hostsupport/inc/VGInterface.h
branchbug235_bringup_0
changeset 53 c2ef9095503a
parent 24 a3f46bb01be2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hostsupport/inc/VGInterface.h	Wed Oct 06 17:59:01 2010 +0100
@@ -0,0 +1,216 @@
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#ifndef _VGINTERFACE_H_
+#define _VGINTERFACE_H_
+
+#include "ImageTarget.h"
+
+struct SurfaceDescriptor;
+struct BufferContainer;
+class CColorDescriptor;
+
+typedef void (*fpVGProc)(void);
+
+// EGL services for VG
+class IVGtoEGLInterface
+    {
+public:
+    // \todo Descriptions
+    virtual void* GetVGContext() = 0;
+    virtual bool IsImageInUse( void* image ) = 0;
+    virtual bool LockVGSurface( bool read, bool write ) = 0;
+    virtual bool UnlockVGSurface() = 0;
+    virtual void GetDescForImage( void* image, SurfaceDescriptor& ImageDesc ) = 0;
+    virtual void* GetDataForImage( void* image ) = 0;
+	virtual void RegisterImageTarget( void* image, EImageTarget target, void* buffer ) = 0;
+	virtual void UnregisterImageTarget( void* image, EImageTarget target, void* buffer ) = 0;
+    };
+
+// VG services for EGL
+class IEGLtoVGInterface
+    {
+public:
+    /* \brief Sets interface for EGL services to VG
+     *
+     * \param egl Pointer to IVGtoEGLInterface implementation.
+     */
+    virtual void SetEGLInterface( IVGtoEGLInterface* egl ) = 0;
+
+    /* \brief Used to create internal VG context
+     * 
+     * \param shareContext  Context to be shared with created context
+     *
+     * \return  Handle to created context
+     */
+    virtual void* CreateContext( void* shareContext ) = 0;
+
+    /* \brief Releases internal VG context
+     * 
+     * \param context   Context to be released
+     *
+     * \return  true if release succeeded false otherwise
+     */
+    virtual bool ReleaseContext( void* context ) = 0;
+
+    /* \brief Creates internal VG surface
+     * 
+     * \param desc      Descriptor describing surface pixel format, size, stride etc.
+     * \param buffers   Container for buffers. VG should fill in handle for surface, color buffer and mask buffer.
+     * \param image     VG image handle used in surface creation (eglCreatePbufferFromClientBuffer()).
+     *
+     * \return true if surface creation succeeded false otherwise
+     */
+    virtual bool CreateSurface( const SurfaceDescriptor* desc, BufferContainer* buffers, void* image ) = 0;
+
+    /* \brief Releases internal VG surface
+     * 
+     * \param surface   Surface to be released
+     *
+     * \return  true if surface release succeeded false otherwise
+     */
+    virtual bool ReleaseSurface( void* surface ) = 0; 
+
+    /* \brief Sets current surface for internal VG context
+     * 
+     * \param context   Handle to internal VG context
+     * \param surface   Handle to internal VG surface to be set current to context.
+     *
+     * \return  true if succeeded false otherwise
+     */
+    virtual bool SetCurrentSurface( void* context, void* surface ) = 0;
+
+     /* \brief Resizes internal VG surface
+     * 
+     * \param context   Handle to internal VG context
+     * \param surface   Handle to internal VG surface
+     * \param width     New width
+     * \param height    New height
+     * \param buffers   Container for buffers. VG should fill in handle for surface, color buffer and mask buffer.
+     *
+     * \return  true if resize succeeded false otherwise
+     */
+    virtual bool ResizeSurface( void* context, void* surface, int width, int height, BufferContainer* buffers ) =0;
+
+    /* \brief Checks if image handle is valid VGImage
+     * 
+     * \param image     Handle to VG image
+     * \param colorDesc Color descriptor. VG should fill in descriptor describing image.
+     * \param width     On return should contain widht of the VG image
+     * \param height    On return should contain height of the VG image
+     *
+     * \return  true if image is valid false otherwise
+     */
+    virtual bool IsValidImage( void* image, CColorDescriptor* colorDesc, int* width, int* height ) = 0;
+
+    /* \brief Checks if image handle is in use by VG
+     *
+     * param image      Handle to VG image
+
+     * return true if image is in use false otherwise
+     */
+    virtual bool IsImageInUse( void* image ) = 0;
+
+    /* \brief Flushes current vg context. Same operation as vgFlush().
+     */
+    virtual void Flush() = 0;
+
+    /* \brief Finishes VG drawing. Same operation as vgFinish().
+     */
+    virtual void Finish() = 0;
+
+    /* \brief Used to get address of vg extension function. Called by eglGetProcAddress().
+     *
+     * \param procname Name of the vg extension function
+     *
+     * \return  Address of the vg extension function or NULL if extension is not found.
+     */
+    virtual fpVGProc GetVGProcAddress( const char *procname ) = 0;
+
+    /* \brief Copy VG color buffer into buffer.
+     * 
+     * \param buffer Buffer to copy data from VG color buffer
+     * \param stride Buffer stride
+     * \param surface Handle to VG internal surface to copy color buffer from.
+     * 
+     * \return void
+     */
+    virtual void CopyBuffers( void* buffer, int stride, void* surface ) = 0;
+
+    /* \brief Updates VG color buffer
+     *
+     * \param buffer Buffer to copy data from
+     * \param stride Stride of buffer
+     * \param desc   Surface descriptor describing buffer.
+     *
+     * \return void
+     */
+    virtual void UpdateBuffers( void* buffer, int stride, const SurfaceDescriptor* desc ) = 0;
+
+    /* \brief Checks if VG image is root image
+     *
+     * \param image Handle to VG image
+     *
+     * \return True if image is root, false otherwise
+     */
+    virtual bool IsRootImage( void* image ) = 0;
+
+    /* \brief Copies data from VG image
+     * 
+     * \param image Handle to VG image
+     * \param desc  Descriptor describing VG image. Function should fill descriptor.
+     * \param data  Pointer to copy data to.
+     * 
+     * \return void
+     */
+    virtual void GetImageData( void* image, SurfaceDescriptor& desc, void* data ) = 0;
+
+    /* \brief Add(+1) VG image reference count when EGLimage is created from VGImage
+     * 
+     * \param image Handle to VG image
+     * 
+     * \return void
+     */
+    virtual void AddRef( void* image ) = 0;
+
+    /* \brief Remove(-1) VG image reference count when EGLimage deleted
+     * 
+     * \param image Handle to VG image
+     * 
+     * \return void
+     */
+    virtual void RemoveRef( void* image ) = 0;
+    };
+
+typedef IEGLtoVGInterface* (*fpGetVGInterface)(void);
+IEGLtoVGInterface* LoadVGInterface( void*& libraryHandle );
+
+#endif // _VGINTERFACE_H_
+