--- a/hostsupport/hostopengles20/src/GLES2/context.h Wed Oct 06 18:00:57 2010 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,113 +0,0 @@
-/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Initial Contributors:
- * Nokia Corporation - initial contribution.
- *
- * Contributors:
- *
- * Description:
- *
- */
-
-#ifndef _GLESCONTEXT_H_
-#define _GLESCONTEXT_H_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "platform.h"
-#include "degl.h"
-#include "vertex.h"
-#include "buffer.h"
-#include "shader.h"
-#include "program.h"
-#include "texture.h"
-#include "fbo.h"
-
-typedef struct DGLContext
-{
- GLboolean initialized;
- void* native_context;
- HGL hgl; // Extension procedure addresses are context-specific on WGL.
-
- unsigned int max_vertex_attribs;
- int max_texture_level;
-
- GLenum error;
- GLuint buffer_binding;
- GLuint texture_binding_2d;
- GLuint texture_binding_cube_map;
- GLuint framebuffer_binding;
- GLuint renderbuffer_binding;
-
- GLfloat attrib_zero[4]; // Attribute zero can't be set in desktop GL.
-
- DGLVertexArray* vertex_arrays;
- DGLBuffer* buffers;
- DGLShader* shaders;
- DGLProgram* programs;
- DGLTexture* textures;
- DGLRenderbuffer* renderbuffers;
-} DGLContext;
-
-DGLContext* DGLContext_create(void* native_context);
-GLboolean DGLContext_initialize(DGLContext* ctx);
-void DGLContext_destroy(DGLContext* ctx);
-
-void DGLContext_setError(DGLContext* ctx, GLenum error);
-GLenum DGLContext_getHostError(DGLContext* ctx);
-
-GLboolean DGLContext_createBuffer(DGLContext* ctx, GLuint buffer);
-void DGLContext_destroyBuffer(DGLContext* ctx, GLuint buffer);
-DGLBuffer* DGLContext_findBuffer(DGLContext* ctx, GLuint buffer);
-GLboolean DGLContext_bindBuffer(DGLContext* ctx, GLuint buffer);
-
-GLboolean DGLContext_createShader(DGLContext* ctx, GLuint shader);
-void DGLContext_destroyShader(DGLContext* ctx, GLuint shader);
-DGLShader* DGLContext_findShader(DGLContext* ctx, GLuint shader);
-GLboolean DGLContext_setShaderSource(DGLContext* ctx, GLuint shader, const char* source, int length);
-
-GLboolean DGLContext_createProgram(DGLContext* ctx, GLuint program);
-void DGLContext_destroyProgram(DGLContext* ctx, GLuint program);
-DGLProgram* DGLContext_findProgram(DGLContext* ctx, GLuint program);
-
-GLboolean DGLContext_createTexture(DGLContext* ctx, GLuint texture, DGLTextureType type);
-void DGLContext_destroyTexture(DGLContext* ctx, GLuint texture);
-DGLTexture* DGLContext_findTexture(DGLContext* ctx, GLuint texture);
-GLboolean DGLContext_bindTexture(DGLContext* ctx, GLenum target, GLuint name);
-DGLTexture* DGLContext_getTexture(DGLContext* ctx, GLenum target);
-DGLTextureLevel* DGLContext_getTextureLevel(DGLContext* ctx, GLenum target, GLint level);
-GLboolean DGLContext_specifyTextureFromEGLImage(DGLContext* ctx, GLeglImageOES image, GLenum target);
-
-GLboolean DGLContext_createRenderbuffer(DGLContext* ctx, GLuint buffer);
-void DGLContext_destroyRenderbuffer(DGLContext* ctx, GLuint buffer);
-DGLRenderbuffer* DGLContext_getColorRenderbuffer(DGLContext* ctx);
-DGLRenderbuffer* DGLContext_findRenderbuffer(DGLContext* ctx, GLuint buffer);
-GLboolean DGLContext_bindRenderbuffer(DGLContext* ctx, GLuint buffer);
-GLboolean DGLContext_specifyRenderbufferFromEGLImage(DGLContext* ctx, GLeglImageOES image);
-
-void DGLContext_updateFBOAttachmentSiblings(DGLContext* ctx);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _GLESCONTEXT_H_