hostsupport/hostopengles20/src/GLES2/draw.c
branchbug235_bringup_0
changeset 55 09263774e342
parent 54 067180f57b12
child 56 40cc73c24bf8
--- a/hostsupport/hostopengles20/src/GLES2/draw.c	Wed Oct 06 18:00:57 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,158 +0,0 @@
-/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Initial Contributors:
- * Nokia Corporation - initial contribution.
- *
- * Contributors:
- *
- * Description:
- *
- */
-
-#include "common.h"
-#include "hgl.h"
-#include "context.h"
-
-static GLboolean dglIsValidCapability(GLenum cap)
-{
-	switch(cap)
-	{
-		case GL_TEXTURE_2D:
-		case GL_CULL_FACE:
-		case GL_POLYGON_OFFSET_FILL:
-		case GL_SAMPLE_ALPHA_TO_COVERAGE:
-		case GL_SAMPLE_COVERAGE:
-		case GL_SCISSOR_TEST:
-		case GL_STENCIL_TEST:
-		case GL_DEPTH_TEST:
-		case GL_BLEND:
-		case GL_DITHER:
-			return GL_TRUE;
-
-		default:
-			return GL_FALSE;
-	}
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-	DGLES2_ENTER();
-	ctx->hgl.ColorMask(red, green, blue, alpha);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glCullFace(GLenum mode)
-{
-	DGLES2_ENTER();
-	ctx->hgl.CullFace(mode);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glDisable(GLenum cap)
-{
-	DGLES2_ENTER();
-	DGLES2_ERROR_IF(!dglIsValidCapability(cap), GL_INVALID_ENUM);
-	ctx->hgl.Disable(cap);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glEnable(GLenum cap)
-{
-	DGLES2_ENTER();
-	DGLES2_ERROR_IF(!dglIsValidCapability(cap), GL_INVALID_ENUM);
-	ctx->hgl.Enable(cap);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glFinish(void)
-{
-	DGLES2_ENTER();
-	DGLES2_BEGIN_DRAWING();
-	ctx->hgl.Finish();
-	DGLES2_END_DRAWING();
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glFlush(void)
-{
-	DGLES2_ENTER();
-	DGLES2_BEGIN_DRAWING();
-	ctx->hgl.Flush();
-	DGLES2_END_DRAWING();
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glFrontFace(GLenum mode)
-{
-	DGLES2_ENTER();
-	ctx->hgl.FrontFace(mode);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
-{
-	DGLES2_ENTER_RET(GL_FALSE);
-	DGLES2_ERROR_IF_RET(!dglIsValidCapability(cap), GL_INVALID_ENUM, GL_FALSE);
-	DGLES2_LEAVE_RET(ctx->hgl.IsEnabled(cap));
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glHint(GLenum target, GLenum mode)
-{
-	DGLES2_ENTER();
-	DGLES2_ERROR_IF(target != GL_GENERATE_MIPMAP_HINT, GL_INVALID_ENUM);
-	ctx->hgl.Hint(target, mode);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glLineWidth (GLfloat width)
-{
-	DGLES2_ENTER();
-	ctx->hgl.LineWidth(width);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
-{
-	DGLES2_ENTER();
-	ctx->hgl.PolygonOffset(factor, units);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
-{
-	DGLES2_ENTER();
-	ctx->hgl.SampleCoverage(value, invert);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	DGLES2_ENTER();
-	ctx->hgl.Scissor(x, y, width, height);
-	DGLES2_LEAVE();
-}
-
-GL_APICALL_BUILD void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	DGLES2_ENTER();
-	ctx->hgl.Viewport(x, y, width, height);
-	DGLES2_LEAVE();
-}
-