
   544 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
       
   545 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
       
   546 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
       
   547 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
       
   548 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
       
   549 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
       
   550 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
       
   551 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
       
   552 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
       
   553 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
       
   554 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
       
   555 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
       
   556 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
       
   557 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
       
   558 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
       
   559 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
       
   560 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
       
   561 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
       
   562 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
       
   563 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
       
   564 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
       
   565 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
       
   566 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
       
   567 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
       
   568 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
       
   569 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
       
   570 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
       
   571 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
       
   572 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
       
   573 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
       
   574 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
       
   575 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
       
   576 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
       
   577 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
       
   578 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
       
   579 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
       
   580 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
       
   581 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
       
   582 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
       
   583 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
       
   584 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
       
   585 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
       
   586 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
       
   587 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
       
   588 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
       
   589 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
       
   590 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
       
   591 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
       
   592 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
       
   593 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
       
   594 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
       
   595 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
       
   596 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
       
   597 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
       
   598 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
       
   599 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
       
   600 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
       
   601 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
       
   602 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
       
   603 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
       
   604 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
       
   605 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
       
   606 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
       
   607 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
       
   608 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
       
   609 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
       
   610 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
       
   611 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
       
   612 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
       
   613 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
       
   614 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
       
   615 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
       
   616 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
       
   617 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
       
   618 
       
   619 #ifdef __cplusplus
       
   620 }
       
   621 #endif
       
   622 
       
   623 #endif /* __gl2_h_ */
       
   624