hostsupport/hostegl/inc/EGLState.h
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 13:58:22 +0100
branchbug235_bringup_0
changeset 55 09263774e342
parent 53 c2ef9095503a
permissions -rw-r--r--
Move GLES20 source into standard locations Move Khronos headers into their respective components, to be exported by each. Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and /or associated documentation files
 * (the "Materials "), to deal in the Materials without restriction,
 * including without limitation the rights to use, copy, modify, merge,
 * publish, distribute, sublicense, and/or sell copies of the Materials,
 * and to permit persons to whom the Materials are furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Materials.
 *
 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#ifndef _EGLSTATE_H_
#define _EGLSTATE_H_

#include <EGL/egl.h>
#include "eglInternal.h"
#include <vector>

class CEGLDisplay;
class CEGLProcess;
class CEGLConfig;
class CEGLSurface;
struct SurfaceDescriptor;

class CEGLState : public RefCountingObject, public IVGtoEGLInterface, public IGLEStoEGLInterface
{
public:
	CEGLState(void);
	~CEGLState(void);

public:
    bool Initialize();
    EGLint SupportedApis() const { return m_supportedApis; }
    inline bool IsInitialized() const { return m_initialized; }
    CEGLDisplay* AddDisplay( EGLINativeDisplayType nativeType, EGLint processId );
    void RemoveDisplay( EGLDisplay displayId );
    CEGLDisplay* GetDisplayByNativeType( EGLINativeDisplayType nativeType, EGLint processId ) const;
    CEGLDisplay* GetDisplay( EGLDisplay displayId ) const;
	EGLINativeDisplayType DefaultDisplay() const { return m_defaultDisplay; }

    CEGLProcess* AddProcess( EGLint processId, bool setCurrent);
    void RemoveProcess( EGLint processId );
    CEGLProcess* GetProcess( EGLint processId ) const ;
    inline CEGLProcess* GetCurrentProcess() const { return m_currentProcess; }
    void SetCurrentProcessThread( EGLint processId, EGLI_THREAD_ID threadId );

    inline EGLint ConfigCount() const { return m_configs.size(); }
    void FillConfigs( EGLConfig* configs, EGLint size ) const;
    CEGLConfig* FindConfigById( EGLint id ) const;
    EGLint MatchConfigs( CEGLConfig* filter, EGLConfig* configs, EGLint maxCount ) const;
    CEGLConfig* GetConfig( EGLConfig config ) const;
    
    inline IEGLtoVGInterface* VGInterface() const { return m_VGInterface; }
	IEGLtoGLESInterface* GLESInterface( EGLint clientVersion ) const;

	bool SyncSurface( EGLenum api, EGLint apiVersion, CEGLSurface* surface, CEGLSurface* currentGLESReadSurface );

public: // from IVGtoEGLInterface and IGLEStoEGLInterface
	void GetDescForImage( void* image, SurfaceDescriptor& ImageDesc );
    void* GetDataForImage( void* image );
	void RegisterImageTarget( void* image, EImageTarget target, void* buffer );
	void UnregisterImageTarget( void* image, EImageTarget target, void* buffer );
	void UpdateImageSiblings( void* image, EImageTarget target, void* buffer );

public: // from IVGtoEGLInterface
    void* GetVGContext();
    bool IsImageInUse( void* image );
    bool LockVGSurface( bool read, bool write );
    bool UnlockVGSurface();

public: // from IGLEStoEGLInterface
	void* GetGLESContext();
	void* GetHostProcAddress(const char* proc);
    bool LockGLESSurface( bool read, bool write );
    bool UnlockGLESSurface();
	void ReleaseTexImage(void* surface, int name, int level);

private:
    bool CreateConfigs();
    bool LockSurface( EGLenum api, bool read, bool write );
    bool UnlockSurface( EGLenum api );

private:
    bool                        m_initialized;
    std::vector<CEGLDisplay*>   m_displays;
    std::vector<CEGLProcess*>   m_processes;
    std::vector<CEGLConfig*>    m_configs;
    CEGLProcess*                m_currentProcess;
    EGLILibraryHandle           m_VGLib;
    IEGLtoVGInterface*          m_VGInterface;
    EGLILibraryHandle           m_GLES1Lib;
    IEGLtoGLESInterface*        m_GLES1Interface;
    EGLILibraryHandle           m_GLES2Lib;
    IEGLtoGLES2Interface*       m_GLES2Interface;
	EGLILibraryHandle			m_hostGL;
    EGLint                      m_supportedApis;
	EGLINativeDisplayType       m_defaultDisplay;
    EGLINativeWindowType        m_dummyWindow;
};
#endif //_EGLSTATE_H_