hostsupport/hostopengles11/inc/GLESDesktopGL.h
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 13:58:22 +0100
branchbug235_bringup_0
changeset 55 09263774e342
parent 53 c2ef9095503a
permissions -rw-r--r--
Move GLES20 source into standard locations Move Khronos headers into their respective components, to be exported by each. Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and /or associated documentation files
 * (the "Materials "), to deal in the Materials without restriction,
 * including without limitation the rights to use, copy, modify, merge,
 * publish, distribute, sublicense, and/or sell copies of the Materials,
 * and to permit persons to whom the Materials are furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Materials.
 *
 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#ifndef _DESKTOPGL_H_
#define _DESKTOPGL_H_

#include <GLES/gl.h>
#include "glesInternal.h"

class GLESDesktopGL
{
public:
	GLESDesktopGL();

	bool Load();

	void (GL_APIENTRY *glActiveTexture) ( GLenum texture );
	void (GL_APIENTRY *glAlphaFunc) (GLenum func, GLclampf ref);
	void (GL_APIENTRY *glBegin)( GLenum mode );
	void (GL_APIENTRY *glBindBuffer) (GLenum target, GLuint buffer);
	void (GL_APIENTRY *glBindTexture) (GLenum target, GLuint texture);
	void (GL_APIENTRY *glBlendFunc) (GLenum sfactor, GLenum dfactor);
	void (GL_APIENTRY *glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
	void (GL_APIENTRY *glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
	void (GL_APIENTRY *glClear) (GLbitfield mask);
	void (GL_APIENTRY *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
	void (GL_APIENTRY *glClearDepth) (GLclampd depth);
	void (GL_APIENTRY *glClearStencil) (GLint s);
	void (GL_APIENTRY *glClientActiveTexture) ( GLenum texture );
	void (GL_APIENTRY *glClipPlane) (GLenum plane, const GLdouble *equation);
	void (GL_APIENTRY *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
	void (GL_APIENTRY *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	void (GL_APIENTRY *glColor4fv) ( const GLfloat *v );
	void (GL_APIENTRY *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
	void (GL_APIENTRY *glColor4ubv) ( const GLubyte *v );
	void (GL_APIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
	void (GL_APIENTRY *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
	void (GL_APIENTRY *glCompressedTexImage2D) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
	void (GL_APIENTRY *glCompressedTexSubImage2D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
	void (GL_APIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
	void (GL_APIENTRY *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
	void (GL_APIENTRY *glCullFace) (GLenum mode);
	void (GL_APIENTRY *glDeleteBuffers) (GLsizei n, const GLuint *buffers);
	void (GL_APIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures);
	void (GL_APIENTRY *glDepthFunc) (GLenum func);
	void (GL_APIENTRY *glDepthMask) (GLboolean flag);
	void (GL_APIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
	void (GL_APIENTRY *glDisable) (GLenum cap);
	void (GL_APIENTRY *glDisableClientState) (GLenum array);
	void (GL_APIENTRY *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
	void (GL_APIENTRY *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
	void (GL_APIENTRY *glEnable) (GLenum cap);
	void (GL_APIENTRY *glEnableClientState) (GLenum array);
	void (GL_APIENTRY *glEnd) ( void );
	void (GL_APIENTRY *glFinish) (void);
	void (GL_APIENTRY *glFlush) (void);
	void (GL_APIENTRY *glFogf) (GLenum pname, GLfloat param);
	void (GL_APIENTRY *glFogfv) (GLenum pname, const GLfloat *params);
	void (GL_APIENTRY *glFrontFace) (GLenum mode);
	void (GL_APIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	void (GL_APIENTRY *glGenBuffers) (GLsizei n, GLuint *buffers);
	void (GL_APIENTRY *glGenTextures) (GLsizei n, GLuint *textures);
	void (GL_APIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params);
	void (GL_APIENTRY *glGetBufferParameteriv) (GLenum, GLenum, GLint *);
	void (GL_APIENTRY *glGetClipPlane) (GLenum plane, GLdouble *equation);
	void (GL_APIENTRY *glGetDoublev) ( GLenum pname, GLdouble *params );
	GLenum (GL_APIENTRY *glGetError) (void);
	void (GL_APIENTRY *glGetFloatv) (GLenum pname, GLfloat *params);
	void (GL_APIENTRY *glGetIntegerv) (GLenum pname, GLint *params);
	void (GL_APIENTRY *glGetLightfv) (GLenum light, GLenum pname, GLfloat *params);
	void (GL_APIENTRY *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params);
	void (GL_APIENTRY *glGetPointerv) (GLenum pname, GLvoid* *params);
	const GLubyte * (GL_APIENTRY *glGetString) (GLenum name);
	void (GL_APIENTRY *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params);
	void (GL_APIENTRY *glGetTexEnviv) (GLenum target, GLenum pname, GLint *params);
	void (GL_APIENTRY *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params);
	void (GL_APIENTRY *glGetTexParameteriv) (GLenum target, GLenum pname, GLint *params);
	void (GL_APIENTRY *glHint) (GLenum target, GLenum mode);
	GLboolean (GL_APIENTRY *glIsBuffer) (GLuint);
	GLboolean (GL_APIENTRY *glIsEnabled) (GLenum cap);
	GLboolean (GL_APIENTRY *glIsTexture) (GLuint texture);
	void (GL_APIENTRY *glLightf) (GLenum light, GLenum pname, GLfloat param);
	void (GL_APIENTRY *glLightfv) (GLenum light, GLenum pname, const GLfloat *params);
	void (GL_APIENTRY *glLightModelf) (GLenum pname, GLfloat param);
	void (GL_APIENTRY *glLightModelfv) (GLenum pname, const GLfloat *params);
	void (GL_APIENTRY *glLineWidth) (GLfloat width);
	void (GL_APIENTRY *glLoadIdentity) (void);
	void (GL_APIENTRY *glLoadMatrixf) (const GLfloat *m);
	void (GL_APIENTRY *glLogicOp) (GLenum opcode);
	void (GL_APIENTRY *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
	void (GL_APIENTRY *glMaterialfv) (GLenum face, GLenum pname, const GLfloat *params);
	void (GL_APIENTRY *glMultiTexCoord2fv) ( GLenum target, const GLfloat *v );
	void (GL_APIENTRY *glMultiTexCoord2sv) ( GLenum target, const GLshort *v );
	void (GL_APIENTRY *glMultiTexCoord3fv) ( GLenum target, const GLfloat *v );
	void (GL_APIENTRY *glMultiTexCoord3sv) ( GLenum target, const GLshort *v );
	void (GL_APIENTRY *glMultiTexCoord4f) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
	void (GL_APIENTRY *glMultiTexCoord4fv) ( GLenum target, const GLfloat *v );
	void (GL_APIENTRY *glMultiTexCoord4sv) ( GLenum target, const GLshort *v );
	void (GL_APIENTRY *glMultMatrixf) (const GLfloat *m);
	void (GL_APIENTRY *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
	void (GL_APIENTRY *glNormal3fv) ( const GLfloat *v );
	void (GL_APIENTRY *glNormal3sv) ( const GLshort *v );
	void (GL_APIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	void (GL_APIENTRY *glPointParameterf) (GLenum, GLfloat);
	void (GL_APIENTRY *glPointParameterfv) (GLenum, const GLfloat *);
	void (GL_APIENTRY *glPointSize) (GLfloat size);
	void (GL_APIENTRY *glPolygonOffset) (GLfloat factor, GLfloat units);
	void (GL_APIENTRY *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
	void (GL_APIENTRY *glScalef) (GLfloat x, GLfloat y, GLfloat z);
	void (GL_APIENTRY *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
	void (GL_APIENTRY *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params);
	void (GL_APIENTRY *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
	void (GL_APIENTRY *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
	void (GL_APIENTRY *glMatrixMode) (GLenum mode);
	void (GL_APIENTRY *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
	void (GL_APIENTRY *glPixelStorei) (GLenum pname, GLint param);
	void (GL_APIENTRY *glPopMatrix) (void);
	void (GL_APIENTRY *glPushMatrix) (void);
	void (GL_APIENTRY *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
	void (GL_APIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert );
	void (GL_APIENTRY *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
	void (GL_APIENTRY *glShadeModel) (GLenum mode);
	void (GL_APIENTRY *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
	void (GL_APIENTRY *glStencilMask) (GLuint mask);
	void (GL_APIENTRY *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
	void (GL_APIENTRY *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
	void (GL_APIENTRY *glTexEnvi) (GLenum target, GLenum pname, GLint param);
	void (GL_APIENTRY *glTexEnviv) (GLenum target, GLenum pname, const GLint *params);
	void (GL_APIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
	void (GL_APIENTRY *glTexParameteri) (GLenum target, GLenum pname, GLint param);
	void (GL_APIENTRY *glTexParameteriv) (GLenum target, GLenum pname, const GLint *params);
	void (GL_APIENTRY *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
	void (GL_APIENTRY *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
	void (GL_APIENTRY *glVertex2fv) ( const GLfloat *v );
	void (GL_APIENTRY *glVertex2sv) ( const GLshort *v );
	void (GL_APIENTRY *glVertex3fv) ( const GLfloat *v );
	void (GL_APIENTRY *glVertex3sv) ( const GLshort *v );
	void (GL_APIENTRY *glVertex4fv) ( const GLfloat *v );
	void (GL_APIENTRY *glVertex4sv) ( const GLshort *v );
	void (GL_APIENTRY *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
	void (GL_APIENTRY *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
    
    // for internal use in EGLtoGLESInterface::UpdateBuffers()
    void (GL_APIENTRY *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);

private:
	bool m_loaded;
};

#endif // _DESKTOPGL_H_