--- a/holdingarea/libGLESv1/src/GLESDesktopGL.cpp Thu Sep 16 12:43:44 2010 +0100
+++ b/holdingarea/libGLESv1/src/GLESDesktopGL.cpp Mon Sep 20 14:29:05 2010 +0100
@@ -1,195 +1,195 @@
-/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and /or associated documentation files
- * (the "Materials "), to deal in the Materials without restriction,
- * including without limitation the rights to use, copy, modify, merge,
- * publish, distribute, sublicense, and/or sell copies of the Materials,
- * and to permit persons to whom the Materials are furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Materials.
- *
- * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
- * THE USE OR OTHER DEALINGS IN THE MATERIALS.
- *
- * Initial Contributors:
- * Nokia Corporation - initial contribution.
- *
- * Contributors:
- *
- * Description:
- *
- */
-
-#include "GLESDesktopGL.h"
-#include "glesInternal.h"
-#include "EGLInterface.h"
-#include <iostream>
-
-// Load function via EGL interface
-#define LOAD(func) do \
- { \
- *reinterpret_cast<void**>(&func) = iFace->GetHostProcAddress(#func); \
- if(func == NULL) \
- { \
- std::cerr << "Symbol " << #func << " not found" << std::endl; \
- success = false; \
- } \
- } while(0)
-
-GLESDesktopGL::GLESDesktopGL() :
- m_loaded(false)
-{
-}
-
-bool GLESDesktopGL::Load()
-{
- if( m_loaded )
- {
- return true;
- }
-
- bool success = true;
-
- IGLEStoEGLInterface* iFace = EGLtoGLESInterface::GetEGLInterface();
-
- LOAD(glActiveTexture);
- LOAD(glAlphaFunc);
- LOAD(glBegin);
- LOAD(glBindBuffer);
- LOAD(glBindTexture);
- LOAD(glBlendFunc);
- LOAD(glBufferData);
- LOAD(glBufferSubData);
- LOAD(glClear);
- LOAD(glClearColor);
- LOAD(glClearDepth);
- LOAD(glClearStencil);
- LOAD(glClientActiveTexture);
- LOAD(glClipPlane);
- LOAD(glColor4d);
- LOAD(glColor4f);
- LOAD(glColor4fv);
- LOAD(glColor4ub);
- LOAD(glColor4ubv);
- LOAD(glColorMask);
- LOAD(glColorPointer);
- LOAD(glCompressedTexImage2D);
- LOAD(glCompressedTexSubImage2D);
- LOAD(glCopyTexImage2D);
- LOAD(glCopyTexSubImage2D);
- LOAD(glCullFace);
- LOAD(glDeleteBuffers);
- LOAD(glDeleteTextures);
- LOAD(glDepthFunc);
- LOAD(glDepthMask);
- LOAD(glDepthRange);
- LOAD(glDisable);
- LOAD(glDisableClientState);
- LOAD(glDrawArrays);
- LOAD(glDrawElements);
- LOAD(glEnable);
- LOAD(glEnableClientState);
- LOAD(glEnd);
- LOAD(glFinish);
- LOAD(glFlush);
- LOAD(glFogf);
- LOAD(glFogfv);
- LOAD(glFrontFace);
- LOAD(glFrustum);
- LOAD(glGenBuffers);
- LOAD(glGenTextures);
- LOAD(glGetBooleanv);
- LOAD(glGetBufferParameteriv);
- LOAD(glGetClipPlane);
- LOAD(glGetDoublev);
- LOAD(glGetError);
- LOAD(glGetFloatv);
- LOAD(glGetIntegerv);
- LOAD(glGetLightfv);
- LOAD(glGetMaterialfv);
- LOAD(glGetPointerv);
- LOAD(glGetString);
- LOAD(glGetTexEnvfv);
- LOAD(glGetTexEnviv);
- LOAD(glGetTexParameterfv);
- LOAD(glGetTexParameteriv);
- LOAD(glHint);
- LOAD(glIsBuffer);
- LOAD(glIsEnabled);
- LOAD(glIsTexture);
- LOAD(glLightf);
- LOAD(glLightfv);
- LOAD(glLightModelf);
- LOAD(glLightModelfv);
- LOAD(glLineWidth);
- LOAD(glLoadIdentity);
- LOAD(glLoadMatrixf);
- LOAD(glLogicOp);
- LOAD(glMaterialf);
- LOAD(glMaterialfv);
- LOAD(glMultiTexCoord2fv);
- LOAD(glMultiTexCoord2sv);
- LOAD(glMultiTexCoord3fv);
- LOAD(glMultiTexCoord3sv);
- LOAD(glMultiTexCoord4fv);
- LOAD(glMultiTexCoord4sv);
- LOAD(glMultiTexCoord4f);
- LOAD(glMultMatrixf);
- LOAD(glNormal3f);
- LOAD(glNormal3fv);
- LOAD(glNormal3sv);
- LOAD(glOrtho);
- LOAD(glPointParameterf);
- LOAD(glPointParameterfv);
- LOAD(glPointSize);
- LOAD(glPolygonOffset);
- LOAD(glRotatef);
- LOAD(glScalef);
- LOAD(glTexEnvf);
- LOAD(glTexEnvfv);
- LOAD(glTexParameterf);
- LOAD(glTexParameterfv);
- LOAD(glMatrixMode);
- LOAD(glNormalPointer);
- LOAD(glPixelStorei);
- LOAD(glPopMatrix);
- LOAD(glPushMatrix);
- LOAD(glReadPixels);
- LOAD(glSampleCoverage);
- LOAD(glScissor);
- LOAD(glShadeModel);
- LOAD(glStencilFunc);
- LOAD(glStencilMask);
- LOAD(glStencilOp);
- LOAD(glTexCoordPointer);
- LOAD(glTexEnvi);
- LOAD(glTexEnviv);
- LOAD(glTexImage2D);
- LOAD(glTexParameteri);
- LOAD(glTexParameteriv);
- LOAD(glTexSubImage2D);
- LOAD(glTranslatef);
- LOAD(glVertex2fv);
- LOAD(glVertex2sv);
- LOAD(glVertex3fv);
- LOAD(glVertex3sv);
- LOAD(glVertex4fv);
- LOAD(glVertex4sv);
- LOAD(glVertexPointer);
- LOAD(glViewport);
- LOAD(glDrawPixels);
-
- m_loaded = success;
-
- return success;
-}
-
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#include "GLESDesktopGL.h"
+#include "glesInternal.h"
+#include "EGLInterface.h"
+#include <iostream>
+
+// Load function via EGL interface
+#define LOAD(func) do \
+ { \
+ *reinterpret_cast<void**>(&func) = iFace->GetHostProcAddress(#func); \
+ if(func == NULL) \
+ { \
+ std::cerr << "Symbol " << #func << " not found" << std::endl; \
+ success = false; \
+ } \
+ } while(0)
+
+GLESDesktopGL::GLESDesktopGL() :
+ m_loaded(false)
+{
+}
+
+bool GLESDesktopGL::Load()
+{
+ if( m_loaded )
+ {
+ return true;
+ }
+
+ bool success = true;
+
+ IGLEStoEGLInterface* iFace = EGLtoGLESInterface::GetEGLInterface();
+
+ LOAD(glActiveTexture);
+ LOAD(glAlphaFunc);
+ LOAD(glBegin);
+ LOAD(glBindBuffer);
+ LOAD(glBindTexture);
+ LOAD(glBlendFunc);
+ LOAD(glBufferData);
+ LOAD(glBufferSubData);
+ LOAD(glClear);
+ LOAD(glClearColor);
+ LOAD(glClearDepth);
+ LOAD(glClearStencil);
+ LOAD(glClientActiveTexture);
+ LOAD(glClipPlane);
+ LOAD(glColor4d);
+ LOAD(glColor4f);
+ LOAD(glColor4fv);
+ LOAD(glColor4ub);
+ LOAD(glColor4ubv);
+ LOAD(glColorMask);
+ LOAD(glColorPointer);
+ LOAD(glCompressedTexImage2D);
+ LOAD(glCompressedTexSubImage2D);
+ LOAD(glCopyTexImage2D);
+ LOAD(glCopyTexSubImage2D);
+ LOAD(glCullFace);
+ LOAD(glDeleteBuffers);
+ LOAD(glDeleteTextures);
+ LOAD(glDepthFunc);
+ LOAD(glDepthMask);
+ LOAD(glDepthRange);
+ LOAD(glDisable);
+ LOAD(glDisableClientState);
+ LOAD(glDrawArrays);
+ LOAD(glDrawElements);
+ LOAD(glEnable);
+ LOAD(glEnableClientState);
+ LOAD(glEnd);
+ LOAD(glFinish);
+ LOAD(glFlush);
+ LOAD(glFogf);
+ LOAD(glFogfv);
+ LOAD(glFrontFace);
+ LOAD(glFrustum);
+ LOAD(glGenBuffers);
+ LOAD(glGenTextures);
+ LOAD(glGetBooleanv);
+ LOAD(glGetBufferParameteriv);
+ LOAD(glGetClipPlane);
+ LOAD(glGetDoublev);
+ LOAD(glGetError);
+ LOAD(glGetFloatv);
+ LOAD(glGetIntegerv);
+ LOAD(glGetLightfv);
+ LOAD(glGetMaterialfv);
+ LOAD(glGetPointerv);
+ LOAD(glGetString);
+ LOAD(glGetTexEnvfv);
+ LOAD(glGetTexEnviv);
+ LOAD(glGetTexParameterfv);
+ LOAD(glGetTexParameteriv);
+ LOAD(glHint);
+ LOAD(glIsBuffer);
+ LOAD(glIsEnabled);
+ LOAD(glIsTexture);
+ LOAD(glLightf);
+ LOAD(glLightfv);
+ LOAD(glLightModelf);
+ LOAD(glLightModelfv);
+ LOAD(glLineWidth);
+ LOAD(glLoadIdentity);
+ LOAD(glLoadMatrixf);
+ LOAD(glLogicOp);
+ LOAD(glMaterialf);
+ LOAD(glMaterialfv);
+ LOAD(glMultiTexCoord2fv);
+ LOAD(glMultiTexCoord2sv);
+ LOAD(glMultiTexCoord3fv);
+ LOAD(glMultiTexCoord3sv);
+ LOAD(glMultiTexCoord4fv);
+ LOAD(glMultiTexCoord4sv);
+ LOAD(glMultiTexCoord4f);
+ LOAD(glMultMatrixf);
+ LOAD(glNormal3f);
+ LOAD(glNormal3fv);
+ LOAD(glNormal3sv);
+ LOAD(glOrtho);
+ LOAD(glPointParameterf);
+ LOAD(glPointParameterfv);
+ LOAD(glPointSize);
+ LOAD(glPolygonOffset);
+ LOAD(glRotatef);
+ LOAD(glScalef);
+ LOAD(glTexEnvf);
+ LOAD(glTexEnvfv);
+ LOAD(glTexParameterf);
+ LOAD(glTexParameterfv);
+ LOAD(glMatrixMode);
+ LOAD(glNormalPointer);
+ LOAD(glPixelStorei);
+ LOAD(glPopMatrix);
+ LOAD(glPushMatrix);
+ LOAD(glReadPixels);
+ LOAD(glSampleCoverage);
+ LOAD(glScissor);
+ LOAD(glShadeModel);
+ LOAD(glStencilFunc);
+ LOAD(glStencilMask);
+ LOAD(glStencilOp);
+ LOAD(glTexCoordPointer);
+ LOAD(glTexEnvi);
+ LOAD(glTexEnviv);
+ LOAD(glTexImage2D);
+ LOAD(glTexParameteri);
+ LOAD(glTexParameteriv);
+ LOAD(glTexSubImage2D);
+ LOAD(glTranslatef);
+ LOAD(glVertex2fv);
+ LOAD(glVertex2sv);
+ LOAD(glVertex3fv);
+ LOAD(glVertex3sv);
+ LOAD(glVertex4fv);
+ LOAD(glVertex4sv);
+ LOAD(glVertexPointer);
+ LOAD(glViewport);
+ LOAD(glDrawPixels);
+
+ m_loaded = success;
+
+ return success;
+}
+
#undef LOAD
\ No newline at end of file