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1 /* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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2 * |
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3 * Permission is hereby granted, free of charge, to any person obtaining a |
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4 * copy of this software and associated documentation files (the "Software"), |
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5 * to deal in the Software without restriction, including without limitation |
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6 * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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7 * and/or sell copies of the Software, and to permit persons to whom the |
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8 * Software is furnished to do so, subject to the following conditions: |
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9 * |
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10 * The above copyright notice and this permission notice shall be included |
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11 * in all copies or substantial portions of the Software. |
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12 * |
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13 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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14 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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15 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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16 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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17 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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18 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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19 * |
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20 * Initial Contributors: |
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21 * Nokia Corporation - initial contribution. |
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22 * |
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23 * Contributors: |
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24 * |
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25 * Description: |
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26 * |
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27 */ |
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28 |
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29 #include "object.h" |
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30 |
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31 void DGLObject_insert(DGLObject** root, DGLObject* object) |
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32 { |
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33 // Insert the object into the linked list while maintaining the ordering by name. |
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34 |
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35 DGLES2_ASSERT(root != NULL); |
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36 DGLES2_ASSERT(object != NULL); |
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37 |
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38 if(*root == NULL) |
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39 { |
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40 // This is the first object. |
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41 *root = object; |
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42 } |
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43 else if((*root)->name > object->name) |
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44 { |
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45 // Insert in the front. |
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46 object->next = *root; |
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47 *root = object; |
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48 } |
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49 else |
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50 { |
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51 DGLObject* prev = *root; |
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52 while(prev->next != NULL && prev->next->name < object->name) |
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53 { |
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54 prev = prev->next; |
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55 } |
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56 |
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57 object->next = prev->next; |
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58 prev->next = object; |
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59 } |
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60 } |
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61 |
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62 DGLObject* DGLObject_remove(DGLObject** root, GLuint name) |
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63 { |
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64 DGLES2_ASSERT(root != NULL); |
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65 { |
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66 DGLObject* object = *root; |
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67 |
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68 if(object == NULL) |
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69 { |
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70 // There are no buffers. |
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71 return NULL; |
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72 } |
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73 |
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74 if(object->name == name) |
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75 { |
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76 // The first buffer is to be destroyed. |
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77 *root = object->next; |
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78 return object; |
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79 } |
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80 else |
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81 { |
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82 DGLObject* removed = NULL; |
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83 |
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84 while(object->next != NULL && object->next->name != name) |
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85 { |
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86 object = object->next; |
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87 } |
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88 |
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89 if(object->next != NULL) |
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90 { |
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91 // The buffer to be destroyed was found. |
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92 DGLObject* newNext = object->next->next; |
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93 removed = object->next; |
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94 object->next = newNext; |
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95 } |
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96 |
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97 return removed; |
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98 } |
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99 } |
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100 } |
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101 |
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102 DGLObject* DGLObject_find(DGLObject* root, GLuint name) |
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103 { |
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104 DGLObject* object = root; |
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105 while(object != NULL && object->name != name) |
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106 { |
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107 object = object->next; |
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108 } |
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109 return object; |
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110 } |