Update EGL surface creation to initialise the surface stride. This gets the EBT test program to finally draw it's red line!
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
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* Initial Contributors:
* Nokia Corporation - initial contribution.
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* Contributors:
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* Description:
*
*/
#ifndef _GLES2INTERFACE_H_
#define _GLES2INTERFACE_H_
#include "GLESInterface.h"
#include "SurfaceDescriptor.h"
enum EImageTarget;
enum EStatus {
DGLES2_SUCCESS,
DGLES2_BAD_PARAMETER,
DGLES2_BAD_MATCH
};
class CColorDescriptor;
class IEGLtoGLES2Interface : public IEGLtoGLESInterface
{
public:
virtual EStatus GetTextureInfo( void* context, EImageTarget target, void* texture, int textureLevel, SurfaceDescriptor& desc ) = 0;
virtual EStatus GetTextureData( void* context, EImageTarget target, void* texture, int textureLevel, void* data ) = 0;
virtual bool UpdateImageSibling( EImageTarget target, void* name ) = 0;
};
typedef IEGLtoGLES2Interface* (*fpGetGLES2Interface)(void);
IEGLtoGLES2Interface* LoadGLES2Interface( void*& libraryHandle );
#endif // _GLES2INTERFACE_H_