hostsupport/hostopengles20/src/GLES2/context.h
branchbug235_bringup_0
changeset 55 09263774e342
parent 54 067180f57b12
child 56 40cc73c24bf8
--- a/hostsupport/hostopengles20/src/GLES2/context.h	Wed Oct 06 18:00:57 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,113 +0,0 @@
-/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Initial Contributors:
- * Nokia Corporation - initial contribution.
- *
- * Contributors:
- *
- * Description:
- *
- */
-
-#ifndef _GLESCONTEXT_H_
-#define _GLESCONTEXT_H_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "platform.h"
-#include "degl.h"
-#include "vertex.h"
-#include "buffer.h"
-#include "shader.h"
-#include "program.h"
-#include "texture.h"
-#include "fbo.h"
-
-typedef struct DGLContext
-{
-    GLboolean	initialized;
-    void*		native_context;
-    HGL			hgl;	// Extension procedure addresses are context-specific on WGL.
-
-    unsigned int max_vertex_attribs;
-    int max_texture_level;
-
-    GLenum error;
-    GLuint buffer_binding;
-    GLuint texture_binding_2d;
-    GLuint texture_binding_cube_map;
-	GLuint framebuffer_binding;
-	GLuint renderbuffer_binding;
-
-    GLfloat attrib_zero[4];	// Attribute zero can't be set in desktop GL.
-
-    DGLVertexArray*		vertex_arrays;
-    DGLBuffer*			buffers;
-    DGLShader*			shaders;
-    DGLProgram*			programs;
-    DGLTexture*			textures;
-	DGLRenderbuffer*	renderbuffers;
-} DGLContext;
-
-DGLContext* DGLContext_create(void* native_context);
-GLboolean	DGLContext_initialize(DGLContext* ctx);
-void		DGLContext_destroy(DGLContext* ctx);
-
-void		DGLContext_setError(DGLContext* ctx, GLenum error);
-GLenum		DGLContext_getHostError(DGLContext* ctx);
-
-GLboolean	DGLContext_createBuffer(DGLContext* ctx, GLuint buffer);
-void		DGLContext_destroyBuffer(DGLContext* ctx, GLuint buffer);
-DGLBuffer*	DGLContext_findBuffer(DGLContext* ctx, GLuint buffer);
-GLboolean	DGLContext_bindBuffer(DGLContext* ctx, GLuint buffer);
-
-GLboolean	DGLContext_createShader(DGLContext* ctx, GLuint shader);
-void		DGLContext_destroyShader(DGLContext* ctx, GLuint shader);
-DGLShader*	DGLContext_findShader(DGLContext* ctx, GLuint shader);
-GLboolean	DGLContext_setShaderSource(DGLContext* ctx, GLuint shader, const char* source, int length);
-
-GLboolean	DGLContext_createProgram(DGLContext* ctx, GLuint program);
-void		DGLContext_destroyProgram(DGLContext* ctx, GLuint program);
-DGLProgram*	DGLContext_findProgram(DGLContext* ctx, GLuint program);
-
-GLboolean			DGLContext_createTexture(DGLContext* ctx, GLuint texture, DGLTextureType type);
-void				DGLContext_destroyTexture(DGLContext* ctx, GLuint texture);
-DGLTexture*			DGLContext_findTexture(DGLContext* ctx, GLuint texture);
-GLboolean			DGLContext_bindTexture(DGLContext* ctx, GLenum target, GLuint name);
-DGLTexture*			DGLContext_getTexture(DGLContext* ctx, GLenum target);
-DGLTextureLevel*	DGLContext_getTextureLevel(DGLContext* ctx, GLenum target, GLint level);
-GLboolean			DGLContext_specifyTextureFromEGLImage(DGLContext* ctx, GLeglImageOES image, GLenum target);
-
-GLboolean			DGLContext_createRenderbuffer(DGLContext* ctx, GLuint buffer);
-void				DGLContext_destroyRenderbuffer(DGLContext* ctx, GLuint buffer);
-DGLRenderbuffer*	DGLContext_getColorRenderbuffer(DGLContext* ctx);
-DGLRenderbuffer*	DGLContext_findRenderbuffer(DGLContext* ctx, GLuint buffer);
-GLboolean			DGLContext_bindRenderbuffer(DGLContext* ctx, GLuint buffer);
-GLboolean			DGLContext_specifyRenderbufferFromEGLImage(DGLContext* ctx, GLeglImageOES image);
-
-void	DGLContext_updateFBOAttachmentSiblings(DGLContext* ctx);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _GLESCONTEXT_H_