hostsupport/hostegl/src/eglapi.cpp
branchbug235_bringup_0
changeset 53 c2ef9095503a
child 56 40cc73c24bf8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hostsupport/hostegl/src/eglapi.cpp	Wed Oct 06 17:59:01 2010 +0100
@@ -0,0 +1,2660 @@
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#include <string.h>
+#include <algorithm>
+#include <EGL/egl.h>
+#include "eglDefinitions.h"
+#include "eglInternal.h"
+#include "EGLState.h"
+#include "EGLProcess.h"
+#include "EGLDisplay.h"
+#include "EGLThread.h"
+#include "EGLContext.h"
+#include "EGLConfig.h"
+#include "EGLWindowSurface.h"
+#include "EGLPbufferSurface.h"
+#include "ColorDescriptor.h"
+#include "SurfaceDescriptor.h"
+#include "EGLExtension.h"
+#include "EGLOs.h"
+
+#if defined(_WIN32)
+#include <windows.h>
+#else
+    // \todo other platforms
+#endif
+
+#if defined(_WIN32) && !defined(EGLI_USE_PLATSIM_EXTENSIONS)
+static DWORD g_tlsIndex = TLS_OUT_OF_INDEXES;
+#endif
+
+static CEGLState* g_eglState = NULL;
+static bool g_lockInitialized = false;
+EGLI_LOCK g_eglLock;
+
+CEGLState* getState()
+    {
+#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    if( !g_eglState )
+        {
+        g_eglState = EGLI_NEW CEGLState();
+        if( !g_eglState )
+            {
+            return NULL;
+            }
+        if( !(g_eglState->Initialize()) )
+            {
+            delete g_eglState;
+            g_eglState = NULL;
+            return NULL;
+            }
+        g_eglState->AddRef();
+        }
+    return g_eglState;
+#elif defined(_WIN32)
+    CEGLOs::GetLock( &g_eglLock );
+    if( !g_eglState )
+        {
+        g_eglState = EGLI_NEW CEGLState();
+        if( !g_eglState )
+            {
+            CEGLOs::ReleaseLock( &g_eglLock );
+            return NULL;
+            }
+        if( !(g_eglState->Initialize()) )
+            {
+            delete g_eglState;
+            g_eglState = NULL;
+            CEGLOs::ReleaseLock( &g_eglLock );
+            return NULL;
+            }
+        }
+    EGLI_ASSERT( g_tlsIndex != TLS_OUT_OF_INDEXES );
+    if( g_tlsIndex == TLS_OUT_OF_INDEXES )
+        {
+        CEGLOs::ReleaseLock( &g_eglLock );
+        return NULL;
+        }
+    CEGLThread* thread = (CEGLThread*)TlsGetValue( g_tlsIndex );
+    if( g_eglState && !thread )
+        {
+        // \todo Remove CEGLProcess when platsim extensions are not needed any more
+        thread = g_eglState->GetCurrentProcess()->AddThread( GetCurrentThreadId(), true, g_eglState->SupportedApis() );
+        if( !thread ) 
+            {
+            CEGLOs::ReleaseLock( &g_eglLock );
+            return NULL;
+            }
+        if( !(TlsSetValue( g_tlsIndex, (void *)thread )) )
+            {
+            CEGLOs::ReleaseLock( &g_eglLock );
+            return NULL;
+            }
+        g_eglState->AddRef();
+        }
+    CEGLOs::ReleaseLock( &g_eglLock );
+    return g_eglState;
+#else // Linux
+    // \todo
+    return NULL;
+#endif
+    }
+
+static void releaseState()
+    {
+#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    if( g_eglState )
+        {
+        if( g_eglState->RemoveRef() )
+            {
+            delete g_eglState;
+            g_eglState = NULL;
+            }
+        }
+#elif defined(_WIN32)
+    CEGLOs::GetLock( &g_eglLock );
+    if( g_eglState )
+        {
+        g_eglState->GetCurrentProcess()->RemoveThread( GetCurrentThreadId() );
+        EGLI_ASSERT( g_tlsIndex != TLS_OUT_OF_INDEXES );
+        if( g_tlsIndex != TLS_OUT_OF_INDEXES )
+            {
+            TlsSetValue( g_tlsIndex, 0 );
+            }
+        }
+    if( g_eglState && g_eglState->RemoveRef() )
+        {
+        delete g_eglState;
+        g_eglState = NULL;
+        }
+    CEGLOs::ReleaseLock( &g_eglLock );
+#else // Linux
+    // \todo
+    EGLI_ASSERT( false );
+#endif
+    }
+
+/*static*/ CEGLThread* getThread()
+    {
+#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    CEGLState* state = getState();
+    CEGLProcess* process = state->GetCurrentProcess();
+    if( process )
+        {
+        return process->CurrentThread();
+        }
+    return NULL;
+#elif defined(_WIN32)
+    EGLI_ASSERT( g_tlsIndex != TLS_OUT_OF_INDEXES );
+    if( g_tlsIndex == TLS_OUT_OF_INDEXES )
+        return NULL;
+    CEGLThread* thread = (CEGLThread*)TlsGetValue( g_tlsIndex );
+    if( !thread && GetLastError() == ERROR_SUCCESS )
+        {
+        // TlsGetValue() succeeded but didn't have thread => create one now
+        CEGLState* state = getState();
+        if( state ) 
+            {
+            thread = (CEGLThread*)TlsGetValue( g_tlsIndex );
+            }
+        }
+    return thread;
+#else // Linux
+    // \todo
+    EGLI_ASSERT( false );
+#endif
+    } 
+
+void setEGLError( EGLint error )
+    {
+    CEGLThread* thread = getThread();
+    if( thread )
+        {
+        thread->SetError( error );
+        }
+    }
+
+#define EGLI_GET_DISPLAY_RET(id,ret)\
+    CEGLDisplay* display = state->GetDisplay( id );\
+    if( !display )\
+        {\
+        EGLI_LEAVE_RET( ret, EGL_BAD_DISPLAY );\
+        }\
+    EGLI_ASSERT( display->ProcessId() == process->Id() );\
+    if( !(display->IsInitialized()) )\
+        {\
+        EGLI_LEAVE_RET( ret, EGL_NOT_INITIALIZED );\
+        }
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/*When there is no status to return (in other words, when eglGetError is called
+as the first EGL call in a thread, or immediately after calling eglReleaseThread),
+EGL_SUCCESS will be returned.*/
+EGLAPI EGLint EGLAPIENTRY eglGetError(void)
+    {
+    EGLint err = EGL_SUCCESS;
+    CEGLThread* thread = getThread();
+    if( thread )
+        {
+        err = thread->Error();
+        thread->SetError( EGL_SUCCESS );
+        }
+    else
+        {
+        err = EGL_BAD_ALLOC;
+        }
+    return err;
+    }
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
+    {
+    EGLI_ENTER_RET( EGL_NO_DISPLAY );
+
+	if( display_id == EGL_DEFAULT_DISPLAY )
+		{
+		display_id = (EGLNativeDisplayType)state->DefaultDisplay();
+		}
+
+    CEGLDisplay* display = state->GetDisplayByNativeType( (EGLINativeDisplayType)display_id, process->Id() );
+    if( !display )
+        {
+        if( !(CEGLOs::IsValidNativeDisplay( (EGLINativeDisplayType)display_id )) )
+            {
+            EGLI_LEAVE_RET( EGL_NO_DISPLAY, EGL_BAD_PARAMETER );
+            }
+        display = state->AddDisplay( (EGLINativeDisplayType)display_id, process->Id() );
+        if( !display )
+            {
+            EGLI_LEAVE_RET( EGL_NO_DISPLAY, EGL_BAD_ALLOC );
+            }
+		display->AddRef();
+        }
+    EGLI_LEAVE_RET( (EGLDisplay)display, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+
+    CEGLDisplay* display = state->GetDisplay( dpy );
+    if( !display )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_DISPLAY );
+        }
+
+    if( !(display->IsInitialized()) && !(display->Initialize()) )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_NOT_INITIALIZED );
+        }
+
+    if( major ) *major = 1;
+    if( minor ) *minor = 4;
+
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    CEGLDisplay* display = state->GetDisplay( dpy );
+#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    if( display && display->ProcessId() != process->Id() )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_DISPLAY );
+        }
+#endif
+    if( !display )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_DISPLAY );
+        }
+
+    if( !(display->IsInitialized()) )
+        {
+        EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+        }
+    display->RemoveRef();
+    if( display->TerminateDisplay() )
+        {
+        state->RemoveDisplay( display );
+        }
+
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+/*
+    eglQueryString returns a pointer to a static, zero-terminated string describing
+    some aspect of the EGL implementation running on the specified display. name
+    may be one of EGL_CLIENT_APIS, EGL_EXTENSIONS, EGL_VENDOR, or EGL_-
+    VERSION.
+    The EGL_CLIENT_APIS string describes which client rendering APIs are
+    supported. It is zero-terminated and contains a space-separated list of API
+    names, which must include at least one of ‘‘OpenGL’’, ‘‘OpenGL_ES’’ or
+    ‘‘OpenVG’’.
+    The EGL_EXTENSIONS string describes which EGL extensions are supported
+    by the EGL implementation running on the specified display. The string is zeroterminated
+    and contains a space-separated list of extension names; extension names
+    themselves do not contain spaces. If there are no extensions to EGL, then the empty
+    string is returned.
+    The format and contents of the EGL_VENDOR string is implementation dependent.
+    The format of the EGL_VERSION string is:
+    <major version.minor version><space><vendor specific info>
+*/
+
+EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
+    {
+    EGLI_ENTER_RET( NULL );
+    EGLI_GET_DISPLAY_RET( dpy, NULL );
+
+    const char* ret = NULL;
+    switch(name)
+        {
+        case EGL_CLIENT_APIS:
+            {
+            switch( state->SupportedApis() )
+                {
+                case EGL_OPENVG_BIT | EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT:
+                    {
+                    ret = "OpenVG OpenGL_ES OpenGL_ES2";
+                    break;
+                    }
+
+                case EGL_OPENVG_BIT | EGL_OPENGL_ES_BIT:
+                    {
+                    ret = "OpenVG OpenGL_ES";
+                    break;
+                    }
+
+                case EGL_OPENVG_BIT | EGL_OPENGL_ES2_BIT:
+                    {
+                    ret = "OpenVG OpenGL_ES2";
+                    break;
+                    }
+
+                case EGL_OPENVG_BIT:
+                    {
+                    ret = "OpenVG";
+                    break;
+                    }
+
+                case EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT:
+                    {
+                    ret = "OpenGL_ES OpenGL_ES2";
+                    break;
+                    }
+
+                case EGL_OPENGL_ES_BIT:
+                    {
+                    ret = "OpenGL_ES";
+                    break;
+                    }
+
+                case EGL_OPENGL_ES2_BIT:
+                    {
+                    ret = "OpenGL_ES2";
+                    break;
+                    }
+
+                default:
+                    {
+                    ret = "";
+                    break;
+                    }
+                }
+            break;
+            }
+        case EGL_EXTENSIONS:
+            {
+            // TODO
+            ret = "EGL_KHR_image_base";
+            break;
+            }
+        case EGL_VENDOR:
+            {
+            ret = "Nokia";
+            break;
+            }
+        case EGL_VERSION:
+            {
+            ret ="1.4 PlatSim";
+            break;
+            }
+
+        default:
+            {
+            EGLI_LEAVE_RET( NULL, EGL_BAD_PARAMETER );
+            break;
+            }
+        }
+    EGLI_LEAVE_RET( ret, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
+			 EGLint config_size, EGLint *num_config)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    if( !num_config )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_PARAMETER );
+        }
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+
+    EGLint configCount = state->ConfigCount();
+    if( !configs )
+        {
+        *num_config = configCount;
+        EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+        }
+
+    *num_config = EGLI_MIN( configCount, config_size );
+
+    state->FillConfigs( configs, *num_config );
+
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
+			   EGLConfig *configs, EGLint config_size,
+			   EGLint *num_config)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+
+    CColorDescriptor* colorDesc = EGLI_NEW CColorDescriptor( 0, 0, 0, 0, true, 0, false, 0, 0 );
+    if( !colorDesc )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ALLOC );
+        }
+    colorDesc->SetAttribute( EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER );
+    CEGLConfig* filter = EGLI_NEW CEGLConfig(
+                    *colorDesc,
+                    EGL_DONT_CARE,  
+                    EGL_DONT_CARE,
+                    EGL_DONT_CARE,
+                    EGL_DONT_CARE,
+                    0, 0, 0,
+                    EGL_DONT_CARE,
+                    EGL_DONT_CARE,
+                    EGL_DONT_CARE,
+                    EGL_DONT_CARE,
+                    EGL_OPENGL_ES_BIT,
+                    0, 0, 0,
+                    EGL_WINDOW_BIT,
+                    NULL );          // transparent color    
+    delete colorDesc;
+    colorDesc = NULL;
+    if( !filter )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ALLOC );
+        }
+
+    EGLint configId = 0;
+    EGLint matchPixmap = EGL_NONE;
+
+    if( attrib_list && attrib_list[0] != EGL_NONE )
+        {
+        for( EGLint i=0; attrib_list[i] != EGL_NONE && configId == 0; i+=2 )
+            {
+            switch( attrib_list[i] )
+                {
+                case EGL_NATIVE_VISUAL_ID:
+                case EGL_MAX_PBUFFER_HEIGHT:
+                case EGL_MAX_PBUFFER_PIXELS:
+                case EGL_MAX_PBUFFER_WIDTH:
+                    {
+                    // IGNORED
+                    break;
+                    }
+
+                case EGL_CONFIG_ID:
+                    {
+                    configId = attrib_list[i+1];
+                    break;
+                    }
+                    
+                case EGL_MATCH_NATIVE_PIXMAP:
+                    {
+                    matchPixmap = attrib_list[i+1];
+                    break;
+                    }
+                default:
+                    {
+                    if( !(filter->SetAttribute(attrib_list[i], attrib_list[i+1])) )
+                        {
+                        delete filter;
+                        filter = NULL;
+                        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ATTRIBUTE );
+                        }
+                    }
+                }
+            }
+        }
+
+    if( configId > 0 )
+        {
+        CEGLConfig* config = state->FindConfigById( configId );
+        if( !config )
+            {
+            delete filter;
+            filter = NULL;
+            // TODO: is this correct error code? 
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ALLOC ); 
+            }
+        *num_config = 1;
+        configs[0] = (EGLConfig)config;
+        delete filter;
+        filter = NULL;
+        EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+        }
+
+    if( matchPixmap != EGL_NONE )
+        {
+        // eglChooseConfig – only pbuffer supported, so no need for EGL_MATCH_NATIVE_PIXMAP
+        }
+    
+    *num_config = state->MatchConfigs( filter, configs, config_size );
+    delete filter;
+    filter = NULL;
+    
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig configId,
+			      EGLint attribute, EGLint *value)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+    if( !value )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_PARAMETER );
+        }
+    CEGLConfig* config = state->GetConfig( configId );
+    if( !config )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_CONFIG );
+        }
+    EGLint val = config->GetAttribute( attribute );
+    if( val == EGL_BAD_ATTRIBUTE )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, val );
+        }
+    *value = val;
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig configId,
+				  EGLNativeWindowType win,
+				  const EGLint *attrib_list)
+    {
+    EGLI_ENTER_RET( EGL_NO_SURFACE );
+    EGLI_GET_DISPLAY_RET ( dpy, EGL_NO_SURFACE );
+    // \todo eglCreateWindowSurface – EGL_BAD_MATCH raised (as no window-supporting configs)
+    CEGLConfig* config = state->GetConfig( configId );
+    if( !config )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_CONFIG );
+        }
+    EGLint surfaceType = config->GetAttribute( EGL_SURFACE_TYPE );
+    if( !(surfaceType & EGL_WINDOW_BIT) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_MATCH );
+        }
+    CEGLSurface* surface = display->GetSurfaceByNativeType( (EGLINativeWindowType)win );
+    if( surface && surface->Config() == config )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+
+	EGLint renderBuffer = EGL_BACK_BUFFER;
+	EGLint colorSpace = EGL_VG_COLORSPACE_sRGB;
+	EGLint alphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
+    EGLint renderableType = config->GetAttribute( EGL_RENDERABLE_TYPE );
+	if( attrib_list && attrib_list[0] != EGL_NONE )
+	    {
+		for( int i=0; attrib_list[i] != EGL_NONE; i+=2 )
+		    {
+			switch( attrib_list[i] )
+			    {
+			    case EGL_RENDER_BUFFER:
+				    renderBuffer = attrib_list[i+1];
+				    break;
+
+			    case EGL_VG_COLORSPACE:
+                    if( !(renderableType & EGL_OPENVG_BIT) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+				    colorSpace = attrib_list[i+1];
+				    break;
+
+			    case EGL_VG_ALPHA_FORMAT:
+                    if( !(renderableType & EGL_OPENVG_BIT) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+				    alphaFormat = attrib_list[i+1];
+				    break;
+
+			    default:
+				    EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                }
+            }
+        }
+	
+    if( !(surfaceType & colorSpace) || !(surfaceType & alphaFormat) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_MATCH );
+        }
+    
+    if( !CEGLOs::IsValidNativeWindow( win ) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_NATIVE_WINDOW );
+        }
+
+    EGLIOsWindowContext* osContext = CEGLOs::CreateOSWindowContext( win, *config );
+    if( !osContext )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    
+    surface = EGLI_NEW CEGLWindowSurface( config, colorSpace, alphaFormat, renderBuffer, osContext );
+    if( !surface )
+        {
+        CEGLOs::DestroyOSWindowContext( osContext );
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    // \note AddSurface() will destroy the object if it fails to take ownership
+    surface = display->AddSurface( surface );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+#if !defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    int width = 0;
+    int height = 0;
+    if( !CEGLOs::GetNativeWindowSize( win, width, height ) ||
+        !(surface->Resize( width, height )) )
+        {
+        // \note RemoveSurface() will destroy the object
+        display->RemoveSurface( surface );
+        // \todo Is this correct error?
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    if( (state->SupportedApis() & EGL_OPENVG_BIT) && (renderableType & EGL_OPENVG_BIT) )
+        {
+        SurfaceDescriptor* surfaceDesc = surface->Descriptor();
+        if( !(state->VGInterface()->CreateSurface( surfaceDesc, surface->VGBuffers(), NULL )) )
+            {
+            // \note RemoveSurface() will destroy the object
+            display->RemoveSurface( surface );
+            EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+            }
+        }
+#endif // EGLI_USE_PLATSIM_EXTENSIONS
+
+    surface->AddRef();
+
+    EGLI_LEAVE_RET( (EGLSurface)surface, EGL_SUCCESS );
+    }
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig configId,
+				   const EGLint *attrib_list)
+    {
+    // \todo combine with eglCreatePbufferFromClientBuffer()
+    EGLI_ENTER_RET( EGL_NO_SURFACE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_NO_SURFACE );
+    CEGLConfig* config = state->GetConfig( configId );
+    if( !config )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_CONFIG );
+        }
+
+    if( !(config->GetAttribute( EGL_SURFACE_TYPE ) & EGL_PBUFFER_BIT) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_MATCH );
+        }
+    
+    EGLint width = 0;
+    EGLint height = 0;
+    EGLint textureFormat = EGL_NO_TEXTURE;
+    EGLint textureTarget = EGL_NO_TEXTURE;
+    EGLint mipmapTexture = EGL_FALSE;
+    EGLint largestPbuffer = EGL_FALSE;
+    EGLint colorSpace = EGL_VG_COLORSPACE_sRGB;
+    EGLint alphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
+
+    EGLint renderableType = config->GetAttribute( EGL_RENDERABLE_TYPE );
+    if( attrib_list && attrib_list[0] != EGL_NONE )
+        {
+        for( int i=0; attrib_list[i] != EGL_NONE; i+=2 )
+            {
+            EGLint value = attrib_list[i+1];
+            switch( attrib_list[i] )
+                {
+                case EGL_WIDTH:
+                    {
+                    if( value < 0 )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_PARAMETER );
+                        }
+                    width = value;
+                    break;
+                    }
+
+                case EGL_HEIGHT:
+                    {
+                    if( value < 0 )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_PARAMETER );
+                        }
+                    height = value;
+                    break;
+                    }
+
+                case EGL_LARGEST_PBUFFER:
+                    {
+                    largestPbuffer = value;
+                    break;
+                    }
+
+                case EGL_TEXTURE_FORMAT:
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES_BIT) &&
+                        !(renderableType & EGL_OPENGL_ES2_BIT) ||
+                        (value != EGL_TEXTURE_RGB &&
+                         value != EGL_TEXTURE_RGBA &&
+                         value != EGL_NO_TEXTURE) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    textureFormat = value;
+                    break;
+                    }
+
+                case EGL_TEXTURE_TARGET:
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES_BIT) &&
+                        !(renderableType & EGL_OPENGL_ES2_BIT) ||
+                        (value != EGL_TEXTURE_2D &&
+                         value != EGL_NO_TEXTURE) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    textureTarget = value;
+                    break;
+                    }
+
+                case EGL_MIPMAP_TEXTURE:
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES_BIT) ||
+                        !(renderableType & EGL_OPENGL_ES2_BIT) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    mipmapTexture = value;
+                    break;
+                    }
+
+                case EGL_VG_COLORSPACE:
+                    {
+                    if( !(renderableType & EGL_OPENVG_BIT) ||
+                        (value != EGL_VG_COLORSPACE_sRGB &&
+                         value != EGL_VG_COLORSPACE_LINEAR) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    colorSpace = value;
+                    break;
+                    }
+
+                case EGL_VG_ALPHA_FORMAT:
+                    {
+                    if( !(renderableType & EGL_OPENVG_BIT) ||
+                        (value != EGL_VG_ALPHA_FORMAT_PRE &&
+                         value != EGL_VG_ALPHA_FORMAT_NONPRE) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    alphaFormat = value;
+                    break;
+                    }
+
+                default:
+                    EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                }
+            }
+        }
+
+    if( (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE) ||
+        (textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_MATCH );
+        }
+
+    CEGLPbufferSurface* surface = EGLI_NEW CEGLPbufferSurface( colorSpace, alphaFormat,
+        EGL_BACK_BUFFER, config, largestPbuffer, textureFormat, textureTarget, mipmapTexture );
+    // \note AddSurface() will destroy the object if it fails to take ownership
+    surface = (CEGLPbufferSurface*)display->AddSurface( surface );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    if( !(surface->Resize(width, height)) )
+        {
+        display->RemoveSurface( surface );
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    // \todo refactor all this surface creation stuff
+    if( (renderableType & EGL_OPENVG_BIT) && (state->SupportedApis() & EGL_OPENVG_BIT) )
+        {
+        // \todo Delay surface creation until needed.
+        // \todo largest Pbuffer
+        if( !(state->VGInterface()->CreateSurface( surface->Descriptor(), surface->VGBuffers(), NULL )) )
+            {
+            // \note RemoveSurface() will destroy the object
+            display->RemoveSurface( surface );
+            EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+            }
+        }
+
+    if( renderableType & EGL_OPENGL_ES_BIT && (state->SupportedApis() & EGL_OPENGL_ES_BIT) )
+        {
+        struct EGLINativePbufferContainer* nativePbuffer = CEGLOs::CreateNativePbuffer( display->NativeType(),
+            *config, width, height, largestPbuffer, textureFormat, textureTarget );
+        if( !nativePbuffer )
+            {
+            if( surface->VGClientSurface() )
+                {
+                state->VGInterface()->ReleaseSurface( surface->VGClientSurface() );
+                }
+            // \note RemoveSurface() will destroy the object
+            display->RemoveSurface( surface );
+            EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+            }
+        surface->SetNativePbufferContainer( nativePbuffer );
+        }
+
+    if( renderableType & EGL_OPENGL_ES2_BIT && (state->SupportedApis() & EGL_OPENGL_ES2_BIT) )
+        {
+        struct EGLINativePbufferContainer* nativePbuffer = CEGLOs::CreateNativePbuffer( display->NativeType(),
+            *config, width, height, largestPbuffer, textureFormat, textureTarget );
+        if( !nativePbuffer )
+            {
+            if( surface->VGClientSurface() )
+                {
+                state->VGInterface()->ReleaseSurface( surface->VGClientSurface() );
+                }
+            // \note RemoveSurface() will destroy the object
+            display->RemoveSurface( surface );
+            EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+            }
+        surface->SetNativePbufferContainer( nativePbuffer );
+        }
+
+    surface->AddRef();
+
+    EGLI_LEAVE_RET( (EGLSurface)surface, EGL_SUCCESS );
+    }
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
+				  EGLNativePixmapType pixmap,
+				  const EGLint *attrib_list)
+    {
+    EGLI_ENTER_RET( EGL_NO_SURFACE );
+    // eglCreatePixmapSurface – EGL_BAD_MATCH raised (as no pixmap-supporting configs)
+    EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_MATCH );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surfaceId)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+    CEGLSurface* surface = display->GetSurface( surfaceId );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+
+    // \note EGLI_ENTER_RET macro will fail if thread allocation didn't succeed
+    CEGLThread* thread = getThread();
+
+    surface->Lock();
+    //TODO: client apis
+    if( surface->RemoveRef() )
+        {
+        if( surface->VGClientSurface() )
+            {
+            if( !(state->VGInterface()->ReleaseSurface(surface->VGClientSurface())) )
+                {
+                // need to add reference because surface is still alive
+                surface->AddRef();
+                surface->Unlock();
+                // \todo error code?
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+                }
+            }
+        // \note RemoveSurface() will destroy the object
+        display->RemoveSurface( surface );
+        surface = NULL;
+        }
+    else
+        {
+        surface->Terminate();
+        }
+    if( surface ) surface->Unlock();
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surfaceId,
+				  EGLint attribute, EGLint *value)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    if( !value )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_PARAMETER );
+        }
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+    
+    CEGLSurface* surface = display->GetSurface( surfaceId );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+    surface->Lock();
+    EGLint ret = EGL_BAD_ATTRIBUTE;
+    switch( attribute )
+        {
+        case EGL_VG_ALPHA_FORMAT:
+            {
+            ret = surface->AlphaFormat();
+            break;
+            }
+        case EGL_VG_COLORSPACE:
+            {
+            ret = surface->ColorSpace();
+            break;
+            }
+        case EGL_CONFIG_ID:
+            {
+            ret = surface->Config()->Id();
+            break;
+            }
+        case EGL_HEIGHT:
+            {
+            ret = surface->Height();
+            break;
+            }
+        case EGL_WIDTH:
+            {
+            ret = surface->Width();
+            break;
+            }
+        case EGL_HORIZONTAL_RESOLUTION:
+            {
+            if( surface->Type() == CEGLSurface::WINDOW_SURFACE )
+                {
+                //TODO
+                EGLI_ASSERT( false );
+                }
+            else
+                {
+                ret = EGL_UNKNOWN;
+                }
+            break;
+            }
+        case EGL_VERTICAL_RESOLUTION:
+            {
+            if( surface->Type() == CEGLSurface::WINDOW_SURFACE )
+                {
+                //TODO
+                EGLI_ASSERT( false );
+                }
+            else
+                {
+                ret = EGL_UNKNOWN;
+                }
+            break;
+            }
+        case EGL_PIXEL_ASPECT_RATIO:
+            {
+            if( surface->Type() == CEGLSurface::WINDOW_SURFACE )
+                {
+                //TODO
+                EGLI_ASSERT( false );
+                }
+            else
+                {
+                ret = EGL_UNKNOWN;
+                }
+            break;
+            }
+        case EGL_LARGEST_PBUFFER:
+            {
+            if( surface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                {
+                ret = ((CEGLPbufferSurface*)surface)->IsLargestPbuffer();
+                }            
+            break;
+            }
+        case EGL_MIPMAP_TEXTURE:
+            {
+            if( surface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                {
+				ret = ((CEGLPbufferSurface*)surface)->MipmapTexture();
+                }
+            break;
+            }
+        case EGL_MIPMAP_LEVEL:
+            {
+            if( surface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                {
+                ret = surface->MipmapLevel();
+                }
+            break;
+            }
+        case EGL_MULTISAMPLE_RESOLVE:
+            {
+            ret = surface->MultisampleResolve();
+            break;
+            }
+        case EGL_RENDER_BUFFER:
+            {
+            ret = surface->RenderBuffer();
+            break;
+            }
+        case EGL_SWAP_BEHAVIOR:
+            {
+            ret = surface->SwapBehavior();
+            break;
+            }
+        case EGL_TEXTURE_FORMAT:
+            {
+            if( surface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                {
+				ret = ((CEGLPbufferSurface*)surface)->TextureFormat();
+                }
+            break;
+            }
+        case EGL_TEXTURE_TARGET:
+            {
+            if( surface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                {
+                ret = ((CEGLPbufferSurface*)surface)->TextureTarget();
+                }
+            break;
+            }
+        default:
+            {
+            surface->Unlock();
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ATTRIBUTE );
+            }
+        }
+    *value = ret;
+    surface->Unlock();
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
+    {    
+    CEGLThread* thread = getThread();
+    EGLI_ASSERT( thread != NULL );
+    
+    if( thread && thread->IsSupportedApi( api ) )
+        {
+        thread->SetApi( api );
+        thread->SetError( EGL_SUCCESS );
+        return EGL_TRUE;        
+        }
+    else if( thread )
+        {
+        thread->SetError( EGL_BAD_PARAMETER );
+        }
+    return EGL_FALSE;
+    }
+
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void)
+    {    
+    CEGLThread* thread = getThread();
+    EGLI_ASSERT( thread != NULL );
+    
+    EGLenum api = EGL_NONE;
+    if( thread )
+        {
+        api = thread->CurrentApi();
+        thread->SetError( EGL_SUCCESS );
+        }
+    return api;
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );    
+    // Macro above fails if thread is not available.
+    CEGLThread* thread = getThread();
+
+    switch( thread->CurrentApi() )
+        {
+        case EGL_OPENVG_API:
+            {
+            if( !(thread->CurrentVGSurface()) )
+                {
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_CURRENT_SURFACE );
+                }
+            if( !(thread->CurrentVGContext()) )
+                {
+                EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+                }
+            if( !(state->VGInterface()) )
+                {
+                // \todo error code?
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+                }
+            state->VGInterface()->Finish();
+            break;
+            }
+        case EGL_OPENGL_ES_API:
+            {
+            CEGLSurface* read = NULL;
+            CEGLSurface* draw = NULL;
+            thread->CurrentGLESSurfaces( &read, &draw );
+            if( !read || !draw )
+                {
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_CURRENT_SURFACE );
+                }
+            if( !(thread->CurrentGLESContext()) )
+                {
+                EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+                }
+			state->GLESInterface( thread->CurrentGLESContext()->ClientVersion() )->Finish();
+            break;
+            }
+        }
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void)
+    {
+#if !defined(EGLI_USE_PLATSIM_EXTENSIONS)
+#if defined(_WIN32)
+    EGLI_ASSERT( g_tlsIndex != TLS_OUT_OF_INDEXES );
+    if( TlsGetValue( g_tlsIndex ) == NULL )
+        {
+        // Already released or first call => success
+        return EGL_TRUE;
+        }
+#else // Linux
+    // \todo
+    EGLI_ASSERT( false );
+#endif
+#else
+    EGLI_ENTER_RET( EGL_FALSE );
+#endif //EGLI_USE_PLATSIM_EXTENSIONS
+
+    CEGLThread* thread = getThread();
+    EGLenum api = thread->CurrentApi();
+    if( thread->CurrentVGContext() )
+        {
+        const CEGLDisplay* display = thread->CurrentVGContext()->Display();
+        EGLI_ASSERT( display );
+        thread->SetApi( EGL_OPENVG_API );
+        eglMakeCurrent( (EGLDisplay)display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
+        }
+    if( thread->CurrentGLESContext() )
+        {
+        const CEGLDisplay* display = thread->CurrentGLESContext()->Display();
+        EGLI_ASSERT( display );
+        thread->SetApi( EGL_OPENGL_ES_API );
+        eglMakeCurrent( (EGLDisplay)display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
+        }
+    thread->SetApi( api );
+#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    process->RemoveThread( thread->Id() );
+    if( process->ThreadCount() == 0 )
+        {
+        // All threads destroyed from process => it's not a process any more
+        state->RemoveProcess( process->Id() );
+        process = NULL;
+        }
+#else
+    releaseState();
+#endif
+    return EGL_TRUE;
+    }
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
+	      EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+	      EGLConfig configId, const EGLint *attrib_list)
+    {
+    // \todo combine with eglCreatePbufferSurface()
+    EGLI_ENTER_RET( EGL_NO_SURFACE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_NO_SURFACE );
+    
+    // EGLI_ENTER_RET macro above will fail if thread is not available
+    CEGLThread* thread = getThread();
+    switch( buftype )
+        {
+        case EGL_OPENVG_IMAGE:
+            {
+            if( !(thread->CurrentVGContext()) )
+                {
+                EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ACCESS );
+                }
+            break;
+            }
+
+        default:
+            EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_PARAMETER );
+        }
+
+    CEGLConfig* config = state->GetConfig( configId );
+    if( !config )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_CONFIG );
+        }
+    
+    if( !(state->VGInterface()) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+
+    CColorDescriptor colorDescriptor;
+    int width = 0;
+    int height = 0;
+    if( !(state->VGInterface()->IsValidImage(buffer, &colorDescriptor, &width, &height)) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_PARAMETER );
+        }
+    if( display->FindSurfaceByClientBuffer( buffer ) != NULL ||
+        state->VGInterface()->IsImageInUse( buffer ) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ACCESS );
+        }
+    if( !(colorDescriptor.MatchBitDepth(*(config->GetDescriptor()))) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_MATCH );
+        }
+    
+    EGLint textureFormat = EGL_NO_TEXTURE;
+    EGLint textureTarget = EGL_NO_TEXTURE;
+    EGLint mipmapTexture = EGL_FALSE;
+    EGLint largestPbuffer = EGL_FALSE;
+    EGLint colorSpace = colorDescriptor.isNonlinear() ? EGL_VG_COLORSPACE_sRGB : EGL_VG_COLORSPACE_LINEAR;
+    EGLint alphaFormat = colorDescriptor.isPremultiplied() ? EGL_VG_ALPHA_FORMAT_PRE : EGL_VG_ALPHA_FORMAT_NONPRE;
+    
+    EGLint renderableType = config->GetAttribute( EGL_RENDERABLE_TYPE );
+    if( attrib_list && attrib_list[0] != EGL_NONE )
+        {
+        for( int i=0; attrib_list[i] != EGL_NONE; i+=2 )
+            {
+            EGLint value = attrib_list[i+1];
+            switch( attrib_list[i] )
+                {
+                case EGL_TEXTURE_FORMAT:
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES_BIT) &&
+                        !(renderableType & EGL_OPENGL_ES2_BIT) ||
+                        (value != EGL_TEXTURE_RGB &&
+                         value != EGL_TEXTURE_RGBA &&
+                         value != EGL_NO_TEXTURE) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    textureFormat = value;
+                    break;
+                    }
+
+                case EGL_TEXTURE_TARGET:
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES_BIT) &&
+                        !(renderableType & EGL_OPENGL_ES2_BIT) ||
+                        (value != EGL_TEXTURE_2D &&
+                         value != EGL_NO_TEXTURE) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    textureTarget = value;
+                    break;
+                    }
+
+                case EGL_MIPMAP_TEXTURE:
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES_BIT) ||
+                        !(renderableType & EGL_OPENGL_ES2_BIT) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                        }
+                    mipmapTexture = value;
+                    break;
+                    }
+
+                default:
+                    EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ATTRIBUTE );
+                }
+            }
+        }
+
+    if( (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE) ||
+        (textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_MATCH );
+        }
+
+    CEGLPbufferSurface* surface = EGLI_NEW CEGLPbufferSurface( colorSpace, alphaFormat,
+        EGL_BACK_BUFFER, config, largestPbuffer, textureFormat, textureTarget, mipmapTexture, buffer );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    // \note AddSurface() will destroy the object if it fails to take ownership
+    surface = (CEGLPbufferSurface*)display->AddSurface( surface );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    if( !(surface->Resize(width, height)) )
+        {
+        display->RemoveSurface( surface );
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    
+    if( !(state->VGInterface()->CreateSurface(surface->Descriptor(), surface->VGBuffers(), buffer)) )
+        {
+        // \note RemoveSurface() will destroy the object
+        display->RemoveSurface( surface );
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_ALLOC );
+        }
+    surface->AddRef();
+    
+    EGLI_LEAVE_RET( surface, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surfaceId,
+			    EGLint attribute, EGLint value)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+    CEGLSurface* surface = display->GetSurface( surfaceId );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+    surface->Lock();
+    switch( attribute )
+        {
+        case EGL_MIPMAP_LEVEL:
+            {
+            if( !(surface->Config()->GetAttribute( EGL_RENDERABLE_TYPE ) & EGL_OPENGL_ES_BIT ))
+                {
+                surface->Unlock();
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_PARAMETER );
+                }
+            break;
+            }
+        case EGL_MULTISAMPLE_RESOLVE:
+            {
+			bool hasBoxBit = !!(surface->Config()->GetAttribute( EGL_SURFACE_TYPE ) & EGL_MULTISAMPLE_RESOLVE_BOX_BIT );
+            if( value != EGL_MULTISAMPLE_RESOLVE_BOX ||
+                value != EGL_MULTISAMPLE_RESOLVE_DEFAULT )
+                {
+                surface->Unlock();
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ATTRIBUTE );
+                } 
+            else if( value == EGL_MULTISAMPLE_RESOLVE_BOX && !hasBoxBit )
+                {
+                surface->Unlock();
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_MATCH );
+                }
+            break;
+            }
+        case EGL_SWAP_BEHAVIOR:
+            {
+			bool hasPreservedBit = !!(surface->Config()->GetAttribute( EGL_SURFACE_TYPE ) & EGL_SWAP_BEHAVIOR_PRESERVED_BIT );
+            if( value != EGL_BUFFER_PRESERVED ||
+                value != EGL_BUFFER_DESTROYED )
+                {
+                surface->Unlock();
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ATTRIBUTE );
+                }
+            else if( value == EGL_BUFFER_PRESERVED && !hasPreservedBit )
+                {
+                surface->Unlock();
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_MATCH );
+                }
+            break;
+            }
+        default:
+            {
+            surface->Unlock();
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ATTRIBUTE );
+            }
+
+        }
+    surface->SetAttribute( attribute, value );
+    surface->Unlock();
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surfaceId, EGLint buffer)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+
+    // EGLI_ENTER_RET macro above will fail if thread is not available
+    CEGLThread* thread = getThread();
+
+    CEGLSurface* surface = display->GetSurface( surfaceId );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+
+    if( buffer != EGL_BACK_BUFFER )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_PARAMETER );
+        }
+
+	if( thread->CurrentGLESContext() == NULL)
+		{
+		EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+		}
+
+	if( surface->IsLocked() )
+		{
+		EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+		}
+	surface->Lock();
+
+	CEGLSurface* glesReadSurface;
+	thread->CurrentGLESSurfaces( &glesReadSurface, NULL );
+	state->SyncSurface( EGL_OPENVG_API, 0, surface, glesReadSurface );
+
+    EGLint renderableType = surface->Config()->GetAttribute( EGL_RENDERABLE_TYPE );
+
+    if( (!(renderableType & EGL_OPENGL_ES_BIT) && !(renderableType & EGL_OPENGL_ES2_BIT)) ||
+        surface->Type() != CEGLSurface::PBUFFER_SURFACE ||
+        (surface->Config()->GetAttribute( EGL_BIND_TO_TEXTURE_RGB ) == EGL_FALSE &&
+         surface->Config()->GetAttribute( EGL_BIND_TO_TEXTURE_RGBA ) == EGL_FALSE ) )
+        {
+        surface->Unlock();
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+    if( ((CEGLPbufferSurface*)surface)->TextureFormat() == EGL_NO_TEXTURE )
+        {
+        surface->Unlock();
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_MATCH );
+        }
+	bool mipmapTexture = !!((CEGLPbufferSurface*)surface)->MipmapTexture();
+	IEGLtoGLESInterface* iFace = state->GLESInterface( thread->CurrentGLESContext()->ClientVersion() );
+	if( surface->BoundContext() == thread->CurrentGLESContext() )
+		{
+		iFace->Flush();
+		}
+	else
+		{
+		// \todo Wait for all issued client API commands drawing to the surface to complete.
+		}
+	int level = surface->Attribute( EGL_MIPMAP_LEVEL );
+	int textureName = iFace->BindTexImage( surface, level, mipmapTexture, surface->Descriptor(), surface->VGColorBuffer());
+	EGLITextureBinding& binding = surface->TextureBinding();
+	binding.name = textureName;
+	binding.level = level;
+	binding.clientVersion = thread->CurrentGLESContext()->ClientVersion();
+	binding.context = eglGetCurrentContext();
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surfaceId, EGLint buffer)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+
+	// EGLI_ENTER_RET macro above will fail if thread is not available
+    CEGLThread* thread = getThread();
+
+    if( buffer != EGL_BACK_BUFFER )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_PARAMETER );
+        }
+    CEGLSurface* surface = display->GetSurface( surfaceId );
+    // \todo errors etc.
+    if( !surface || (surface && surface->Type() != CEGLSurface::PBUFFER_SURFACE) )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+    if( ((CEGLPbufferSurface*)surface)->TextureFormat() == EGL_NO_TEXTURE )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_MATCH );
+        }
+
+	EGLITextureBinding& binding = surface->TextureBinding();
+
+	if( display->GetContext( binding.context ))
+		{
+		EGLenum origAPI = eglQueryAPI();
+		EGLSurface origReadSurface, origDrawSurface;
+		EGLContext origContext;
+		bool switchAPI = origAPI == EGL_OPENGL_ES_API;
+		bool switchContext = binding.context != thread->CurrentGLESContext();
+		if( switchAPI )
+			{
+			eglBindAPI( EGL_OPENGL_ES_API );
+			}
+		if( switchContext )
+			{
+			// Switch to the context where the texture lives.
+			origReadSurface = eglGetCurrentSurface(EGL_READ);
+			origDrawSurface = eglGetCurrentSurface(EGL_DRAW);
+			origContext = eglGetCurrentContext();
+			eglMakeCurrent( display, surfaceId, surfaceId, binding.context );
+			}
+		state->GLESInterface(binding.clientVersion)->ReleaseTexImage( binding.name, binding.level );
+		if( switchContext )
+			{
+			// Switch back to the original context.
+			eglMakeCurrent( display, origDrawSurface, origReadSurface, origContext );
+			}
+		if( switchAPI )
+			{
+			eglBindAPI( origAPI );
+			}
+		}
+	else
+		{
+		// The context has been destroyed. Ignore the call.
+		}
+	binding.name = 0;
+	surface->Unlock();
+
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread != NULL );
+    
+    if( !(thread->CurrentVGContext()) )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_CONTEXT );
+        }
+    if( !(thread->CurrentVGSurface()) )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+    // eglSwapInterval – hardcode EGL_MAX_SWAP_INTERVAL and EGL_MIN_SWAP_INTERVAL to 1, so nothing here
+    if( thread->CurrentVGSurface()->Type() == CEGLSurface::WINDOW_SURFACE )
+        {
+        ((CEGLWindowSurface*)thread->CurrentVGSurface())->SetSwapInterval( /*interval*/ 1 );
+        }
+
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig configId,
+			    EGLContext share_context,
+			    const EGLint *attrib_list)
+    {
+    EGLI_ENTER_RET( EGL_NO_CONTEXT );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_NO_CONTEXT );
+
+    CEGLConfig* config = state->GetConfig( configId );
+    if( !config )
+        {
+        EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_CONFIG );
+        }
+
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread != NULL );
+
+    EGLenum currentApi = thread->CurrentApi();
+    if( currentApi == EGL_NONE )
+        {
+        EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_MATCH );
+        }
+    
+    CEGLContext* shareContext = NULL;
+    if( share_context != EGL_NO_CONTEXT )
+        {
+        shareContext = display->GetContext( share_context );
+        if( !shareContext || (shareContext && process->Id() != shareContext->ProcessId()) )
+            {
+            EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_MATCH );
+            }
+        if( currentApi != shareContext->ClientApi() )
+            {
+            EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_CONTEXT );
+            }
+        }
+    
+    EGLint renderableType = config->GetAttribute( EGL_RENDERABLE_TYPE );
+    EGLint clientVersion = 1;
+    if( attrib_list && attrib_list[0] != EGL_NONE )
+        {
+        switch( attrib_list[0] )
+            {
+            case EGL_CONTEXT_CLIENT_VERSION:
+                {
+                if( currentApi != EGL_OPENGL_ES_API )
+                    {
+                    EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ATTRIBUTE );
+                    }
+                if( attrib_list[1] == 1 ) //GLES 1.1
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES_BIT) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_CONFIG );
+                        }
+                    clientVersion = 1;
+                    }
+                else if( attrib_list[1] == 2 ) //GLES 2.0
+                    {
+                    if( !(renderableType & EGL_OPENGL_ES2_BIT) )
+                        {
+                        EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_CONFIG );
+                        }
+                    clientVersion = 2;
+                    }
+                else
+                    {
+                    EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ATTRIBUTE );
+                    }
+                break;
+                }
+
+            default:
+                {
+                EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ATTRIBUTE );
+                break;
+                }
+            }
+        }
+    
+    void* clientContext = NULL;
+    CEGLContext* context = NULL;
+    switch( currentApi )
+        {
+        case EGL_OPENVG_API:
+            {
+            EGLI_ASSERT( state->VGInterface() != NULL );
+            clientContext = state->VGInterface()->CreateContext( 
+                shareContext != NULL ? shareContext->ClientContext() : shareContext );
+            if( clientContext )
+                {
+                context = EGLI_NEW CEGLContext( process->Id(), display, config, currentApi, clientVersion, clientContext );
+                // \note AddContext() will destroy the object if it fails to take ownership
+                context = display->AddContext( context );
+                if( !context )
+                    {
+                    state->VGInterface()->ReleaseContext( clientContext );
+                    EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ALLOC );
+                    }
+                }
+            break;
+            }
+
+        case EGL_OPENGL_ES_API:
+            {
+			EGLINativeContextType nativeShareContext = shareContext != NULL ? shareContext->NativeContext() : NULL;
+			EGLINativeContextType nativeContext = CEGLOs::CreateNativeContext( *config, display->NativeType(), nativeShareContext );
+            if( !nativeContext )
+                {
+                EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ALLOC );
+                }
+
+			IEGLtoGLESInterface* iFace = state->GLESInterface( clientVersion );
+			EGLI_ASSERT( iFace != NULL );
+			clientContext = state->GLESInterface( clientVersion )->CreateContext( nativeContext );
+			if( clientContext )
+		        {
+                context = EGLI_NEW CEGLContext( process->Id(), display, config, currentApi, clientVersion, clientContext );
+                if( context )
+                    // \note AddContext() will destroy the object if it fails to take ownership
+		            context = display->AddContext( context );
+		        if( !context )
+			        {
+			        iFace->ReleaseContext( clientContext );
+					CEGLOs::DestroyNativeContext( nativeContext );
+                    EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ALLOC );
+			        }
+                context->SetNativeContext( nativeContext );
+		        }
+	        else
+		        {
+				CEGLOs::DestroyNativeContext( nativeContext );
+                EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ALLOC );
+				}
+			break;
+			}
+
+        case EGL_NONE:
+            {
+            EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_MATCH );
+            break;
+            }
+        }
+    
+    if( context )
+        {
+        context->AddRef();
+        }
+    else
+        {
+        EGLI_LEAVE_RET( EGL_NO_CONTEXT, EGL_BAD_ALLOC );
+        }
+
+    EGLI_LEAVE_RET( (EGLContext)context, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread != NULL );
+
+    CEGLContext* context = display->GetContext( ctx );
+    if( !context )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_CONTEXT );
+        }
+
+    EGLenum clientApi = context->ClientApi();
+    switch( clientApi )
+        {
+        case EGL_OPENVG_API:
+            {
+            if( context->RemoveRef() )
+                {
+                state->VGInterface()->ReleaseContext(context->ClientContext());
+                // \note RemoveContext() will destroy the object
+                display->RemoveContext( context );
+                }
+            else
+                {
+                context->Terminate();
+                }
+            break;
+            }
+
+        case EGL_OPENGL_ES_API:
+            {
+            if( context->RemoveRef() )
+                {
+				if( !(state->GLESInterface( context->ClientVersion() )->ReleaseContext( context->ClientContext() )) )
+					{
+					// \todo Handle errors!
+                    EGLI_ASSERT( false );
+					}
+                if( context->NativeContext() && !(CEGLOs::DestroyNativeContext(context->NativeContext())) )
+                    {
+                    // \todo Handle errors!
+                    EGLI_ASSERT( false );
+                    }
+                // \note RemoveContext() will destroy the object
+                display->RemoveContext( context );
+                }
+            else
+                {
+                context->Terminate();
+                }
+            break;
+            }
+        }
+
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
+			  EGLSurface read, EGLContext ctx)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread );
+    
+    bool releaseCurrent = ( draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT );
+    
+    if( (ctx == EGL_NO_CONTEXT && draw != EGL_NO_SURFACE && read != EGL_NO_SURFACE) ||
+        ((draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE) && ctx != EGL_NO_CONTEXT) )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_MATCH );
+        }
+    
+    CEGLContext* context = display->GetContext( ctx );
+    if( (!releaseCurrent && !context ) || (context && context->ProcessId() != process->Id()) )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_CONTEXT );
+        }
+
+    EGLenum currentApi = thread->CurrentApi();
+    CEGLContext* currentContext = NULL;
+    CEGLSurface* currentDrawSurface = NULL;
+    CEGLSurface* currentReadSurface = NULL;
+    CEGLSurface* drawSurface = NULL;
+    CEGLSurface* readSurface = NULL;
+
+    if( !releaseCurrent )
+        {    
+        if( context && context->ClientApi() == EGL_OPENVG_API && ( draw != read ) )
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_MATCH );
+            }
+        drawSurface = display->GetSurface( draw );
+        readSurface = display->GetSurface( read );
+        if( !drawSurface || !readSurface )
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+            }
+
+        if( !(context->Config()->IsCompatible( *(drawSurface->Config()), context->ClientApi())) ||
+            !(context->Config()->IsCompatible( *(readSurface->Config()), context->ClientApi())) )
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_MATCH );
+            }
+
+        if( (context->Thread() && context->Thread() != thread) ||
+            (drawSurface->BoundContext() && drawSurface->BoundContext()->Thread() != thread) ||
+            (readSurface->BoundContext() && readSurface->BoundContext()->Thread() != thread) )
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+            }
+
+        if( drawSurface->Type() == CEGLSurface::WINDOW_SURFACE &&
+            !(CEGLOs::IsValidNativeWindow(((CEGLWindowSurface*)drawSurface)->NativeType())) )
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_NATIVE_WINDOW );
+            }
+        if( readSurface != drawSurface && readSurface->Type() == CEGLSurface::WINDOW_SURFACE &&
+            !(CEGLOs::IsValidNativeWindow(((CEGLWindowSurface*)readSurface)->NativeType())) )
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_NATIVE_WINDOW );
+            }
+
+        // TODO: If binding ctx would exceed the number of current contexts of that client
+        //       API type supported by the implementation, an EGL_BAD_ACCESS error is
+        //       generated.
+
+        // TODO: If either draw or read are pbuffers created with eglCreatePbufferFromClientBuffer,
+        //       and the underlying bound client API buffers are in use by the
+        //       client API that created them, an EGL_BAD_ACCESS error is generated        
+
+        // TODO: If draw and read cannot fit into graphics memory simultaneously, an EGL_BAD_MATCH error is generated.
+
+        // TODO: If the previous context of the calling thread has unflushed commands, and
+        //       the previous surface is no longer valid, an EGL_BAD_CURRENT_SURFACE
+        //       error is generated.
+
+        // TODO: If the ancillary buffers for draw and read cannot be allocated, an EGL_BAD_ALLOC error is generated.
+
+        // TODO: If a power management event has occurred, an EGL_CONTEXT_LOST error is generated.
+        
+        // TODO: flush context
+        switch( context->ClientApi() )
+            {
+            case EGL_OPENVG_API:
+                {
+                state->VGInterface()->Flush();
+                currentContext = thread->SwitchVGContext( context );
+                currentDrawSurface = thread->SwitchVGSurface( drawSurface );
+                drawSurface->BindToContext( context );
+                if( !(state->VGInterface()->SetCurrentSurface(context->ClientContext(), drawSurface->VGClientSurface())) )
+                    {
+                    // Restore previous context/surface
+                    thread->SwitchVGContext( currentContext );
+                    thread->SwitchVGSurface( currentDrawSurface );
+                    // \todo error code?
+                    EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+                    }
+                // \todo track changes through locking
+                drawSurface->SetVGDirty( true );
+                break;
+                }
+
+            case EGL_OPENGL_ES_API:
+                {
+				if( thread->CurrentGLESContext() )
+					{
+					state->GLESInterface(context->ClientVersion())->Flush();
+					}
+                currentContext = thread->SwitchGLESContext( context );
+                thread->SwitchGLESSurfaces( drawSurface, readSurface, currentReadSurface, currentDrawSurface );
+				drawSurface->BindToContext( context );
+                if( drawSurface != readSurface )
+                    {
+                    readSurface->BindToContext( context );
+                    }
+				EGLINativeContextType nativeContext = (EGLINativeContextType)state->GLESInterface(context->ClientVersion())->GetNativeContext( context->ClientContext() );
+                if( !(context->NativeGLFunctions()) )
+                    {
+                    EGLINativeGLFunctions* nativeFuncs = EGLI_NEW EGLINativeGLFunctions;
+                    if( !nativeFuncs )
+                        {
+                        // Restore previous context/surface
+                        thread->SwitchGLESContext( currentContext );
+                        thread->SwitchGLESSurfaces( currentReadSurface, currentDrawSurface, readSurface, drawSurface );
+                        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ALLOC );
+                        }
+                    memset( nativeFuncs, 0, sizeof(EGLINativeGLFunctions) );
+                    if( !(CEGLOs::InitializeNativeGLFunctions(nativeFuncs, display->NativeType(), nativeContext)) )
+                        {
+                        // Restore previous context/surface
+                        thread->SwitchGLESContext( currentContext );
+                        thread->SwitchGLESSurfaces( currentReadSurface, currentDrawSurface, readSurface, drawSurface );
+                        delete nativeFuncs;
+                        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ALLOC );
+                        }
+                    context->SetNativeGLFucntions( nativeFuncs );
+                    }
+                EGLINativeDisplayType drawDC = NULL;
+                EGLINativeDisplayType readDC = NULL;
+                if( drawSurface->Type() == CEGLSurface::PBUFFER_SURFACE ) 
+                    {
+                    drawDC = ((CEGLPbufferSurface*)drawSurface)->NativeDisplay();
+                    }
+                else if( drawSurface->Type() == CEGLSurface::WINDOW_SURFACE )
+                    {
+                    drawDC = ((CEGLWindowSurface*)drawSurface)->OsContext()->glesDisplay;
+                    }
+
+                if( readSurface == drawSurface )
+                    {
+                    readDC = drawDC;
+                    }
+                else if( readSurface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                    {
+                    readDC = ((CEGLPbufferSurface*)readSurface)->NativeDisplay();
+                    }
+                else if( readSurface->Type() == CEGLSurface::WINDOW_SURFACE )
+                    {
+                    readDC = ((CEGLWindowSurface*)readSurface)->OsContext()->glesDisplay;
+                    }
+
+                if( !(CEGLOs::MakeNativeContextCurrent(context->NativeGLFunctions(), drawDC, readDC, context->NativeContext())) )
+                    {
+                    // Restore previous context/surface. CEGLOs::MakeNativeContextCurrent() will restore previous
+                    // native context/surface on failure
+                    thread->SwitchGLESContext( currentContext );
+                    thread->SwitchGLESSurfaces( currentReadSurface, currentDrawSurface, readSurface, drawSurface );
+                    // \todo error code?
+                    EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+                    }
+                break;
+                }
+
+            default:
+                {
+                EGLI_ASSERT( false );
+                break;
+                }
+            }        
+        }
+    else
+        {
+        switch( currentApi )
+            {
+            case EGL_OPENVG_API:
+                {
+                state->VGInterface()->Flush();
+				if( thread->CurrentGLESContext() )
+					{
+					// Sync surface before releasing the VG context because there
+					// might not be a VG context if GLES locks the surface later.
+					CEGLSurface* glesReadSurface;
+					thread->CurrentGLESSurfaces( &glesReadSurface, NULL );
+					state->SyncSurface( EGL_OPENGL_API, thread->CurrentGLESContext()->ClientVersion(), thread->CurrentVGSurface(), glesReadSurface );
+					}
+                currentContext = thread->SwitchVGContext( NULL );
+                currentDrawSurface = thread->SwitchVGSurface( NULL );
+                break;
+                }
+
+            case EGL_OPENGL_ES_API:
+                {
+				if( thread->CurrentGLESContext() )
+					{
+					state->GLESInterface(thread->CurrentGLESContext()->ClientVersion())->Flush();
+					}
+				if( thread->CurrentVGContext() )
+					{
+					// Sync surface before releasing the GLES context because there
+					// might not be a GLES context if VG locks the surface later.
+					CEGLSurface* glesReadSurface;
+					CEGLSurface* glesDrawSurface;
+					thread->CurrentGLESSurfaces( &glesReadSurface, &glesDrawSurface );
+					state->SyncSurface( EGL_OPENVG_API, 0, glesReadSurface, glesReadSurface );
+					if( glesDrawSurface != glesReadSurface )
+						{
+						state->SyncSurface( EGL_OPENVG_API, 0, glesDrawSurface, NULL );
+						}
+					}
+                currentContext = thread->SwitchGLESContext( NULL );
+                thread->SwitchGLESSurfaces( NULL, NULL, currentReadSurface, currentDrawSurface );
+                break;
+                }
+            }
+        }
+
+    if( currentDrawSurface && currentDrawSurface != drawSurface )
+        {
+        currentDrawSurface->BindToContext( NULL );
+        if( currentDrawSurface->RemoveRef() )
+            {
+            if( currentDrawSurface->VGClientSurface() )
+                {
+                if( !(state->VGInterface()->ReleaseSurface(currentDrawSurface->VGClientSurface())) )
+                    {
+                    // \todo error code?
+                    EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+                    }
+                }
+            if( currentDrawSurface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                {
+                //((CEGLPbufferSurface*)currentDrawSurface)->SetNativePbufferContainer( NULL );
+                //EGLI_ASSERT( false );
+                }
+            // \note RemoveSurface() will destroy the object
+            display->RemoveSurface( currentDrawSurface );
+            }
+        if( currentReadSurface == currentDrawSurface )
+            {
+            currentReadSurface = NULL;
+            }
+        currentDrawSurface = NULL;
+        }
+
+    if( currentReadSurface && currentReadSurface != readSurface )
+        {
+        currentReadSurface->BindToContext( NULL );
+        if( currentReadSurface->RemoveRef() )
+            {
+            if( currentReadSurface->VGClientSurface() )
+                {
+                if( !(state->VGInterface()->ReleaseSurface(currentReadSurface->VGClientSurface())) )
+                    {
+                    // \todo error code?
+                    EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+                    }
+                }
+            if( currentReadSurface->Type() == CEGLSurface::PBUFFER_SURFACE )
+                {
+                // \todo 
+                ((CEGLPbufferSurface*)currentReadSurface)->SetNativePbufferContainer( NULL );
+                }
+            // \note RemoveSurface() will destroy the object
+            display->RemoveSurface( currentReadSurface );
+            }
+        }
+
+    if( currentContext && currentContext != context )
+        {
+        currentContext->SetThread( NULL );
+        if( currentContext->RemoveRef() )
+            {
+            if( currentContext->ClientContext() )
+                {
+                if( currentContext->ClientApi() == EGL_OPENVG_API )
+                    {
+					bool success = state->VGInterface()->ReleaseContext( currentContext->ClientContext() );
+                    EGLI_ASSERT( success );
+                    }
+                if( currentContext->ClientApi() == EGL_OPENGL_ES_API )
+                    {
+					bool success = state->GLESInterface(currentContext->ClientVersion())->ReleaseContext(currentContext->ClientContext());
+                    EGLI_ASSERT( success );
+                    }
+                }
+            if( currentContext->NativeContext() )
+                {
+                if( !(CEGLOs::DestroyNativeContext(currentContext->NativeContext())) )
+                    {
+                    // \todo Handle errors!
+                    EGLI_ASSERT( false );
+                    }
+                }
+            // \note RemoveContext() will destroy the object
+            display->RemoveContext( currentContext );
+            currentContext = NULL;
+            }
+        }
+    if( context && currentContext != context ) 
+        {
+        context->AddRef();
+        }
+    if( drawSurface && currentDrawSurface != drawSurface ) 
+        {
+        drawSurface->AddRef();
+        }
+    if( readSurface && readSurface != drawSurface && readSurface != currentReadSurface )
+        {
+        readSurface->AddRef();
+        }
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void)
+    {
+    EGLI_ENTER_RET( EGL_NO_CONTEXT );
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread != NULL );
+    EGLContext ret = EGL_NO_CONTEXT;
+    switch( thread->CurrentApi() )
+        {
+        case EGL_OPENVG_API:
+            {
+            if( thread->CurrentVGContext() )
+                {
+                ret = thread->CurrentVGContext();
+                }
+            break;
+            }
+        case EGL_OPENGL_ES_API:
+            {
+            if( thread->CurrentGLESContext() )
+                {
+                ret = thread->CurrentGLESContext();
+                }
+            break;
+            }
+        }
+    EGLI_LEAVE_RET( ret, EGL_SUCCESS );
+    }
+
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
+    {    
+    EGLI_ENTER_RET( EGL_NO_SURFACE );
+    if( readdraw != EGL_READ && readdraw != EGL_DRAW )
+        {
+        EGLI_LEAVE_RET( EGL_NO_SURFACE, EGL_BAD_PARAMETER );
+        }
+
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread != NULL );
+
+    EGLSurface ret = EGL_NO_SURFACE;
+    EGLenum currentApi = thread->CurrentApi();
+    switch( currentApi )
+        {
+        case EGL_OPENVG_API:
+            {
+            CEGLContext* context = thread->CurrentVGContext();
+            if( context )
+                {
+                ret = thread->CurrentVGSurface();
+                }
+            break;
+            }
+
+        case EGL_OPENGL_ES_API:
+            {
+            CEGLSurface* read = NULL;
+            CEGLSurface* draw = NULL;
+            thread->CurrentGLESSurfaces( &read, &draw );
+            switch( readdraw )
+                {
+                case EGL_READ:
+                    {
+                    ret = (EGLSurface)read;
+                    break;
+                    }
+
+                case EGL_DRAW:
+                    {
+                    ret = (EGLSurface)draw;
+                    break;
+                    }
+                }
+            break;
+            }
+
+        default:
+            {
+            EGLI_ASSERT( false );
+            }
+        }
+    EGLI_LEAVE_RET( ret, EGL_SUCCESS );
+    }
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
+    {
+    EGLI_ENTER_RET( EGL_NO_DISPLAY );
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread );
+    EGLenum currentApi = thread->CurrentApi();
+    EGLDisplay ret = EGL_NO_DISPLAY;
+    switch( currentApi )
+        {
+        case EGL_OPENVG_API:
+            {
+            if( thread->CurrentVGContext() )
+                {
+                ret = (EGLDisplay)thread->CurrentVGContext()->Display();
+                }
+            break;
+            }
+        case EGL_OPENGL_ES_API:
+            {
+            if( thread->CurrentGLESContext() )
+                {
+                ret = (EGLDisplay)thread->CurrentGLESContext()->Display();
+                }
+            break;
+            }
+
+        default:
+            EGLI_ASSERT( false );
+        }
+    EGLI_LEAVE_RET( ret, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
+			   EGLint attribute, EGLint *value)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE )
+    if( !value )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_PARAMETER );
+        }
+    CEGLContext* context = display->GetContext( ctx );
+    if( !context )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_CONTEXT );
+        }
+    switch( attribute )
+        {
+        case EGL_CONFIG_ID:
+            {
+            *value = ((CEGLConfig*)context->Config())->GetAttribute( EGL_CONFIG_ID );
+            break;
+            }
+
+        case EGL_CONTEXT_CLIENT_TYPE:
+            {
+            *value = context->ClientApi();
+            break;
+            }
+
+        case EGL_CONTEXT_CLIENT_VERSION:
+            {
+            *value = context->ClientVersion();
+            break;
+            }
+
+        case EGL_RENDER_BUFFER:
+            {
+            CEGLSurface* surface = NULL;
+            CEGLThread* thread = process->CurrentThread();
+            EGLI_ASSERT( thread != NULL );
+            if( thread->CurrentVGContext() == context )
+                {
+                surface = thread->CurrentVGSurface();
+                }
+            else if( thread->CurrentGLESContext() == context )
+                {
+                thread->CurrentGLESSurfaces( NULL, &surface );
+                }
+            else
+                {
+                surface = process->FindBoundSurface( context, false );
+                }
+            if( surface )
+                {
+                *value = surface->RenderBuffer();
+                }
+            else 
+                {
+                *value = EGL_NONE;
+                }
+            break;
+            }
+
+        default:
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ATTRIBUTE );
+            }
+        }
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    // EGLI_ENTER_RET macro above will fail if thread is not available
+    CEGLThread* thread = getThread();
+    EGLBoolean ret = EGL_TRUE;
+    EGLenum api = eglQueryAPI();
+    if( eglBindAPI( EGL_OPENGL_ES_API ) )
+        {
+        ret = eglWaitClient();
+        if( thread->IsSupportedApi(api) )
+            {
+            eglBindAPI( api );
+            }
+        }    
+    EGLI_LEAVE_RET( ret, thread->Error() );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    // eglWaitNative – no-op, as no such thing as native rendering to pbuffers
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surfaceId)
+    {
+    // \todo eglSwapBuffers – all surfaces are single-buffered pbuffers, so this just needs to do a flush in the current client API
+    EGLI_ENTER_RET( EGL_FALSE );
+    EGLI_GET_DISPLAY_RET( dpy, EGL_FALSE );
+
+    // EGLI_ENTER_RET macro above will fail if thread is not available
+    CEGLThread* thread = getThread();
+
+    CEGLSurface* surface = display->GetSurface( surfaceId );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+    EGLenum currentApi = thread->CurrentApi();
+    switch( currentApi )
+        {
+        case EGL_OPENVG_API:
+            {
+            if( thread->CurrentVGContext() != surface->BoundContext() )
+                {
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+                }
+            break;
+            }
+        case EGL_OPENGL_ES_API:
+            {
+            if( thread->CurrentGLESContext() != surface->BoundContext() )
+                {
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+                }
+            // \todo other GLES stuff?
+            }
+        }
+    if( surface->Type() != CEGLSurface::WINDOW_SURFACE || surface->RenderBuffer() == EGL_SINGLE_BUFFER )
+        {
+        EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+        }
+
+    if( !(CEGLOs::IsValidNativeWindow(((CEGLWindowSurface*)surface)->NativeType())) )
+        {
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_NATIVE_WINDOW ); 
+        }
+#if !defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    int w, h;
+    if( !(CEGLOs::GetNativeWindowSize(((CEGLWindowSurface*)surface)->NativeType(), w, h)) )
+        {
+        // \todo Error code?
+        EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_SURFACE );
+        }
+#else
+    int w = surface->Width();
+    int h = surface->Height();
+#endif
+    if( surface->Width() != w || surface->Height() != h )
+        {
+        if( !(surface->Resize(w, h)) )
+            {
+            EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ALLOC );
+            }
+        if( w <= 0 || h <= 0 )
+            {
+            // invisible window => do nothing
+            EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+            }
+        if( surface->VGClientSurface() && state->VGInterface() )
+            {
+            if( !(state->VGInterface()->ResizeSurface(thread->CurrentVGContext()->ClientContext(),
+                surface->VGClientSurface(), w, h, surface->VGBuffers())) )
+                {
+                EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ALLOC );
+                }
+            }
+        }
+
+    EGLint stride = surface->Stride();
+    void* buf = ((CEGLWindowSurface*)surface)->CurrentBuffer();
+#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    buf = (void*)((char*)buf + ((surface->Height() - 1) * stride));
+#else
+    switch( currentApi )
+        {
+        case EGL_OPENVG_API:
+            {
+            state->VGInterface()->CopyBuffers( buf, surface->Stride(), surface->VGClientSurface() );
+            break;
+            }
+        case EGL_OPENGL_ES_API:
+            {
+			if( surface->BoundContext() && !(state->GLESInterface(surface->BoundContext()->ClientVersion())) )
+				{
+				// \todo error code?
+				EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_ACCESS );
+				}
+            }
+        }
+#endif
+    CEGLOs::BlitToOSWindow( currentApi, display, ((CEGLWindowSurface*)surface)->OsContext(), buf, surface->Width(), surface->Height(), stride );
+    EGLI_LEAVE_RET( EGL_TRUE, EGL_SUCCESS );
+    }
+
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
+			  EGLNativePixmapType target)
+    {
+    EGLI_ENTER_RET( EGL_FALSE );
+    // eglCopyBuffers always raises EGL_BAD_NATIVE_PIXMAP error (as no native pixmaps supported)
+    EGLI_LEAVE_RET( EGL_FALSE, EGL_BAD_NATIVE_PIXMAP );
+    }
+
+/* Now, define eglGetProcAddress using the generic function ptr. type */
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
+       eglGetProcAddress(const char *procname)
+    {
+    EGLI_ENTER_RET( NULL );
+    // \todo EGL
+    __eglMustCastToProperFunctionPointerType ret = NULL;
+    if( strncmp( procname, "vg", 2 ) == 0 )
+        {
+        ret = state->VGInterface()->GetVGProcAddress( procname );
+        }
+    else if( strncmp( procname, "egl", 3 ) == 0 )
+        {
+        ret = (__eglMustCastToProperFunctionPointerType)CEGLExtension::eglGetProcAddress( procname );
+        }
+    else if( strncmp( procname, "gl", 2 ) == 0 )
+        {
+        ret = state->GLESInterface(2)->GetGLProcAddress( procname );
+		if( ret == NULL )
+			{
+			// Not found in GLES2, try GLES1.
+			ret = state->GLESInterface(1)->GetGLProcAddress( procname );
+			}
+        }
+    else
+        {
+        // return just NULL pointer...
+        }
+    EGLI_LEAVE_RET( ret, EGL_SUCCESS );
+    }
+
+#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
+// non-standard platsim functions
+EGLAPI void EGLAPIENTRY eglPlatsimSetProcessInformation( EGLint processId, EGLint threadId )
+    {
+    EGLI_ENTER_RET(EGLI_NO_RET);
+    if( process && process->Id() != processId )
+        {
+        process = state->GetProcess( processId );
+        }
+    if( !process )
+        {
+        process = state->AddProcess( processId, true );
+        EGLI_ASSERT( process != NULL );
+        CEGLThread* thread = process->AddThread( threadId, true, state->SupportedApis() );
+        EGLI_ASSERT( thread != NULL );
+        }
+    else if( !(process->HasThread( threadId )) )
+        {
+        CEGLThread* thread = process->AddThread( threadId, true, state->SupportedApis() );
+        EGLI_ASSERT( thread != NULL );
+        }
+    else
+        {
+        state->SetCurrentProcessThread( processId, threadId );
+        } 
+    EGLI_LEAVE_RET( EGLI_NO_RET, EGL_SUCCESS );
+    }
+
+EGLAPI EGLint EGLAPIENTRY eglPlatsimGetError()
+    {
+    //TODO
+    EGLI_ENTER_RET( EGL_SUCCESS );
+    EGLI_ASSERT( process != NULL );
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread != NULL );
+    EGLint err = thread->Error();
+    EGLI_LEAVE_RET( err, err );
+    }
+
+// This is called after eglCreateWindowSurface()
+EGLAPI void EGLAPIENTRY eglPlatsimSetSurfaceParams(
+    EGLDisplay displayId, EGLSurface surfaceId, EGLint width, EGLint height,
+    EGLint stride, void* buffer0, void *buffer1)
+    {
+    EGLI_ENTER_RET( EGLI_NO_RET );
+    CEGLDisplay* display = state->GetDisplay( displayId );
+    if( !display || (display && !(display->IsInitialized())) )
+        {
+        EGLI_LEAVE_RET( EGLI_NO_RET, EGL_NOT_INITIALIZED );
+        }
+    EGLI_ASSERT( display->ProcessId() == process->Id() );
+
+    CEGLSurface* surface = display->GetSurface( surfaceId );
+    if( !surface )
+        {
+        EGLI_LEAVE_RET( EGLI_NO_RET, EGL_BAD_SURFACE );
+        }
+
+    EGLI_ASSERT( surface->Type() == CEGLSurface::WINDOW_SURFACE );
+    if( !(surface->Resize(width, height)) )
+        {
+        EGLI_LEAVE_RET( EGLI_NO_RET, EGL_BAD_ALLOC );
+        }
+    ((CEGLWindowSurface*)surface)->SetStride( stride );
+    ((CEGLWindowSurface*)surface)->SetWindowBuffers( buffer0, buffer1 );
+    
+    CEGLThread* thread = process->CurrentThread();
+    EGLI_ASSERT( thread != NULL );
+    //TODO: resizing
+    switch( thread->CurrentApi() )
+        {
+        case EGL_OPENVG_API:
+            {
+            if( !(surface->VGColorBuffer()) )
+                {
+                EGLI_ASSERT( state->VGInterface() != NULL );
+                SurfaceDescriptor* surfaceDesc = surface->Descriptor();                
+				bool success = state->VGInterface()->CreateSurface( surfaceDesc, surface->VGBuffers(), NULL );
+                EGLI_ASSERT( success );
+                }
+            break;
+            }
+        case EGL_OPENGL_ES_API:
+            {
+            //TODO: GLES not implemented
+            //EGLI_ASSERT( false );
+            break;
+            }
+        default:
+            {
+            EGLI_ASSERT( false );
+            }
+        }
+    
+    //TODO: what else? 
+    EGLI_LEAVE_RET( EGLI_NO_RET, EGL_SUCCESS );
+    }
+
+EGLAPI EGLNativePixmapType EGLAPIENTRY eglPlatsimGetPixmapSurfaceBitmap( EGLDisplay display, EGLSurface surface)
+    {
+    //TODO
+    return NULL;
+    }
+#endif
+
+#if defined(_WIN32)
+
+BOOL WINAPI DllMain( HINSTANCE hinstDLL,
+                     DWORD fdwReason,
+                     LPVOID lpvReserved )
+    {
+#if !defined(EGLI_USE_PLATSIM_EXTENSIONS)
+    switch( fdwReason )
+        {
+        case DLL_PROCESS_ATTACH:
+            {
+            g_tlsIndex = TlsAlloc();
+            if( g_tlsIndex == TLS_OUT_OF_INDEXES )
+                return FALSE;
+            if( !g_lockInitialized )
+                {
+                CEGLOs::InitializeLock( &g_eglLock );
+                g_lockInitialized = true;
+                }
+            break;
+            }
+	    case DLL_THREAD_ATTACH:
+            {
+            break;
+            }
+
+	    case DLL_THREAD_DETACH:
+            {
+            break;
+            }
+	    case DLL_PROCESS_DETACH:
+            {
+            if( g_eglState )
+                {
+                EGLI_ASSERT( g_eglState->RefCount() == 0 );
+                delete g_eglState;
+                g_eglState = NULL;
+                }
+             if( g_lockInitialized )
+                {
+                CEGLOs::DestroyLock( &g_eglLock );
+                g_lockInitialized = false;
+                }
+            if( g_tlsIndex != TLS_OUT_OF_INDEXES )
+                {
+                TlsFree( g_tlsIndex );
+                }
+            break;
+            }
+        }
+#else
+switch( fdwReason )
+        {
+        case DLL_PROCESS_ATTACH:
+	    case DLL_THREAD_ATTACH:
+	    case DLL_THREAD_DETACH:
+            {
+            break;
+            }
+	    case DLL_PROCESS_DETACH:
+            {
+            EGLI_ASSERT( g_eglState == NULL );
+            break;
+            }
+        }
+#endif // EGLI_USE_PLATSIM_EXTENSIONS
+
+    return TRUE;
+    }
+
+#endif // _WIN32
+
+#ifdef __cplusplus
+}
+#endif