holdingarea/libGLESv2/src/GLES2/context.h
branchbug235_bringup_0
changeset 24 a3f46bb01be2
parent 20 d2d6724aef32
--- a/holdingarea/libGLESv2/src/GLES2/context.h	Thu Sep 16 12:43:44 2010 +0100
+++ b/holdingarea/libGLESv2/src/GLES2/context.h	Mon Sep 20 14:29:05 2010 +0100
@@ -1,113 +1,113 @@
-/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Initial Contributors:
- * Nokia Corporation - initial contribution.
- *
- * Contributors:
- *
- * Description:
- *
- */
-
-#ifndef _GLESCONTEXT_H_
-#define _GLESCONTEXT_H_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "platform.h"
-#include "degl.h"
-#include "vertex.h"
-#include "buffer.h"
-#include "shader.h"
-#include "program.h"
-#include "texture.h"
-#include "fbo.h"
-
-typedef struct DGLContext
-{
-    GLboolean	initialized;
-    void*		native_context;
-    HGL			hgl;	// Extension procedure addresses are context-specific on WGL.
-
-    unsigned int max_vertex_attribs;
-    int max_texture_level;
-
-    GLenum error;
-    GLuint buffer_binding;
-    GLuint texture_binding_2d;
-    GLuint texture_binding_cube_map;
-	GLuint framebuffer_binding;
-	GLuint renderbuffer_binding;
-
-    GLfloat attrib_zero[4];	// Attribute zero can't be set in desktop GL.
-
-    DGLVertexArray*		vertex_arrays;
-    DGLBuffer*			buffers;
-    DGLShader*			shaders;
-    DGLProgram*			programs;
-    DGLTexture*			textures;
-	DGLRenderbuffer*	renderbuffers;
-} DGLContext;
-
-DGLContext* DGLContext_create(void* native_context);
-GLboolean	DGLContext_initialize(DGLContext* ctx);
-void		DGLContext_destroy(DGLContext* ctx);
-
-void		DGLContext_setError(DGLContext* ctx, GLenum error);
-GLenum		DGLContext_getHostError(DGLContext* ctx);
-
-GLboolean	DGLContext_createBuffer(DGLContext* ctx, GLuint buffer);
-void		DGLContext_destroyBuffer(DGLContext* ctx, GLuint buffer);
-DGLBuffer*	DGLContext_findBuffer(DGLContext* ctx, GLuint buffer);
-GLboolean	DGLContext_bindBuffer(DGLContext* ctx, GLuint buffer);
-
-GLboolean	DGLContext_createShader(DGLContext* ctx, GLuint shader);
-void		DGLContext_destroyShader(DGLContext* ctx, GLuint shader);
-DGLShader*	DGLContext_findShader(DGLContext* ctx, GLuint shader);
-GLboolean	DGLContext_setShaderSource(DGLContext* ctx, GLuint shader, const char* source, int length);
-
-GLboolean	DGLContext_createProgram(DGLContext* ctx, GLuint program);
-void		DGLContext_destroyProgram(DGLContext* ctx, GLuint program);
-DGLProgram*	DGLContext_findProgram(DGLContext* ctx, GLuint program);
-
-GLboolean			DGLContext_createTexture(DGLContext* ctx, GLuint texture, DGLTextureType type);
-void				DGLContext_destroyTexture(DGLContext* ctx, GLuint texture);
-DGLTexture*			DGLContext_findTexture(DGLContext* ctx, GLuint texture);
-GLboolean			DGLContext_bindTexture(DGLContext* ctx, GLenum target, GLuint name);
-DGLTexture*			DGLContext_getTexture(DGLContext* ctx, GLenum target);
-DGLTextureLevel*	DGLContext_getTextureLevel(DGLContext* ctx, GLenum target, GLint level);
-GLboolean			DGLContext_specifyTextureFromEGLImage(DGLContext* ctx, GLeglImageOES image, GLenum target);
-
-GLboolean			DGLContext_createRenderbuffer(DGLContext* ctx, GLuint buffer);
-void				DGLContext_destroyRenderbuffer(DGLContext* ctx, GLuint buffer);
-DGLRenderbuffer*	DGLContext_getColorRenderbuffer(DGLContext* ctx);
-DGLRenderbuffer*	DGLContext_findRenderbuffer(DGLContext* ctx, GLuint buffer);
-GLboolean			DGLContext_bindRenderbuffer(DGLContext* ctx, GLuint buffer);
-GLboolean			DGLContext_specifyRenderbufferFromEGLImage(DGLContext* ctx, GLeglImageOES image);
-
-void	DGLContext_updateFBOAttachmentSiblings(DGLContext* ctx);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _GLESCONTEXT_H_
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#ifndef _GLESCONTEXT_H_
+#define _GLESCONTEXT_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "platform.h"
+#include "degl.h"
+#include "vertex.h"
+#include "buffer.h"
+#include "shader.h"
+#include "program.h"
+#include "texture.h"
+#include "fbo.h"
+
+typedef struct DGLContext
+{
+    GLboolean	initialized;
+    void*		native_context;
+    HGL			hgl;	// Extension procedure addresses are context-specific on WGL.
+
+    unsigned int max_vertex_attribs;
+    int max_texture_level;
+
+    GLenum error;
+    GLuint buffer_binding;
+    GLuint texture_binding_2d;
+    GLuint texture_binding_cube_map;
+	GLuint framebuffer_binding;
+	GLuint renderbuffer_binding;
+
+    GLfloat attrib_zero[4];	// Attribute zero can't be set in desktop GL.
+
+    DGLVertexArray*		vertex_arrays;
+    DGLBuffer*			buffers;
+    DGLShader*			shaders;
+    DGLProgram*			programs;
+    DGLTexture*			textures;
+	DGLRenderbuffer*	renderbuffers;
+} DGLContext;
+
+DGLContext* DGLContext_create(void* native_context);
+GLboolean	DGLContext_initialize(DGLContext* ctx);
+void		DGLContext_destroy(DGLContext* ctx);
+
+void		DGLContext_setError(DGLContext* ctx, GLenum error);
+GLenum		DGLContext_getHostError(DGLContext* ctx);
+
+GLboolean	DGLContext_createBuffer(DGLContext* ctx, GLuint buffer);
+void		DGLContext_destroyBuffer(DGLContext* ctx, GLuint buffer);
+DGLBuffer*	DGLContext_findBuffer(DGLContext* ctx, GLuint buffer);
+GLboolean	DGLContext_bindBuffer(DGLContext* ctx, GLuint buffer);
+
+GLboolean	DGLContext_createShader(DGLContext* ctx, GLuint shader);
+void		DGLContext_destroyShader(DGLContext* ctx, GLuint shader);
+DGLShader*	DGLContext_findShader(DGLContext* ctx, GLuint shader);
+GLboolean	DGLContext_setShaderSource(DGLContext* ctx, GLuint shader, const char* source, int length);
+
+GLboolean	DGLContext_createProgram(DGLContext* ctx, GLuint program);
+void		DGLContext_destroyProgram(DGLContext* ctx, GLuint program);
+DGLProgram*	DGLContext_findProgram(DGLContext* ctx, GLuint program);
+
+GLboolean			DGLContext_createTexture(DGLContext* ctx, GLuint texture, DGLTextureType type);
+void				DGLContext_destroyTexture(DGLContext* ctx, GLuint texture);
+DGLTexture*			DGLContext_findTexture(DGLContext* ctx, GLuint texture);
+GLboolean			DGLContext_bindTexture(DGLContext* ctx, GLenum target, GLuint name);
+DGLTexture*			DGLContext_getTexture(DGLContext* ctx, GLenum target);
+DGLTextureLevel*	DGLContext_getTextureLevel(DGLContext* ctx, GLenum target, GLint level);
+GLboolean			DGLContext_specifyTextureFromEGLImage(DGLContext* ctx, GLeglImageOES image, GLenum target);
+
+GLboolean			DGLContext_createRenderbuffer(DGLContext* ctx, GLuint buffer);
+void				DGLContext_destroyRenderbuffer(DGLContext* ctx, GLuint buffer);
+DGLRenderbuffer*	DGLContext_getColorRenderbuffer(DGLContext* ctx);
+DGLRenderbuffer*	DGLContext_findRenderbuffer(DGLContext* ctx, GLuint buffer);
+GLboolean			DGLContext_bindRenderbuffer(DGLContext* ctx, GLuint buffer);
+GLboolean			DGLContext_specifyRenderbufferFromEGLImage(DGLContext* ctx, GLeglImageOES image);
+
+void	DGLContext_updateFBOAttachmentSiblings(DGLContext* ctx);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _GLESCONTEXT_H_