hostsupport/hostopengles11/inc/GLESTexture.h
branchbug235_bringup_0
changeset 53 c2ef9095503a
child 67 ca7e6949bf7a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hostsupport/hostopengles11/inc/GLESTexture.h	Wed Oct 06 17:59:01 2010 +0100
@@ -0,0 +1,67 @@
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#ifndef _GLESTEXTURE_H_
+#define _GLESTEXTURE_H_
+
+#include <GLES/gl.h>
+
+struct GLESTextureLevel
+{
+	GLenum format;
+	GLsizei width;
+	GLsizei height;
+	void* boundSurface; // The EGLSurface bound to this image with eglBindTexImage.
+};
+
+class GLESTexture
+{
+public:
+	GLESTexture(GLuint name);
+	bool AllocateLevels(int numLevels);
+	~GLESTexture();
+
+	GLuint Name() const { return m_name; }
+	GLESTextureLevel* Level(int level);
+
+	void SetLevel(int level, GLenum format, GLsizei width, GLsizei height);
+	void GenerateMipmap();
+
+private:
+	GLuint m_name;
+	int m_numLevels;
+	GLESTextureLevel* m_levels;
+};
+
+bool glesIsValidCompressedFormat(GLenum format);
+GLenum glesMapCompressedToBaseFormat(GLenum format);
+void* glesUncompressImage(int level, GLenum format, int width, int height, int imageSize, const void* data);
+
+#endif // _GLES_TEXTURE_H_
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