Move GLES20 source into standard locations
Move Khronos headers into their respective components, to be exported by each.
Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLSURFACE_H_
#define _EGLSURFACE_H_
#include <EGL/egl.h>
#include "eglInternal.h"
#include "EGLStructs.h"
#include "BufferContainer.h"
#include "SurfaceDescriptor.h"
class CEGLContext;
class CEGLConfig;
class CEGLThread;
class CEGLSurface : public RefCountingObject
{
public:
enum SurfaceType
{
WINDOW_SURFACE = 1,
PBUFFER_SURFACE,
PIXMAP_SURFACE
};
protected:
CEGLSurface( CEGLSurface::SurfaceType type, EGLint colorSpace, EGLint alphaFormat, EGLint renderBuffer, CEGLConfig* config );
public:
virtual ~CEGLSurface(void);
public:
void BindToContext( CEGLContext* context );
inline CEGLContext* BoundContext() const { return m_boundContext; }
inline void SetThread( CEGLThread* thread ) { m_thread = thread; }
inline CEGLThread* Thread() const { return m_thread; }
inline CEGLConfig* Config() const { return m_config; }
inline CEGLSurface::SurfaceType Type() const { return m_type; }
inline EGLint RenderBuffer() const { return m_renderBuffer; }
inline EGLint AlphaFormat() const { return m_alphaFormat; }
inline EGLint ColorSpace() const { return m_colorSpace; }
inline EGLint MipmapLevel() const { return m_mipmapLevel; }
inline EGLint MultisampleResolve() const { return m_multisampleResolve; };
inline EGLint SwapBehavior() const { return m_swapBehavior; }
inline EGLITextureBinding& TextureBinding() { return m_textureBinding; }
EGLint Width() const { return m_width; }
EGLint Height() const { return m_height; }
void SetStride( EGLint stride ) { m_stride = stride; }
EGLint Stride() const { return m_stride; }
bool Resize( EGLint width, EGLint height );
void Size( int& width, int& height ) { width = m_width; height = m_height; }
BufferContainer* VGBuffers() { return &m_vgBuffers; }
BufferContainer* GLESBuffers() { return &m_glesBuffers; }
void* VGColorBuffer() const { return m_vgBuffers.m_colorBuffer; }
void* GLESColorBuffer() const { return m_glesBuffers.m_colorBuffer; }
void* VGClientSurface() const { return m_vgBuffers.m_clientSurface; }
void* GLESClientSurface() const { return m_glesBuffers.m_clientSurface; }
SurfaceDescriptor* Descriptor();
void SetAttribute( EGLint attrib, EGLint value );
EGLint Attribute( EGLint attrib ) const;
void Lock();
void Unlock();
bool IsLocked() const { return m_isLocked; }
void SetVGDirty( bool dirty ) { m_vgDirty = dirty; }
bool IsVGDirty() const { return m_vgDirty; }
void SetGLES1Dirty( bool dirty ) { m_gles1Dirty = dirty; }
bool IsGLES1Dirty() const { return m_gles1Dirty; }
void SetGLES2Dirty( bool dirty ) { m_gles2Dirty = dirty; }
bool IsGLES2Dirty() const { return m_gles2Dirty; }
private:
SurfaceType m_type;
EGLint m_colorSpace;
EGLint m_alphaFormat;
EGLint m_renderBuffer;
CEGLConfig* m_config; // not owned
CEGLContext* m_boundContext; // not owned
CEGLThread* m_thread; // not owned
protected:
EGLint m_width;
EGLint m_height;
EGLint m_stride;
BufferContainer m_vgBuffers;
BufferContainer m_glesBuffers;
SurfaceDescriptor m_surfaceDescriptor;
EGLint m_mipmapLevel;
EGLint m_multisampleResolve;
EGLint m_swapBehavior;
EGLITextureBinding m_textureBinding;
EGLI_LOCK m_lock;
bool m_vgDirty;
bool m_gles1Dirty;
bool m_gles2Dirty;
bool m_isLocked;
};
#endif //_EGLSURFACE_H_