hostsupport/hostegl/inc/EGLProcess.h
branchbug235_bringup_0
changeset 53 c2ef9095503a
child 67 ca7e6949bf7a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hostsupport/hostegl/inc/EGLProcess.h	Wed Oct 06 17:59:01 2010 +0100
@@ -0,0 +1,62 @@
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#ifndef _EGLPROCESS_H_
+#define _EGLPROCESS_H_
+
+#include <vector>
+#include "eglInternal.h"
+
+class CEGLThread;
+class CEGLContext;
+class CEGLSurface;
+
+class CEGLProcess
+{
+public:
+	CEGLProcess( EGLint processId );
+	~CEGLProcess(void);
+
+public:
+    inline EGLint Id() const { return m_id; }
+    CEGLThread* AddThread( EGLI_THREAD_ID threadId, bool setCurrent, EGLint supportedApis );
+    void RemoveThread( EGLI_THREAD_ID threadId );
+    CEGLThread* HasThread( EGLI_THREAD_ID threadId ) const;
+    inline EGLint ThreadCount() const { return m_threads.size(); }
+    void SetCurrentThread( EGLI_THREAD_ID threadId );
+    CEGLThread* CurrentThread() const;
+    CEGLSurface* FindBoundSurface( CEGLContext* context, bool readSurface ) const;
+
+private:
+    EGLint                      m_id;
+    std::vector<CEGLThread*>    m_threads;
+    CEGLThread*                 m_currentThread;
+};
+#endif //_EGLPROCESS_H_
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