holdingarea/libEGL/inc/EGLConfig.h
branchbug235_bringup_0
changeset 24 a3f46bb01be2
parent 20 d2d6724aef32
--- a/holdingarea/libEGL/inc/EGLConfig.h	Thu Sep 16 12:43:44 2010 +0100
+++ b/holdingarea/libEGL/inc/EGLConfig.h	Mon Sep 20 14:29:05 2010 +0100
@@ -1,120 +1,120 @@
-/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and /or associated documentation files
- * (the "Materials "), to deal in the Materials without restriction,
- * including without limitation the rights to use, copy, modify, merge,
- * publish, distribute, sublicense, and/or sell copies of the Materials,
- * and to permit persons to whom the Materials are furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Materials.
- *
- * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
- * THE USE OR OTHER DEALINGS IN THE MATERIALS.
- *
- * Initial Contributors:
- * Nokia Corporation - initial contribution.
- *
- * Contributors:
- *
- * Description:
- *
- */
-
-#ifndef _EGLCONFIG_H_
-#define _EGLCONFIG_H_
-
-#include <EGL/egl.h>
-#include "ColorDescriptor.h"
-#include "TransparentColor.h"
-
-class CEGLConfig
-{
-public:
-	CEGLConfig(void);
-    CEGLConfig( CColorDescriptor&   colorDescriptor,
-                EGLBoolean          bindToTexRGB,           /* EGL_BIND_TO_TEXTURE_RGB*/
-                EGLBoolean          bindToTexRGBA,          /* EGL_BIND_TO_TEXTURE_RGBA */
-                EGLenum             configCaveat,           /* EGL_CONFIG_CAVEAT */
-                EGLint              configId,               /* EGL_CONFIG_ID */
-                EGLint              conformant,             /* EGL_CONFORMANT */
-                EGLint              depthSize,              /* EGL_DEPTH_SIZE */
-                EGLint              level,                  /* EGL_LEVEL */
-                EGLint              maxSwapInterval,        /* EGL_MAX_SWAP_INTERVAL */
-                EGLint              minSwapInterval,        /* EGL_MIN_SWAP_INTERVAL */
-                EGLBoolean          nativeRenderable,       /* EGL_NATIVE_RENDERABLE */
-                EGLint              nativeVisualType,       /* EGL_NATIVE_VIDUAL_TYPE */
-                EGLint              renderableType,         /* EGL_RENDERABLE_TYPE */
-                EGLint              sampleBuffers,          /* EGL_SAMPLE_BUFFERS */
-                EGLint              samples,                /* EGL_SAMPLES */
-                EGLint              stencilSize,            /* EGL_STENCIL_SIZE */
-                EGLint              surfaceType,
-                CTransparentColor*  transparentColor );
-
-	~CEGLConfig(void);
-
-    /*
-    Setting up config values. 
-    Return EGL_NO_ERROR if all ok and
-    EGL_BAD_PARAMETER if some conflict with parameters
-    */
-	EGLint SetUpConfig( EGLint red, EGLint green, EGLint blue, 
-                        EGLint luminance, EGLint alpha, 
-                        EGLint alphaMask, EGLint samples, EGLint bpp,
-                        EGLint id );
-                    
-public:
-    inline void SetId( int id ) { m_configId = id; }
-    inline EGLint Id() const { return m_configId; }
-    EGLBoolean SetAttribute( EGLint attribute, EGLint value );
-    EGLint GetAttribute( EGLint attribute ) const;
-    inline CColorDescriptor* GetDescriptor() { return &m_colorDescriptor; }
-
-    bool operator>( const CEGLConfig& rhs ) const;
-    bool operator<( const CEGLConfig& rhs ) const;
-    bool Match( const CEGLConfig& filter) const;
-    CEGLConfig& operator=( const CEGLConfig& rhs );
-    bool IsCompatible( const CEGLConfig& config, const EGLenum contextApi ) const;
-
-private:
-	EGLint              m_bufferSize;             /* EGL_BUFFER_SIZE */
-    CColorDescriptor    m_colorDescriptor;       
-    EGLBoolean          m_bindToTexRGB;           /* EGL_BIND_TO_TEXTURE_RGB*/
-    EGLBoolean          m_bindToTexRGBA;          /* EGL_BIND_TO_TEXTURE_RGBA */
-    EGLenum             m_configCaveat;           /* EGL_CONFIG_CAVEAT */
-    EGLint              m_configId;               /* EGL_CONFIG_ID */
-    EGLint              m_conformant;             /* EGL_CONFORMANT */
-    EGLint              m_depthSize;              /* EGL_DEPTH_SIZE */
-    EGLint              m_level;                  /* EGL_LEVEL */
-    EGLint              m_maxPbufferWidth;        /* EGL_MAX_PBUFFER_WIDTH */
-    EGLint              m_maxPbufferHeight;       /* EGL_MAX_PBUFFER_HEIGHT */
-    EGLint              m_maxPbufferPixels;       /* EGL_MAX_PBUFFER_PIXELS */
-    EGLint              m_maxSwapInterval;        /* EGL_MAX_SWAP_INTERVAL */
-    EGLint              m_minSwapInterval;        /* EGL_MIN_SWAP_INTERVAL */
-    EGLBoolean          m_nativeRenderable;       /* EGL_NATIVE_RENDERABLE */
-    EGLint              m_nativeVisualId;         /* EGL_NATIVE_VISUAL_ID */
-    EGLint              m_nativeVisualType;       /* EGL_NATIVE_VISUAL_TYPE */
-    EGLint              m_renderableType;         /* EGL_RENDERABLE_TYPE */
-    EGLint              m_sampleBuffers;          /* EGL_SAMPLE_BUFFERS */
-    EGLint              m_samples;                /* EGL_SAMPLES */
-    EGLint              m_stencilSize;            /* EGL_STENCIL_SIZE */
-
-    EGLint              m_surfaceType;            /* EGL_SURFACE_TYPE = 
-                                                     EGL_PBUFFER_BIT, 
-                                                     EGL_PIXMAP_BIT, 
-                                                     EGL_WINDOW_BIT, 
-                                                     EGL_VG_COLORSPACE_LINEAR_BIT, 
-                                                     EGL_VG_ALPHA_FORMAT_PRE_BIT,
-                                                     EGL_MULTISAMPLE_RESOLVE_BOX_BIT,
-                                                     EGL_SWAP_BEHAVIOR_PRESERVED_BIT */
-
-    CTransparentColor  m_transparentColor;
-};
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#ifndef _EGLCONFIG_H_
+#define _EGLCONFIG_H_
+
+#include <EGL/egl.h>
+#include "ColorDescriptor.h"
+#include "TransparentColor.h"
+
+class CEGLConfig
+{
+public:
+	CEGLConfig(void);
+    CEGLConfig( CColorDescriptor&   colorDescriptor,
+                EGLBoolean          bindToTexRGB,           /* EGL_BIND_TO_TEXTURE_RGB*/
+                EGLBoolean          bindToTexRGBA,          /* EGL_BIND_TO_TEXTURE_RGBA */
+                EGLenum             configCaveat,           /* EGL_CONFIG_CAVEAT */
+                EGLint              configId,               /* EGL_CONFIG_ID */
+                EGLint              conformant,             /* EGL_CONFORMANT */
+                EGLint              depthSize,              /* EGL_DEPTH_SIZE */
+                EGLint              level,                  /* EGL_LEVEL */
+                EGLint              maxSwapInterval,        /* EGL_MAX_SWAP_INTERVAL */
+                EGLint              minSwapInterval,        /* EGL_MIN_SWAP_INTERVAL */
+                EGLBoolean          nativeRenderable,       /* EGL_NATIVE_RENDERABLE */
+                EGLint              nativeVisualType,       /* EGL_NATIVE_VIDUAL_TYPE */
+                EGLint              renderableType,         /* EGL_RENDERABLE_TYPE */
+                EGLint              sampleBuffers,          /* EGL_SAMPLE_BUFFERS */
+                EGLint              samples,                /* EGL_SAMPLES */
+                EGLint              stencilSize,            /* EGL_STENCIL_SIZE */
+                EGLint              surfaceType,
+                CTransparentColor*  transparentColor );
+
+	~CEGLConfig(void);
+
+    /*
+    Setting up config values. 
+    Return EGL_NO_ERROR if all ok and
+    EGL_BAD_PARAMETER if some conflict with parameters
+    */
+	EGLint SetUpConfig( EGLint red, EGLint green, EGLint blue, 
+                        EGLint luminance, EGLint alpha, 
+                        EGLint alphaMask, EGLint samples, EGLint bpp,
+                        EGLint id );
+                    
+public:
+    inline void SetId( int id ) { m_configId = id; }
+    inline EGLint Id() const { return m_configId; }
+    EGLBoolean SetAttribute( EGLint attribute, EGLint value );
+    EGLint GetAttribute( EGLint attribute ) const;
+    inline CColorDescriptor* GetDescriptor() { return &m_colorDescriptor; }
+
+    bool operator>( const CEGLConfig& rhs ) const;
+    bool operator<( const CEGLConfig& rhs ) const;
+    bool Match( const CEGLConfig& filter) const;
+    CEGLConfig& operator=( const CEGLConfig& rhs );
+    bool IsCompatible( const CEGLConfig& config, const EGLenum contextApi ) const;
+
+private:
+	EGLint              m_bufferSize;             /* EGL_BUFFER_SIZE */
+    CColorDescriptor    m_colorDescriptor;       
+    EGLBoolean          m_bindToTexRGB;           /* EGL_BIND_TO_TEXTURE_RGB*/
+    EGLBoolean          m_bindToTexRGBA;          /* EGL_BIND_TO_TEXTURE_RGBA */
+    EGLenum             m_configCaveat;           /* EGL_CONFIG_CAVEAT */
+    EGLint              m_configId;               /* EGL_CONFIG_ID */
+    EGLint              m_conformant;             /* EGL_CONFORMANT */
+    EGLint              m_depthSize;              /* EGL_DEPTH_SIZE */
+    EGLint              m_level;                  /* EGL_LEVEL */
+    EGLint              m_maxPbufferWidth;        /* EGL_MAX_PBUFFER_WIDTH */
+    EGLint              m_maxPbufferHeight;       /* EGL_MAX_PBUFFER_HEIGHT */
+    EGLint              m_maxPbufferPixels;       /* EGL_MAX_PBUFFER_PIXELS */
+    EGLint              m_maxSwapInterval;        /* EGL_MAX_SWAP_INTERVAL */
+    EGLint              m_minSwapInterval;        /* EGL_MIN_SWAP_INTERVAL */
+    EGLBoolean          m_nativeRenderable;       /* EGL_NATIVE_RENDERABLE */
+    EGLint              m_nativeVisualId;         /* EGL_NATIVE_VISUAL_ID */
+    EGLint              m_nativeVisualType;       /* EGL_NATIVE_VISUAL_TYPE */
+    EGLint              m_renderableType;         /* EGL_RENDERABLE_TYPE */
+    EGLint              m_sampleBuffers;          /* EGL_SAMPLE_BUFFERS */
+    EGLint              m_samples;                /* EGL_SAMPLES */
+    EGLint              m_stencilSize;            /* EGL_STENCIL_SIZE */
+
+    EGLint              m_surfaceType;            /* EGL_SURFACE_TYPE = 
+                                                     EGL_PBUFFER_BIT, 
+                                                     EGL_PIXMAP_BIT, 
+                                                     EGL_WINDOW_BIT, 
+                                                     EGL_VG_COLORSPACE_LINEAR_BIT, 
+                                                     EGL_VG_ALPHA_FORMAT_PRE_BIT,
+                                                     EGL_MULTISAMPLE_RESOLVE_BOX_BIT,
+                                                     EGL_SWAP_BEHAVIOR_PRESERVED_BIT */
+
+    CTransparentColor  m_transparentColor;
+};
 #endif //_EGLCONFIG_H_
\ No newline at end of file