--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hostsupport/hostopengles20/src/context.h Thu Oct 07 13:58:22 2010 +0100
@@ -0,0 +1,113 @@
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#ifndef _GLESCONTEXT_H_
+#define _GLESCONTEXT_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "platform.h"
+#include "degl.h"
+#include "vertex.h"
+#include "buffer.h"
+#include "shader.h"
+#include "program.h"
+#include "texture.h"
+#include "fbo.h"
+
+typedef struct DGLContext
+{
+ GLboolean initialized;
+ void* native_context;
+ HGL hgl; // Extension procedure addresses are context-specific on WGL.
+
+ unsigned int max_vertex_attribs;
+ int max_texture_level;
+
+ GLenum error;
+ GLuint buffer_binding;
+ GLuint texture_binding_2d;
+ GLuint texture_binding_cube_map;
+ GLuint framebuffer_binding;
+ GLuint renderbuffer_binding;
+
+ GLfloat attrib_zero[4]; // Attribute zero can't be set in desktop GL.
+
+ DGLVertexArray* vertex_arrays;
+ DGLBuffer* buffers;
+ DGLShader* shaders;
+ DGLProgram* programs;
+ DGLTexture* textures;
+ DGLRenderbuffer* renderbuffers;
+} DGLContext;
+
+DGLContext* DGLContext_create(void* native_context);
+GLboolean DGLContext_initialize(DGLContext* ctx);
+void DGLContext_destroy(DGLContext* ctx);
+
+void DGLContext_setError(DGLContext* ctx, GLenum error);
+GLenum DGLContext_getHostError(DGLContext* ctx);
+
+GLboolean DGLContext_createBuffer(DGLContext* ctx, GLuint buffer);
+void DGLContext_destroyBuffer(DGLContext* ctx, GLuint buffer);
+DGLBuffer* DGLContext_findBuffer(DGLContext* ctx, GLuint buffer);
+GLboolean DGLContext_bindBuffer(DGLContext* ctx, GLuint buffer);
+
+GLboolean DGLContext_createShader(DGLContext* ctx, GLuint shader);
+void DGLContext_destroyShader(DGLContext* ctx, GLuint shader);
+DGLShader* DGLContext_findShader(DGLContext* ctx, GLuint shader);
+GLboolean DGLContext_setShaderSource(DGLContext* ctx, GLuint shader, const char* source, int length);
+
+GLboolean DGLContext_createProgram(DGLContext* ctx, GLuint program);
+void DGLContext_destroyProgram(DGLContext* ctx, GLuint program);
+DGLProgram* DGLContext_findProgram(DGLContext* ctx, GLuint program);
+
+GLboolean DGLContext_createTexture(DGLContext* ctx, GLuint texture, DGLTextureType type);
+void DGLContext_destroyTexture(DGLContext* ctx, GLuint texture);
+DGLTexture* DGLContext_findTexture(DGLContext* ctx, GLuint texture);
+GLboolean DGLContext_bindTexture(DGLContext* ctx, GLenum target, GLuint name);
+DGLTexture* DGLContext_getTexture(DGLContext* ctx, GLenum target);
+DGLTextureLevel* DGLContext_getTextureLevel(DGLContext* ctx, GLenum target, GLint level);
+GLboolean DGLContext_specifyTextureFromEGLImage(DGLContext* ctx, GLeglImageOES image, GLenum target);
+
+GLboolean DGLContext_createRenderbuffer(DGLContext* ctx, GLuint buffer);
+void DGLContext_destroyRenderbuffer(DGLContext* ctx, GLuint buffer);
+DGLRenderbuffer* DGLContext_getColorRenderbuffer(DGLContext* ctx);
+DGLRenderbuffer* DGLContext_findRenderbuffer(DGLContext* ctx, GLuint buffer);
+GLboolean DGLContext_bindRenderbuffer(DGLContext* ctx, GLuint buffer);
+GLboolean DGLContext_specifyRenderbufferFromEGLImage(DGLContext* ctx, GLeglImageOES image);
+
+void DGLContext_updateFBOAttachmentSiblings(DGLContext* ctx);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _GLESCONTEXT_H_