holdingarea/libGLESv2/src/GLES2/get.c
branchbug235_bringup_0
changeset 20 d2d6724aef32
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/holdingarea/libGLESv2/src/GLES2/get.c	Thu Sep 16 09:43:14 2010 +0100
@@ -0,0 +1,257 @@
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#include "common.h"
+#include "hgl.h"
+#include "context.h"
+#include "get.h"
+
+static GLboolean dglGet(const DGLContext* ctx, GLenum pname, DGLType dstType, void* params)
+{
+	int j;
+	DGLType srcType;
+	GLboolean b[1];
+	GLint i[11];
+
+	int n = 1;
+
+	switch(pname)
+	{
+		case GL_SHADER_COMPILER:
+			srcType = DGLES2_TYPE_BOOL;
+			b[0] = GL_TRUE;
+			break;
+
+		case GL_NUM_SHADER_BINARY_FORMATS:
+			srcType = DGLES2_TYPE_INT;
+			i[0] = 0;
+			break;
+
+		case GL_SHADER_BINARY_FORMATS:
+			// None.
+			return GL_TRUE;
+
+		case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+			srcType = DGLES2_TYPE_INT;
+			i[0] = 11;
+			break;
+
+		case GL_COMPRESSED_TEXTURE_FORMATS:
+			srcType = DGLES2_TYPE_ENUM;
+			i[0] = GL_PALETTE4_RGB8_OES;
+			i[1] = GL_PALETTE4_RGBA8_OES;
+			i[2] = GL_PALETTE4_R5_G6_B5_OES;
+			i[3] = GL_PALETTE4_RGBA4_OES;
+			i[4] = GL_PALETTE4_RGB5_A1_OES;
+			i[5] = GL_PALETTE8_RGB8_OES;
+			i[6] = GL_PALETTE8_RGBA8_OES;
+			i[7] = GL_PALETTE8_R5_G6_B5_OES;
+			i[8] = GL_PALETTE8_RGBA4_OES;
+			i[9] = GL_PALETTE8_RGB5_A1_OES;
+			i[10] = GL_ETC1_RGB8_OES;
+			n = 11;
+			break;
+
+		case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+			i[0] = GL_RGBA;
+			srcType = DGLES2_TYPE_ENUM;
+			break;
+
+		case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+			i[0] = GL_UNSIGNED_BYTE;
+			srcType = DGLES2_TYPE_ENUM;
+			break;
+
+		case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+			ctx->hgl.GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, i);
+			i[0] /= 4;
+			srcType = DGLES2_TYPE_INT;
+			break;
+
+		case GL_MAX_VERTEX_UNIFORM_VECTORS:
+			ctx->hgl.GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, i);
+			i[0] /= 4;
+			srcType = DGLES2_TYPE_INT;
+			break;
+
+		case GL_MAX_VARYING_VECTORS:
+			ctx->hgl.GetIntegerv(GL_MAX_VARYING_FLOATS, i);
+			i[0] /= 4;
+			srcType = DGLES2_TYPE_INT;
+			break;
+
+		default:
+			// Let the host GL handle this case.
+			return GL_FALSE;
+	}
+
+	// Type conversions.
+	for(j = 0; j < n; j++)
+	{
+		switch(dstType)
+		{
+			case DGLES2_TYPE_FLOAT:
+				switch(srcType)
+				{
+					case DGLES2_TYPE_BOOL:
+						((GLfloat*)params)[j] = b[j] ? 1.f : 0.f;
+						break;
+
+					case DGLES2_TYPE_INT:
+					case DGLES2_TYPE_ENUM:
+						((GLfloat*)params)[j] = (GLfloat)i[j];
+						break;
+
+					default:
+						DGLES2_ASSERT(GL_FALSE);
+				}
+				break;
+
+			case DGLES2_TYPE_BOOL:
+				switch(srcType)
+				{
+					case DGLES2_TYPE_BOOL:
+						((GLboolean*)params)[j] = b[j];
+						break;
+
+					case DGLES2_TYPE_INT:
+					case DGLES2_TYPE_ENUM:
+						((GLboolean*)params)[j] = i[j] ? GL_TRUE : GL_FALSE;
+						break;
+
+					default:
+						DGLES2_ASSERT(GL_FALSE);
+				}
+				break;
+
+			case DGLES2_TYPE_INT:
+				switch(srcType)
+				{
+					case DGLES2_TYPE_BOOL:
+						((GLint*)params)[j] = b[j] ? 1 : 0;
+						break;
+
+					case DGLES2_TYPE_INT:
+					case DGLES2_TYPE_ENUM:
+						((GLint*)params)[j] = i[j];
+						break;
+
+					default:
+						DGLES2_ASSERT(GL_FALSE);
+				}
+				break;
+
+			default:
+				DGLES2_ASSERT(GL_FALSE);
+		}
+	}
+
+	return GL_TRUE;
+}
+
+GL_APICALL_BUILD void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
+{
+	DGLES2_ENTER();
+	if(!dglGet(ctx, pname, DGLES2_TYPE_BOOL, params))
+	{
+		ctx->hgl.GetBooleanv(pname, params);
+	}
+	DGLES2_LEAVE();
+}
+
+GL_APICALL_BUILD GLenum GL_APIENTRY glGetError(void)
+{
+	DGLES2_ENTER_RET(GL_NO_ERROR);
+	{
+		GLenum host_error = ctx->hgl.GetError();
+		GLenum wrapper_error = ctx->error;
+		ctx->error = GL_NO_ERROR;
+		DGLES2_LEAVE_RET(host_error != GL_NO_ERROR ? host_error : wrapper_error);
+	}
+}
+
+GL_APICALL_BUILD void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
+{
+	DGLES2_ENTER();
+	if(!dglGet(ctx, pname, DGLES2_TYPE_FLOAT, params))
+	{
+		ctx->hgl.GetFloatv(pname, params);
+	}
+	DGLES2_LEAVE();
+}
+
+GL_APICALL_BUILD void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
+{
+	DGLES2_ENTER();
+	if(!dglGet(ctx, pname, DGLES2_TYPE_INT, params))
+	{
+		ctx->hgl.GetIntegerv(pname, params);
+	}
+	DGLES2_LEAVE();
+}
+
+GL_APICALL_BUILD const GLubyte* GL_APIENTRY glGetString(GLenum name)
+{
+	DGLES2_ENTER_RET(NULL);
+	{
+		static const GLubyte vendor[] = "Nokia";
+		static const GLubyte renderer[] = "OpenGL ES 2.0";
+		static const GLubyte version[] = "OpenGL ES 2.0";
+		static const GLubyte slversion[] = "OpenGL ES GLSL ES 1.0";
+		static const GLubyte extensions[] = "GL_OES_depth24 GL_OES_depth32 GL_OES_rgb8_rgba8 "
+											"GL_OES_vertex_half_float GL_OES_texture_half_float "
+											"GL_OES_texture_half_float_linear GL_OES_texture_npot "
+											"GL_OES_compressed_paletted_texture "
+											"GL_OES_compressed_ETC1_RGB8_texture "
+											"GL_OES_EGL_image";
+		const GLubyte* str = NULL;
+		switch(name)
+		{
+		case GL_VENDOR:
+			str = vendor;
+			break;
+		case GL_RENDERER:
+			str = renderer;
+			break;
+		case GL_VERSION:
+			str = version;
+			break;
+		case GL_SHADING_LANGUAGE_VERSION:
+			str = slversion;
+			break;
+		case GL_EXTENSIONS:
+			str = extensions;
+			break;
+		default:
+			DGLES2_ERROR_RET(GL_INVALID_ENUM, NULL);
+			break;
+		}
+		DGLES2_LEAVE_RET(str);
+	}
+}
+