Move GLES20 source into standard locations
Move Khronos headers into their respective components, to be exported by each.
Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLCONFIG_H_
#define _EGLCONFIG_H_
#include <EGL/egl.h>
#include "ColorDescriptor.h"
#include "TransparentColor.h"
class CEGLConfig
{
public:
CEGLConfig(void);
CEGLConfig( CColorDescriptor& colorDescriptor,
EGLBoolean bindToTexRGB, /* EGL_BIND_TO_TEXTURE_RGB*/
EGLBoolean bindToTexRGBA, /* EGL_BIND_TO_TEXTURE_RGBA */
EGLenum configCaveat, /* EGL_CONFIG_CAVEAT */
EGLint configId, /* EGL_CONFIG_ID */
EGLint conformant, /* EGL_CONFORMANT */
EGLint depthSize, /* EGL_DEPTH_SIZE */
EGLint level, /* EGL_LEVEL */
EGLint maxSwapInterval, /* EGL_MAX_SWAP_INTERVAL */
EGLint minSwapInterval, /* EGL_MIN_SWAP_INTERVAL */
EGLBoolean nativeRenderable, /* EGL_NATIVE_RENDERABLE */
EGLint nativeVisualType, /* EGL_NATIVE_VIDUAL_TYPE */
EGLint renderableType, /* EGL_RENDERABLE_TYPE */
EGLint sampleBuffers, /* EGL_SAMPLE_BUFFERS */
EGLint samples, /* EGL_SAMPLES */
EGLint stencilSize, /* EGL_STENCIL_SIZE */
EGLint surfaceType,
CTransparentColor* transparentColor );
~CEGLConfig(void);
/*
Setting up config values.
Return EGL_NO_ERROR if all ok and
EGL_BAD_PARAMETER if some conflict with parameters
*/
EGLint SetUpConfig( EGLint red, EGLint green, EGLint blue,
EGLint luminance, EGLint alpha,
EGLint alphaMask, EGLint samples, EGLint bpp,
EGLint id );
public:
inline void SetId( int id ) { m_configId = id; }
inline EGLint Id() const { return m_configId; }
EGLBoolean SetAttribute( EGLint attribute, EGLint value );
EGLint GetAttribute( EGLint attribute ) const;
inline CColorDescriptor* GetDescriptor() { return &m_colorDescriptor; }
bool operator>( const CEGLConfig& rhs ) const;
bool operator<( const CEGLConfig& rhs ) const;
bool Match( const CEGLConfig& filter) const;
CEGLConfig& operator=( const CEGLConfig& rhs );
bool IsCompatible( const CEGLConfig& config, const EGLenum contextApi ) const;
private:
EGLint m_bufferSize; /* EGL_BUFFER_SIZE */
CColorDescriptor m_colorDescriptor;
EGLBoolean m_bindToTexRGB; /* EGL_BIND_TO_TEXTURE_RGB*/
EGLBoolean m_bindToTexRGBA; /* EGL_BIND_TO_TEXTURE_RGBA */
EGLenum m_configCaveat; /* EGL_CONFIG_CAVEAT */
EGLint m_configId; /* EGL_CONFIG_ID */
EGLint m_conformant; /* EGL_CONFORMANT */
EGLint m_depthSize; /* EGL_DEPTH_SIZE */
EGLint m_level; /* EGL_LEVEL */
EGLint m_maxPbufferWidth; /* EGL_MAX_PBUFFER_WIDTH */
EGLint m_maxPbufferHeight; /* EGL_MAX_PBUFFER_HEIGHT */
EGLint m_maxPbufferPixels; /* EGL_MAX_PBUFFER_PIXELS */
EGLint m_maxSwapInterval; /* EGL_MAX_SWAP_INTERVAL */
EGLint m_minSwapInterval; /* EGL_MIN_SWAP_INTERVAL */
EGLBoolean m_nativeRenderable; /* EGL_NATIVE_RENDERABLE */
EGLint m_nativeVisualId; /* EGL_NATIVE_VISUAL_ID */
EGLint m_nativeVisualType; /* EGL_NATIVE_VISUAL_TYPE */
EGLint m_renderableType; /* EGL_RENDERABLE_TYPE */
EGLint m_sampleBuffers; /* EGL_SAMPLE_BUFFERS */
EGLint m_samples; /* EGL_SAMPLES */
EGLint m_stencilSize; /* EGL_STENCIL_SIZE */
EGLint m_surfaceType; /* EGL_SURFACE_TYPE =
EGL_PBUFFER_BIT,
EGL_PIXMAP_BIT,
EGL_WINDOW_BIT,
EGL_VG_COLORSPACE_LINEAR_BIT,
EGL_VG_ALPHA_FORMAT_PRE_BIT,
EGL_MULTISAMPLE_RESOLVE_BOX_BIT,
EGL_SWAP_BEHAVIOR_PRESERVED_BIT */
CTransparentColor m_transparentColor;
};
#endif //_EGLCONFIG_H_