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1 /* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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2 * |
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3 * Permission is hereby granted, free of charge, to any person obtaining a |
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4 * copy of this software and /or associated documentation files |
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5 * (the "Materials "), to deal in the Materials without restriction, |
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6 * including without limitation the rights to use, copy, modify, merge, |
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7 * publish, distribute, sublicense, and/or sell copies of the Materials, |
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8 * and to permit persons to whom the Materials are furnished to do so, |
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9 * subject to the following conditions: |
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10 * |
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11 * The above copyright notice and this permission notice shall be included |
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12 * in all copies or substantial portions of the Materials. |
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13 * |
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14 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
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18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR |
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20 * THE USE OR OTHER DEALINGS IN THE MATERIALS. |
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21 * |
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22 * Initial Contributors: |
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23 * Nokia Corporation - initial contribution. |
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24 * |
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25 * Contributors: |
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26 * |
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27 * Description: |
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28 * |
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29 */ |
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30 |
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31 #include "GLESContext.h" |
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32 #include "GLESTexture.h" |
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33 |
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34 GLESContext::GLESContext(void* nativeContext) : |
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35 m_nativeContext(nativeContext), |
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36 m_texCoordArray(NULL), |
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37 m_initialized(false) |
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38 { |
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39 } |
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40 |
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41 GLESContext::~GLESContext() |
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42 { |
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43 delete[] m_texCoordArray; |
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44 |
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45 { |
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46 BufferMap::iterator iter; |
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47 for(iter = m_buffers.begin(); iter != m_buffers.end(); ++iter) |
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48 { |
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49 delete iter->second; |
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50 } |
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51 } |
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52 |
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53 { |
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54 TextureMap::iterator iter; |
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55 for(iter = m_textures.begin(); iter != m_textures.end(); ++iter) |
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56 { |
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57 delete iter->second; |
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58 } |
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59 } |
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60 } |
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61 |
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62 bool GLESContext::Initialize() |
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63 { |
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64 GLES_ASSERT(!m_initialized); |
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65 |
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66 if(!m_dgl.Load()) |
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67 { |
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68 return false; |
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69 } |
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70 |
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71 // Initialize state. |
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72 m_error = GL_NO_ERROR; |
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73 m_clientActiveTexture = 0; |
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74 m_arrayBufferBinding = 0; |
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75 m_elementArrayBufferBinding = 0; |
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76 m_enabledArrays = 0; |
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77 |
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78 int maxTextureUnits; |
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79 int maxClipPlanes; |
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80 int maxLights; |
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81 m_dgl.glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits); |
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82 m_dgl.glGetIntegerv(GL_MAX_CLIP_PLANES, &maxClipPlanes); |
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83 m_dgl.glGetIntegerv(GL_MAX_LIGHTS, &maxLights); |
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84 // The maximum number of texture units supported by the wrapper depends on the number |
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85 // of bits in the array state variable (four bits are used by vertex, normal, color |
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86 // and point size arrays). |
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87 m_maxTextureUnits = GLES_MIN(maxTextureUnits, sizeof(m_enabledArrays) * 8 - 4); |
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88 m_maxClipPlanes = maxClipPlanes; |
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89 m_maxLights = maxLights; |
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90 |
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91 int maxTextureSize; |
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92 m_dgl.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); |
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93 m_maxTextureLevel = glesLog2(maxTextureSize); |
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94 |
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95 m_texCoordArray = GLES_NEW GLESArray[m_maxTextureUnits]; |
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96 if(m_texCoordArray == NULL) |
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97 { |
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98 return false; |
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99 } |
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100 |
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101 // Create texture named zero. |
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102 BindTexture(0); |
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103 |
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104 m_initialized = true; |
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105 |
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106 return true; |
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107 } |
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108 |
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109 GLenum GLESContext::GetHostError() |
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110 { |
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111 GLenum host_error = m_dgl.glGetError(); |
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112 if(host_error != GL_NO_ERROR) |
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113 { |
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114 m_error = host_error; |
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115 } |
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116 return host_error; |
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117 } |
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118 |
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119 GLESArray& GLESContext::TexCoordArray(unsigned int texture) |
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120 { |
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121 GLES_ASSERT(texture >= 0 && texture < m_maxTextureUnits); |
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122 return m_texCoordArray[texture]; |
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123 } |
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124 |
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125 GLESArray& GLESContext::TexCoordArray() |
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126 { |
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127 return m_texCoordArray[m_clientActiveTexture]; |
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128 } |
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129 |
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130 const GLESArray& GLESContext::TexCoordArray(unsigned int texture) const |
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131 { |
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132 GLES_ASSERT(texture >= 0 && texture < m_maxTextureUnits); |
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133 return m_texCoordArray[texture]; |
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134 } |
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135 |
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136 const GLESArray& GLESContext::TexCoordArray() const |
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137 { |
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138 return m_texCoordArray[m_clientActiveTexture]; |
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139 } |
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140 |
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141 void GLESContext::SetVertexArray(int size, GLenum type, int stride, const void *pointer) |
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142 { |
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143 m_vertexArray = GLESArray(size, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]); |
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144 } |
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145 |
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146 void GLESContext::SetNormalArray(GLenum type, int stride, const void *pointer) |
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147 { |
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148 m_normalArray = GLESArray(3, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]); |
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149 } |
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150 |
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151 void GLESContext::SetColorArray(int size, GLenum type, int stride, const void *pointer) |
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152 { |
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153 m_colorArray = GLESArray(size, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]); |
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154 } |
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155 |
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156 void GLESContext::SetPointerSizeArray(GLenum type, int stride, const void *pointer) |
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157 { |
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158 m_pointSizeArray = GLESArray(1, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]); |
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159 } |
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160 |
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161 void GLESContext::SetTexCoordArray(int size, GLenum type, int stride, const void *pointer) |
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162 { |
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163 m_texCoordArray[m_clientActiveTexture] = GLESArray(size, type, stride, |
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164 const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]); |
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165 } |
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166 |
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167 const GLESBuffer* GLESContext::Buffer(unsigned int buffer) const |
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168 { |
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169 BufferMap::const_iterator iter = m_buffers.find(buffer); |
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170 if(iter == m_buffers.end()) |
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171 { |
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172 // Not found |
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173 return NULL; |
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174 } |
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175 |
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176 return iter->second; |
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177 } |
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178 |
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179 GLESBuffer* GLESContext::ArrayBuffer() |
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180 { |
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181 if(m_arrayBufferBinding) |
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182 { |
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183 return m_buffers[m_arrayBufferBinding]; |
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184 } |
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185 else |
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186 { |
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187 return NULL; |
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188 } |
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189 } |
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190 |
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191 GLESBuffer* GLESContext::ElementArrayBuffer() |
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192 { |
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193 if(m_elementArrayBufferBinding) |
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194 { |
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195 return m_buffers[m_elementArrayBufferBinding]; |
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196 } |
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197 else |
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198 { |
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199 return NULL; |
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200 } |
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201 } |
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202 |
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203 void GLESContext::ReserveBufferNames(int num, unsigned int* names) |
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204 { |
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205 GLES_ASSERT(num >= 0); |
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206 unsigned int candidate = 1; |
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207 while(num && candidate > 0) |
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208 { |
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209 if(m_buffers.find(candidate) == m_buffers.end()) |
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210 { |
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211 m_buffers[candidate] = NULL; |
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212 names[num-1] = candidate; |
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213 num--; |
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214 } |
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215 candidate++; |
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216 } |
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217 } |
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218 |
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219 void GLESContext::DeleteBuffer(unsigned int buffer) |
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220 { |
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221 if(m_vertexArray.BufferName() == buffer) |
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222 { |
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223 m_vertexArray.ReleaseBuffer(); |
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224 } |
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225 |
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226 if(m_normalArray.BufferName() == buffer) |
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227 { |
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228 m_normalArray.ReleaseBuffer(); |
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229 } |
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230 |
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231 if(m_colorArray.BufferName() == buffer) |
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232 { |
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233 m_colorArray.ReleaseBuffer(); |
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234 } |
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235 |
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236 for(unsigned int i = 0; i < m_maxTextureUnits; i++) |
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237 { |
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238 if(m_texCoordArray[i].BufferName() == buffer) |
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239 { |
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240 m_texCoordArray[i].ReleaseBuffer(); |
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241 } |
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242 } |
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243 |
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244 if(m_arrayBufferBinding == buffer) |
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245 { |
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246 m_arrayBufferBinding = 0; |
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247 } |
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248 |
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249 delete Buffer(buffer); |
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250 m_buffers.erase(buffer); |
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251 } |
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252 |
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253 bool GLESContext::BindArrayBuffer(unsigned int buffer) |
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254 { |
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255 if(buffer != 0 && Buffer(buffer) == NULL) |
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256 { |
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257 // A new buffer must be created |
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258 m_buffers[buffer] = GLES_NEW GLESBuffer(buffer); |
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259 if(m_buffers[buffer] == NULL) |
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260 { |
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261 return false; |
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262 } |
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263 } |
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264 m_arrayBufferBinding = buffer; |
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265 |
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266 return true; |
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267 } |
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268 |
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269 bool GLESContext::BindElementArrayBuffer(unsigned int buffer) |
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270 { |
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271 if(buffer != 0 && Buffer(buffer) == NULL) |
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272 { |
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273 // A new buffer must be created |
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274 m_buffers[buffer] = GLES_NEW GLESBuffer(buffer); |
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275 if(m_buffers[buffer] == NULL) |
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276 { |
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277 return false; |
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278 } |
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279 } |
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280 m_elementArrayBufferBinding = buffer; |
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281 |
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282 return true; |
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283 } |
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284 |
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285 void GLESContext::DeleteTexture(unsigned int texture) |
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286 { |
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287 if(texture == 0) |
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288 { |
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289 // The texture named zero cannot be destroyed. |
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290 return; |
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291 } |
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292 |
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293 // Unbind texture. |
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294 if(m_textureBinding == texture) |
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295 { |
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296 m_textureBinding = 0; |
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297 } |
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298 |
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299 delete Texture(texture); |
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300 m_textures.erase(texture); |
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301 } |
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302 |
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303 bool GLESContext::BindTexture(unsigned int texture) |
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304 { |
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305 if(Texture(texture) == NULL) |
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306 { |
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307 // A new texture must be created |
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308 m_textures[texture] = GLES_NEW GLESTexture(texture); |
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309 if(m_textures[texture] == NULL) |
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310 { |
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311 return false; |
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312 } |
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313 |
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314 if(!m_textures[texture]->AllocateLevels(m_maxTextureLevel)) |
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315 { |
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316 delete m_textures[texture]; |
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317 m_textures[texture] = NULL; |
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318 } |
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319 } |
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320 m_textureBinding = texture; |
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321 |
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322 return true; |
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323 } |
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324 |
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325 GLESTexture* GLESContext::Texture(unsigned int texture) |
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326 { |
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327 TextureMap::const_iterator iter = m_textures.find(texture); |
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328 if(iter == m_textures.end()) |
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329 { |
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330 // Not found |
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331 return NULL; |
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332 } |
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333 |
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334 return iter->second; |
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335 } |
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336 |
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337 void* glesGetCurrentGLESContext() |
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338 { |
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339 void* context = EGLtoGLESInterface::GetEGLInterface()->GetGLESContext(); |
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340 return context; |
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341 } |