Move GLES20 source into standard locations
Move Khronos headers into their respective components, to be exported by each.
Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLINTERFACE_H_
#define _EGLINTERFACE_H_
#include "GLESInterface.h"
#include "glesInternal.h"
#include <set>
extern "C"
{
GLES_API_CALL IEGLtoGLESInterface* getGLESInterface(void);
void glesReleaseTexImage(void* surface, int name, int level);
}
class GLESContext;
class EGLtoGLESInterface : public IEGLtoGLESInterface
{
public:
EGLtoGLESInterface();
void SetEGLInterface(IGLEStoEGLInterface* egl);
void* CreateContext(void* nativeContext);
bool ReleaseContext(void* context);
void* GetNativeContext(void* context);
fpGLProc GetGLProcAddress( const char *procname );
int BindTexImage( void* surface, int level, bool generateMipmap, const SurfaceDescriptor* desc, void* buffer );
bool ReleaseTexImage( int name, int level );
bool CopyBuffers( void* buf, const SurfaceDescriptor* desc );
bool UpdateBuffers( void* buf, const SurfaceDescriptor* desc );
void Flush();
void Finish();
// Methods for local OpenGL ES -implementation. To be called only from OpenGL ES internals.
static IGLEStoEGLInterface* GetEGLInterface();
private:
IGLEStoEGLInterface* m_egl;
std::set<GLESContext*> m_contexts;
};
#endif // _EGLINTERFACE_H_