hostsupport/hostopengles20/src/degl.cpp
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 13:58:22 +0100
branchbug235_bringup_0
changeset 55 09263774e342
parent 53 hostsupport/hostopengles20/src/GLES2/degl.cpp@c2ef9095503a
child 76 24381b61de5c
permissions -rw-r--r--
Move GLES20 source into standard locations Move Khronos headers into their respective components, to be exported by each. Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#include "degl.h"
#include "context.h"
#include "ColorDescriptor.h"
#include "ImageTarget.h"

void* deglGetHostProcAddress(char const* proc)
{
	return EGLtoGLES2Interface::GetEGLInterface()->GetHostProcAddress(proc);
}

DGLContext* deglGetCurrentContext(void)
{
	DGLContext* ctx = static_cast<DGLContext*>(EGLtoGLES2Interface::GetEGLInterface()->GetGLESContext());
	return ctx;
}

int deglLockSurface(int read, int draw)
{
	return EGLtoGLES2Interface::GetEGLInterface()->LockGLESSurface(!!read, !!draw);
}

int deglUnlockSurface(void)
{
	return EGLtoGLES2Interface::GetEGLInterface()->UnlockGLESSurface();
}

static EImageTarget dglGLenumToImageTarget(GLenum target)
{
	switch(target)
	{
		case GL_TEXTURE_2D:
			return IMAGE_TARGET_TEXTURE_2D;
		case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
			return IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_X;
		case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
			return IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_X;
		case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
			return IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_Y;
		case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
			return IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_Y;
		case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
			return IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_Z;
		case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
			return IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_Z;
		case GL_RENDERBUFFER:
			return IMAGE_TARGET_RENDERBUFFER;
		default:
			DGLES2_ASSERT(false);
	}

	// Not reached.
	return (EImageTarget)-1;
}

void deglRegisterImageTarget(GLeglImageOES image, GLenum target, GLuint name)
{
	EGLtoGLES2Interface::GetEGLInterface()->RegisterImageTarget(image, dglGLenumToImageTarget(target), (void*)name);
}

void deglUnregisterImageTarget(GLeglImageOES image, GLenum target, GLuint name)
{
	EGLtoGLES2Interface::GetEGLInterface()->UnregisterImageTarget(image, dglGLenumToImageTarget(target), (void*)name);
}

void deglUpdateImageSiblings(GLeglImageOES image, GLenum target, GLuint name)
{
	EGLtoGLES2Interface::GetEGLInterface()->UpdateImageSiblings(image, dglGLenumToImageTarget(target), (void*)name);
}

void deglReleaseTexImage(void* surface, int name, int level)
{
	EGLtoGLES2Interface::GetEGLInterface()->ReleaseTexImage(surface, name, level);
}

static SurfaceDescriptor dglCreateSurfaceDescriptor(int redBits, int redShift, int greenBits, int greenShift, int blueBits, int blueShift, int alphaBits, int alphaShift, int luminanceBits, int luminanceShift, CColorDescriptor::ColorFormat format, int bpp)
{
	SurfaceDescriptor desc;
	desc.m_colorDescriptor.m_redSize = redBits;
	desc.m_colorDescriptor.m_greenSize = greenBits;
	desc.m_colorDescriptor.m_blueSize = blueBits;
	desc.m_colorDescriptor.m_alphaSize = alphaBits;
	desc.m_colorDescriptor.m_luminanceSize = luminanceBits;
	desc.m_redShift = redShift;
	desc.m_greenShift = greenShift;
	desc.m_blueShift = blueShift;
	desc.m_alphaShift = alphaShift;
	desc.m_luminanceShift = luminanceShift;
	desc.m_colorDescriptor.m_format = format;
	desc.m_colorDescriptor.m_bpp = bpp;
	return desc;
}

typedef struct
{
	SurfaceDescriptor desc;
	GLenum internal_format;
	GLenum data_format;
	GLenum data_type;
} DescToEnumMapping;

static bool dglIsDescEqualToMapping(const SurfaceDescriptor& desc, const DescToEnumMapping& mapping)
{
    if ((desc.m_colorDescriptor.m_redSize == mapping.desc.m_colorDescriptor.m_redSize) &&
		(desc.m_colorDescriptor.m_greenSize == mapping.desc.m_colorDescriptor.m_greenSize) &&
        (desc.m_colorDescriptor.m_blueSize == mapping.desc.m_colorDescriptor.m_blueSize) &&
		(desc.m_colorDescriptor.m_alphaSize == mapping.desc.m_colorDescriptor.m_alphaSize) &&
		(desc.m_colorDescriptor.m_luminanceSize == mapping.desc.m_colorDescriptor.m_luminanceSize) &&
        (desc.m_redShift == mapping.desc.m_redShift) &&
        (desc.m_greenShift == mapping.desc.m_greenShift) &&
        (desc.m_blueShift == mapping.desc.m_blueShift) &&
        (desc.m_alphaShift == mapping.desc.m_alphaShift) &&
        (desc.m_luminanceShift == mapping.desc.m_luminanceShift) &&
        (desc.m_colorDescriptor.m_format == mapping.desc.m_colorDescriptor.m_format) &&
		(desc.m_colorDescriptor.m_bpp == mapping.desc.m_colorDescriptor.m_bpp))
        return true;

    return false;
}

static void dglSurfaceDescriptorToGLEnums(const SurfaceDescriptor& desc, GLenum& internal_format, GLenum& data_format, GLenum& data_type)
{
	static const DescToEnumMapping map[] = {
		/* RGB{A,X} channel ordering */
		 // sRGBX_8888
		{dglCreateSurfaceDescriptor(8, 24, 8, 16, 8, 8, 0, 0, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8, GL_RGBA, GL_UNSIGNED_BYTE},
		 // sRGBA_8888
		{dglCreateSurfaceDescriptor(8, 24, 8, 16, 8, 8, 8, 0, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE},
         // sRGBA_8888_PRE
        {dglCreateSurfaceDescriptor(8, 24, 8, 16, 8, 8, 8, 0, 0, 0, CColorDescriptor::sRGBA_PRE, 32), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE},
         // sRGB_565
        {dglCreateSurfaceDescriptor(5, 11, 6, 5, 5, 0, 0, 0, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
         // sRGBA_5551
        {dglCreateSurfaceDescriptor(5, 11, 5, 6, 5, 1, 1, 0, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1},
         // sRGBA_4444
        {dglCreateSurfaceDescriptor(4, 12, 4, 8, 4, 4, 4, 0, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4},
         // sL_8
        {dglCreateSurfaceDescriptor(0, 0, 0, 0, 0, 0, 0, 0, 8, 0, CColorDescriptor::sLA, 8), GL_SLUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE},
         // lRGBX_8888
        {dglCreateSurfaceDescriptor(8, 24, 8, 16, 8, 8, 0, 0, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE},
         // lRGBA_8888
        {dglCreateSurfaceDescriptor(8, 24, 8, 16, 8, 8, 8, 0, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
         // lRGBA_8888_PRE
        {dglCreateSurfaceDescriptor(8, 24, 8, 16, 8, 8, 8, 0, 0, 0, CColorDescriptor::lRGBA_PRE, 32), GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
         // lL_8
        {dglCreateSurfaceDescriptor(0, 0, 0, 0, 0, 0, 0, 0, 8, 0, CColorDescriptor::lLA, 8), GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE},
         // A_8
        {dglCreateSurfaceDescriptor(0, 0, 0, 0, 0, 0, 8, 0, 0, 0, CColorDescriptor::lRGBA, 8), GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE},
		// These should be converted to a compatible format by VG.
		/*
         // BW_1
        {dglCreateSurfaceDescriptor(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, CColorDescriptor::lLA, 1), GL_NONE, GL_NONE, GL_NONE},
         // A_1
        {dglCreateSurfaceDescriptor(0, 0, 0, 0, 0, 0, 1, 0, 0, 0, CColorDescriptor::lRGBA, 1), GL_NONE, GL_NONE, GL_NONE},
         // A_4
        {dglCreateSurfaceDescriptor(0, 0, 0, 0, 0, 0, 4, 0, 0, 0, CColorDescriptor::lRGBA, 4), GL_NONE, GL_NONE, GL_NONE},
		*/

		/* {A,X}RGB channel ordering */
         // sXRGB_8888
        {dglCreateSurfaceDescriptor(8, 16, 8, 8, 8, 0, 0, 0, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // sARGB_8888
        {dglCreateSurfaceDescriptor(8, 16, 8, 8, 8, 0, 8, 24, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // sARGB_8888_PRE
        {dglCreateSurfaceDescriptor(8, 16, 8, 8, 8, 0, 8, 24, 0, 0, CColorDescriptor::sRGBA_PRE, 32), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // sARGB_1555
        {dglCreateSurfaceDescriptor(5, 10, 5, 5, 5, 0, 1, 15, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
         // sARGB_4444
        {dglCreateSurfaceDescriptor(4, 8, 4, 4, 4, 0, 4, 12, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV},
         // lXRGB_8888
        {dglCreateSurfaceDescriptor(8, 16, 8, 8, 8, 0, 0, 0, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // lARGB_8888
        {dglCreateSurfaceDescriptor(8, 16, 8, 8, 8, 0, 8, 24, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // lARGB_8888_PRE
        {dglCreateSurfaceDescriptor(8, 16, 8, 8, 8, 0, 8, 24, 0, 0, CColorDescriptor::lRGBA_PRE, 32), GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},

		/* BGR{A,X} channel ordering */
         // sBGRX_8888
		{dglCreateSurfaceDescriptor(8, 8, 8, 16, 8, 24, 0, 0, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8, GL_BGRA, GL_UNSIGNED_BYTE},
         // sBGRA_8888
        {dglCreateSurfaceDescriptor(8, 8, 8, 16, 8, 24, 8, 0, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE},
         // sBGRA_8888_PRE
        {dglCreateSurfaceDescriptor(8, 8, 8, 16, 8, 24, 8, 0, 0, 0, CColorDescriptor::sRGBA_PRE, 32), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE},
         // sBGR_565
        {dglCreateSurfaceDescriptor(5, 0, 6, 5, 5, 11, 0, 0, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8, GL_BGR, GL_UNSIGNED_SHORT_5_6_5},
         // sBGRA_5551
        {dglCreateSurfaceDescriptor(5, 1, 5, 6, 5, 11, 1, 0, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1},
         // sBGRA_4444
        {dglCreateSurfaceDescriptor(4, 4, 4, 8, 4, 12, 4, 0, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4},
         // lBGRX_8888
        {dglCreateSurfaceDescriptor(8, 8, 8, 16, 8, 24, 0, 0, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGB8, GL_BGRA, GL_UNSIGNED_BYTE},
         // lBGRA_8888
        {dglCreateSurfaceDescriptor(8, 8, 8, 16, 8, 24, 8, 0, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE},
         // lBGRA_8888_PRE
        {dglCreateSurfaceDescriptor(8, 8, 8, 16, 8, 24, 8, 0, 0, 0, CColorDescriptor::lRGBA_PRE, 32), GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE},

		/* {A,X}BGR channel ordering */
         // sXBGR_8888
        {dglCreateSurfaceDescriptor(8, 0, 8, 8, 8, 16, 0, 0, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // sABGR_8888
        {dglCreateSurfaceDescriptor(8, 0, 8, 8, 8, 16, 8, 24, 0, 0, CColorDescriptor::sRGBA, 32), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // sABGR_8888_PRE
        {dglCreateSurfaceDescriptor(8, 0, 8, 8, 8, 16, 8, 24, 0, 0, CColorDescriptor::sRGBA_PRE, 32), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // sABGR_1555
        {dglCreateSurfaceDescriptor(5, 0, 5, 5, 5, 10, 1, 15, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
         // sABGR_4444
		{dglCreateSurfaceDescriptor(4, 0, 4, 4, 4, 8, 4, 12, 0, 0, CColorDescriptor::sRGBA, 16), GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV},
         // lXBGR_8888
        {dglCreateSurfaceDescriptor(8, 0, 8, 8, 8, 16, 0, 0, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGB8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
         // lABGR_8888
        {dglCreateSurfaceDescriptor(8, 0, 8, 8, 8, 16, 8, 24, 0, 0, CColorDescriptor::lRGBA, 32), GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
		 // lABGR_8888_PRE:
		{dglCreateSurfaceDescriptor(8, 0, 8, 8, 8, 16, 8, 24, 0, 0, CColorDescriptor::lRGBA_PRE, 32), GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}};

    for (size_t i = 0; i < sizeof(map)/sizeof(map[0]); i++)
    {
        if (dglIsDescEqualToMapping(desc, map[i]))
		{
			internal_format = map[i].internal_format;
			data_format = map[i].data_format;
			data_type = map[i].data_type;
			DGLES2_ASSERT(internal_format != GL_NONE && data_format != GL_NONE && data_type != GL_NONE);
			return;
		}
    }
    DGLES2_ASSERT(GL_FALSE);
    return;
}

void deglGetImageInfo(GLeglImageOES image, GLenum* internal_format, GLsizei* width, GLsizei* height, GLsizei* stride, GLenum* data_format, GLenum* data_type)
{
	DGLES2_ASSERT(image != NULL);
	DGLES2_ASSERT(internal_format != NULL);
	DGLES2_ASSERT(width != NULL);
	DGLES2_ASSERT(height != NULL);
	DGLES2_ASSERT(stride != NULL);
	DGLES2_ASSERT(data_format != NULL);
	DGLES2_ASSERT(data_type != NULL);

	SurfaceDescriptor desc;
	EGLtoGLES2Interface::GetEGLInterface()->GetDescForImage(image, desc);

	*width = desc.m_width;
	*height = desc.m_height;
	*stride = desc.m_stride;
	dglSurfaceDescriptorToGLEnums(desc, *internal_format, *data_format, *data_type);
}

void* deglGetImageData(GLeglImageOES image)
{
	DGLES2_ASSERT(image != NULL);
	return EGLtoGLES2Interface::GetEGLInterface()->GetDataForImage(image);
}

namespace
{
EGLtoGLES2Interface g_EGLtoGLES2Interface;
}

IEGLtoGLES2Interface* getGLES2Interface(void)
{
	return &g_EGLtoGLES2Interface;
}

#include <new>

EGLtoGLES2Interface::EGLtoGLES2Interface() :
    m_egl(NULL)
{
}

void EGLtoGLES2Interface::SetEGLInterface( IGLEStoEGLInterface* egl )
{
    DGLES2_ASSERT(!m_egl);
    m_egl = egl;
}

void* EGLtoGLES2Interface::CreateContext(void* nativeContext)
{
	DGLContext* newContext = NULL;

	newContext = DGLContext_create(nativeContext);
	if(newContext == NULL)
	{
		return NULL;
    }
	m_contexts.insert(newContext);
    return newContext;
}

bool EGLtoGLES2Interface::ReleaseContext(void* context)
{
	DGLES2_ASSERT(context != NULL);
	DGLContext* ctx = static_cast<DGLContext*>(context);
	if(m_contexts.find(ctx) == m_contexts.end())
	{
		return false;
	}

	DGLContext_destroy(ctx);
	m_contexts.erase(ctx);
	
	return true;
}

void* EGLtoGLES2Interface::GetNativeContext(void* context)
{
	DGLES2_ASSERT(context != NULL);
	DGLContext* ctx = static_cast<DGLContext*>(context);
	if(m_contexts.find(ctx) == m_contexts.end())
	{
		return false;
	}
	
	return ctx->native_context;
}

extern "C"
{
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
}

fpGLProc EGLtoGLES2Interface::GetGLProcAddress(const char *procname)
{
	if(strcmp(procname, "glEGLImageTargetTexture2DOES") == 0)
	{
		return (fpGLProc)glEGLImageTargetTexture2DOES;
	}
	else if(strcmp(procname, "glEGLImageTargetRenderbufferStorageOES") == 0)
	{
		return (fpGLProc)glEGLImageTargetRenderbufferStorageOES;
	}
	else
	{
		return NULL;
	}
}

int EGLtoGLES2Interface::BindTexImage( void* surface, int level, bool generate_mipmap, const SurfaceDescriptor* desc, void* buffer )
{
	DGLES2_ENTER_RET(NULL);

	GLuint ret = 0;

	// Store the current error and clear the error flag.
	DGLContext_getHostError(ctx);

	if(level < 0)
	{
		level = 0;
	}
	else if(level > ctx->max_texture_level)
	{
		level = ctx->max_texture_level;
	}

	// Clear all mipmap levels.
	{
		int i;
		for(i = 0; i < ctx->max_texture_level; i++)
		{
			ctx->hgl.TexImage2D(GL_TEXTURE_2D, level, GL_RGBA, 0, 0, 0,
				GL_RGBA, GL_UNSIGNED_BYTE, NULL);
		}
	}

	{
		GLenum internal_format, data_format, data_type;
		dglSurfaceDescriptorToGLEnums(*desc, internal_format, data_format, data_type);
		ctx->hgl.TexImage2D(GL_TEXTURE_2D, level, internal_format, desc->m_width, desc->m_height, 0,
			data_format, data_type, buffer);
	}

	if(generate_mipmap && level == 0)
	{
		ctx->hgl.GenerateMipmapEXT(GL_TEXTURE_2D);
	}

	// Clear any possible error flag.
	if(ctx->hgl.GetError() == GL_NO_ERROR)
	{
		DGLTexture* texture;
		GLeglImageOES image;
		
		texture = DGLContext_findTexture(ctx, ctx->texture_binding_2d);
		DGLES2_ASSERT(texture != NULL);
		DGLTexture_setLevel(texture, GL_TEXTURE_2D, level, GL_RGBA, desc->m_width, desc->m_height);

		if(generate_mipmap && level == 0)
		{
			DGLTexture_generateMipmap(texture);
		}

		image = DGLTexture_getEGLImage(texture, GL_TEXTURE_2D);
		if(image != NULL)
		{
			// Texture is respecified. It is no longer an EGLImage sibling.
			deglUnregisterImageTarget(image, GL_TEXTURE_2D, texture->obj.name);
			DGLTexture_setEGLImage(texture, GL_TEXTURE_2D, NULL);
		}

		{
			DGLTextureLevel* level_obj = DGLTexture_getLevel(texture, GL_TEXTURE_2D, level);
			if(level_obj->bound_surface != NULL)
			{
				// Texture is respecified. Release the bound EGLSurface.
				deglReleaseTexImage(level_obj->bound_surface, texture->obj.name, level);
			}
			level_obj->bound_surface = surface;
		}

		ret = texture->obj.name;
	}

	DGLES2_LEAVE_NO_ERROR_CHECK_RET(ret);
}

bool EGLtoGLES2Interface::ReleaseTexImage( int name, int level )
{
	DGLES2_ENTER_RET(false);

	DGLContext_getHostError(ctx);
		
	GLuint binding;
	ctx->hgl.GetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&binding);
	ctx->hgl.BindTexture(GL_TEXTURE_2D, (GLuint)name);
	ctx->hgl.TexImage2D(GL_TEXTURE_2D, level, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
	ctx->hgl.BindTexture(GL_TEXTURE_2D, binding);

	bool ret = false;

	if(ctx->hgl.GetError() == GL_NO_ERROR)
	{
		DGLTexture* texture;
		DGLTextureLevel* level_obj;

		texture = DGLContext_findTexture(ctx, name);
		level_obj = DGLTexture_getLevel(texture, GL_TEXTURE_2D, level);
		level_obj->bound_surface = NULL;

		ret = true;
	}

	DGLES2_LEAVE_NO_ERROR_CHECK_RET(ret);
}

static GLenum dglImageTargetToGLenum(EImageTarget target)
{
	switch(target)
	{
		case IMAGE_TARGET_TEXTURE_2D:
			return GL_TEXTURE_2D;
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_X:
			return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_X:
			return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_Y:
			return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_Y:
			return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_Z:
			return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_Z:
			return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
		default:
			DGLES2_ASSERT(false);
	}

	// Not reached.
	return -1;
}

static bool dglPrepareState(DGLContext& ctx, GLuint name, EImageTarget target, GLint level, GLenum& query_target, GLenum& bind_target, GLint& binding)
{
	if(name == 0)
	{
		return false;
	}
	
	// Store the current error and clear the error flag.
	DGLContext_getHostError(&ctx);

	query_target = dglImageTargetToGLenum(target);
	switch(query_target)
	{
		case GL_TEXTURE_2D:
			bind_target = GL_TEXTURE_2D;
			ctx.hgl.GetIntegerv(GL_TEXTURE_BINDING_2D, &binding);
			break;

		case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
		case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
		case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
		case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
		case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
		case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
			bind_target = GL_TEXTURE_CUBE_MAP;
			ctx.hgl.GetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &binding);
			break;
	}

	const DGLTexture* texture = DGLContext_findTexture(&ctx, name);
	if(texture == NULL)
	{
		return false;
	}

	if(!DGLTexture_isComplete(texture))
	{
		if(level != 0)
		{
			return false;
		}
		else
		{
			if(!DGLTexture_hasLevelZero(texture))
			{
				return false;
			}

			if(DGLTexture_hasLevelsOtherThanZero(texture))
			{
				return false;
			}
		}
	}

	ctx.hgl.BindTexture(bind_target, name);
	// Clear any possible error flag.
	if(ctx.hgl.GetError() == GL_INVALID_OPERATION)
	{
		// Texture was not created with the requested target.
		return false;
	}

	return true;
}

static void dglResetState(DGLContext& ctx, GLenum target, GLint binding)
{
	// Reset state.
	ctx.hgl.BindTexture(target, binding);

	DGLES2_ASSERT(ctx.hgl.GetError() == GL_NO_ERROR);
}

EStatus EGLtoGLES2Interface::GetTextureInfo(void* context, EImageTarget target, void* texture, GLint texture_level, SurfaceDescriptor& surfDesc)
{
	DGLES2_ASSERT(context != NULL);

	DGLContext* ctx = (DGLContext*)context;
	GLuint name = (GLuint)texture;

	dglGetLock();

	GLenum query_target;
	GLenum bind_target;
	GLint binding;
	if(!dglPrepareState(*ctx, name, target, texture_level, query_target, bind_target, binding))
	{
		dglReleaseLock();
		return DGLES2_BAD_PARAMETER;
	}

	CColorDescriptor& colDesc = surfDesc.m_colorDescriptor;
	GLenum format;
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_WIDTH, &surfDesc.m_width);
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_HEIGHT, &surfDesc.m_height);
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_RED_SIZE, &colDesc.m_redSize);
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_GREEN_SIZE, &colDesc.m_greenSize);
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_BLUE_SIZE, &colDesc.m_blueSize);
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_ALPHA_SIZE, &colDesc.m_alphaSize);
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_LUMINANCE_SIZE, &colDesc.m_luminanceSize);
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&format);
	if(format == GL_RGB || format == GL_RGB8)
	{
		// Convert RGB888 to RGBA8888 to make VG interop easier.
		format = GL_RGBA;
	}
	if(ctx->hgl.GetError() == GL_INVALID_VALUE)
	{
		// Invalid level.
		dglReleaseLock();
		return DGLES2_BAD_MATCH;
	}

	surfDesc.m_redShift = 0;
	surfDesc.m_greenShift = 0;
	surfDesc.m_blueShift = 0;
	surfDesc.m_luminanceShift = 0;
	surfDesc.m_alphaShift = 0;
	int bpp = 0;
	switch(format)
	{
#ifndef DGLES2_NO_SRGB
		case GL_SRGB8:
			surfDesc.m_redShift = 16;
			surfDesc.m_greenShift = 8;
			surfDesc.m_blueShift = 0;
			colDesc.m_format = CColorDescriptor::sRGBA;
			colDesc.m_bpp = 24;
			break;

		case GL_SRGB8_ALPHA8:
			surfDesc.m_redShift = 24;
			surfDesc.m_greenShift = 16;
			surfDesc.m_blueShift = 8;
			surfDesc.m_alphaShift = 0;
			colDesc.m_format = CColorDescriptor::sRGBA;
			colDesc.m_bpp = 32;
			break;

		case GL_SLUMINANCE8:
			surfDesc.m_luminanceShift = 0;
			colDesc.m_format = CColorDescriptor::sLA;
			colDesc.m_bpp = 8;
			break;
#endif

		case GL_RGB:
		case GL_RGB8:
			surfDesc.m_redShift = 16;
			surfDesc.m_greenShift = 8;
			surfDesc.m_blueShift = 0;
			colDesc.m_format = CColorDescriptor::lRGBA;
			colDesc.m_bpp = 24;
			break;

		case GL_RGBA:
		case GL_RGBA8:
			surfDesc.m_redShift = 24;
			surfDesc.m_greenShift = 16;
			surfDesc.m_blueShift = 8;
			surfDesc.m_alphaShift = 0;
			colDesc.m_format = CColorDescriptor::lRGBA;
			colDesc.m_bpp = 32;
			break;

		case GL_LUMINANCE_ALPHA:
			surfDesc.m_luminanceShift = 8;
			surfDesc.m_alphaShift = 0;
			colDesc.m_format = CColorDescriptor::lLA;
			colDesc.m_bpp = 16;
			break;

		case GL_ALPHA:
		case GL_ALPHA8:
			surfDesc.m_alphaShift = 0;
			colDesc.m_format = CColorDescriptor::lRGBA;
			colDesc.m_bpp = 8;
			break;

		case GL_LUMINANCE:
		case GL_LUMINANCE8:
			surfDesc.m_luminanceShift = 0;
			colDesc.m_format = CColorDescriptor::lLA;
			colDesc.m_bpp = 8;
			break;
			
		default:
			DGLES2_ASSERT(GL_FALSE);
	}

	surfDesc.m_stride = colDesc.m_bpp / 8 * surfDesc.m_width;

	dglResetState(*ctx, bind_target, binding);
	dglReleaseLock();
	return DGLES2_SUCCESS;
}

EStatus EGLtoGLES2Interface::GetTextureData( void* context, EImageTarget target, void* texture, EGLint texture_level, void* data )
{
	DGLES2_ASSERT(context != NULL);

	DGLContext* ctx = (DGLContext*)context;
	GLuint name = (GLuint)texture;

	dglGetLock();

	GLenum query_target;
	GLenum bind_target;
	GLint binding;
	if(!dglPrepareState(*ctx, name, target, texture_level, query_target, bind_target, binding))
	{
		dglReleaseLock();
		return DGLES2_BAD_PARAMETER;
	}

	GLenum format;
	GLint pack_alignment;
	ctx->hgl.GetTexLevelParameteriv(query_target, texture_level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&format);
	if(format == GL_RGB || format == GL_RGB8)
	{
		// Convert RGB888 to RGBA8888 to make VG interop easier.
		format = GL_RGBA;
	}
	ctx->hgl.GetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment);
	ctx->hgl.PixelStorei(GL_PACK_ALIGNMENT, 1);
	ctx->hgl.GetTexImage(query_target, texture_level, format, GL_UNSIGNED_BYTE, data);
	ctx->hgl.PixelStorei(GL_PACK_ALIGNMENT, pack_alignment);

	if(ctx->hgl.GetError() == GL_INVALID_VALUE)
	{
		// Invalid level.
		dglReleaseLock();
		return DGLES2_BAD_MATCH;
	}

	dglResetState(*ctx, bind_target, binding);
	dglReleaseLock();
	return DGLES2_SUCCESS;
}

bool EGLtoGLES2Interface::CopyBuffers( void* buf, const SurfaceDescriptor* desc )
{
	DGLES2_ENTER_RET(false);

	// Store the current error and clear the error flag.
	DGLContext_getHostError(ctx);

	{
		GLint framebuffer_binding;
		GLint pack_alignment;
		GLenum internal_format, data_format, data_type;

		ctx->hgl.GetIntegerv(GL_FRAMEBUFFER_BINDING, &framebuffer_binding);
		ctx->hgl.GetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment);

		dglSurfaceDescriptorToGLEnums(*desc, internal_format, data_format, data_type);

		ctx->hgl.BindFramebufferEXT(GL_FRAMEBUFFER, 0);
		ctx->hgl.PixelStorei(GL_PACK_ALIGNMENT, 1);
		ctx->hgl.ReadPixels(0, 0, desc->m_width, desc->m_height, data_format, data_type, buf);

		// Restore state.
		ctx->hgl.PixelStorei(GL_PACK_ALIGNMENT, pack_alignment);
		ctx->hgl.BindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_binding);
	}

	DGLES2_LEAVE_NO_ERROR_CHECK_RET(ctx->hgl.GetError() == GL_NO_ERROR);
}

bool EGLtoGLES2Interface::UpdateBuffers( void* buf, const SurfaceDescriptor* desc )
{
	DGLES2_ENTER_RET(false);

	// Store the current error and clear the error flag.
	DGLContext_getHostError(ctx);

	{
		GLint framebuffer_binding;
		GLint unpack_alignment;
		GLenum internal_format, data_format, data_type;

		ctx->hgl.GetIntegerv(GL_FRAMEBUFFER_BINDING, &framebuffer_binding);
		ctx->hgl.GetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);

		dglSurfaceDescriptorToGLEnums(*desc, internal_format, data_format, data_type);

		ctx->hgl.BindFramebufferEXT(GL_FRAMEBUFFER, 0);
		ctx->hgl.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
		ctx->hgl.DrawPixels( desc->m_width, desc->m_height, data_format, data_type, buf );
		
		// Restore state.
		ctx->hgl.PixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
		ctx->hgl.BindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_binding);
	}

	DGLES2_LEAVE_NO_ERROR_CHECK_RET(ctx->hgl.GetError() == GL_NO_ERROR);
}

bool EGLtoGLES2Interface::UpdateImageSibling( EImageTarget imageTarget, void* name )
{
	DGLES2_ENTER_RET(false);
	DGLContext_getHostError(ctx);
	{
		bool success = true;
		bool cubeMap = false;

		switch(imageTarget)
		{
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_X:
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_X:
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_Y:
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_Y:
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_POSITIVE_Z:
		case IMAGE_TARGET_TEXTURE_CUBE_MAP_NEGATIVE_Z:
			cubeMap = true;
			// fall through

		case IMAGE_TARGET_TEXTURE_2D:
			{
				DGLTexture* texture;
				GLenum textureTarget;
				GLeglImageOES image;
				GLint binding;

				texture = DGLContext_findTexture(ctx, (GLuint)name);
				if(texture == NULL)
				{
					success = false;
					break;
				}

				textureTarget = dglImageTargetToGLenum(imageTarget);
				image = DGLTexture_getEGLImage(texture, textureTarget);
				if(image == NULL)
				{
					success = false;
					break;
				}

				ctx->hgl.GetIntegerv(cubeMap ? GL_TEXTURE_BINDING_CUBE_MAP : GL_TEXTURE_BINDING_2D, &binding);
				ctx->hgl.BindTexture(cubeMap ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D, texture->obj.name);
				success = !!DGLContext_specifyTextureFromEGLImage(ctx, image, textureTarget);

				// Reset state.
				ctx->hgl.BindTexture(cubeMap ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D, binding);

				if(!success)
				{
					success = false;
					break;
				}

				break;
			}

		case IMAGE_TARGET_RENDERBUFFER:
			{
				DGLRenderbuffer* buffer;
				GLint binding;

				buffer = DGLContext_findRenderbuffer(ctx, (GLuint)name);
				if(buffer == NULL)
				{
					success = false;
					break;
				}

				if(buffer->egl_image == NULL)
				{
					success = false;
					break;
				}
				
				ctx->hgl.GetIntegerv(GL_RENDERBUFFER_BINDING, &binding);
				ctx->hgl.BindRenderbufferEXT(GL_RENDERBUFFER, buffer->obj.name);
				success = !!DGLContext_specifyRenderbufferFromEGLImage(ctx, buffer->egl_image);

				// Reset state.
				ctx->hgl.BindRenderbufferEXT(GL_RENDERBUFFER, binding);

				if(!success)
				{
					success = false;
					break;
				}

				break;
			}

		default:
			DGLES2_ASSERT(false);
			success = false;
			break;
		}
	
		if(ctx->hgl.GetError() != GL_NO_ERROR)
		{
			success = false;
		}
		
		DGLES2_LEAVE_NO_ERROR_CHECK_RET(success);
	}
}

void EGLtoGLES2Interface::Flush()
{
	DGLES2_ENTER();
	ctx->hgl.Flush();
	DGLES2_LEAVE_NO_ERROR_CHECK();
}

void EGLtoGLES2Interface::Finish()
{
	DGLES2_ENTER();
	ctx->hgl.Finish();
	DGLES2_LEAVE_NO_ERROR_CHECK();
}

/*static*/ IGLEStoEGLInterface* EGLtoGLES2Interface::GetEGLInterface()
{
    return g_EGLtoGLES2Interface.m_egl;
}