hostsupport/hostopengles20/src/shader.c
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 13:58:22 +0100
branchbug235_bringup_0
changeset 55 09263774e342
parent 53 hostsupport/hostopengles20/src/GLES2/shader.c@c2ef9095503a
child 76 24381b61de5c
permissions -rw-r--r--
Move GLES20 source into standard locations Move Khronos headers into their respective components, to be exported by each. Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#include "common.h"
#include "hgl.h"
#include "context.h"
#include <string.h>

DGLShader* DGLShader_create(GLuint name)
{
	DGLShader* shader = malloc(sizeof(DGLShader));
	if(shader == NULL)
	{
		return NULL;
	}

	shader->obj.name = name;
	shader->obj.next = NULL;

	shader->source = NULL;
	shader->length = 0;

	return shader;
}

void DGLShader_destroy(DGLShader *shader)
{
	DGLES2_ASSERT(shader != NULL);
	if(shader->source != NULL)
	{
		free(shader->source);
		shader->source = NULL;
	}
	free(shader);
}

GL_APICALL_BUILD void GL_APIENTRY glCompileShader(GLuint shader)
{
	DGLES2_ENTER();
	ctx->hgl.CompileShader(shader);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD GLuint GL_APIENTRY glCreateShader(GLenum type)
{
	DGLES2_ENTER_RET(0);
	DGLES2_ERROR_IF_RET(type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER, GL_INVALID_ENUM, 0);
	{
		GLuint name = ctx->hgl.CreateShader(type);
		if(DGLContext_getHostError(ctx) == GL_NO_ERROR && name != 0)
		{
			DGLContext_createShader(ctx, name);
		}

		DGLES2_LEAVE_RET(name);
	}
}

GL_APICALL_BUILD void GL_APIENTRY glDeleteShader(GLuint shader)
{
	DGLES2_ENTER();
	if(shader != 0)
	{
		DGLES2_ERROR_IF(ctx->hgl.IsProgram(shader), GL_INVALID_OPERATION);
		DGLES2_ERROR_IF(!ctx->hgl.IsShader(shader), GL_INVALID_VALUE);
		ctx->hgl.DeleteShader(shader);
		if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
		{
			DGLContext_destroyShader(ctx, shader);
		}
	}
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(ctx->hgl.IsProgram(shader), GL_INVALID_OPERATION);
	DGLES2_ERROR_IF(!ctx->hgl.IsShader(shader), GL_INVALID_VALUE);
	if(pname == GL_SHADER_SOURCE_LENGTH)
	{
		DGLShader* shader_obj = DGLContext_findShader(ctx, shader);
		DGLES2_ASSERT(shader_obj != NULL);
		*params = shader_obj->length + 1;
	}
	else
	{
		ctx->hgl.GetShaderiv(shader, pname, params);
	}
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(ctx->hgl.IsProgram(shader), GL_INVALID_OPERATION);
	DGLES2_ERROR_IF(!ctx->hgl.IsShader(shader), GL_INVALID_VALUE);
	ctx->hgl.GetShaderInfoLog(shader, bufsize, length, infolog);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(shadertype != GL_VERTEX_SHADER && shadertype != GL_FRAGMENT_SHADER, GL_INVALID_ENUM);
	// Values from the GL ES and GLSL specifications.
	switch(precisiontype)
	{
		case GL_LOW_FLOAT:
		case GL_MEDIUM_FLOAT:
		case GL_HIGH_FLOAT:
			range[0] = 127;
			range[1] = 127;
			*precision = 23;
			break;

		case GL_LOW_INT:
		case GL_MEDIUM_INT:
		case GL_HIGH_INT:
			range[0] = 15;
			range[1] = 14;
			*precision = 0;
			break;
	}
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(ctx->hgl.IsProgram(shader), GL_INVALID_OPERATION);
	DGLES2_ERROR_IF(!ctx->hgl.IsShader(shader), GL_INVALID_VALUE);
	DGLES2_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
	{
		DGLShader* shader_obj = DGLContext_findShader(ctx, shader);
		DGLES2_ASSERT(shader_obj != NULL);
		
		if(length != NULL)
		{
			*length = 0;
		}

		if(source != NULL)
		{
			GLsizei num_chars = shader_obj->length < bufsize - 1 ? shader_obj->length : bufsize - 1;
			if(num_chars > 0)
			{
				strncpy(source, shader_obj->source, num_chars);
				source[num_chars] = 0;
				if(length != NULL)
				{
					*length = num_chars;
				}
			}
		}
	}
	DGLES2_LEAVE();
}

GL_APICALL_BUILD GLboolean GL_APIENTRY glIsShader(GLuint shader)
{
	DGLES2_ENTER_RET(GL_FALSE);
	DGLES2_LEAVE_RET(ctx->hgl.IsShader(shader));
}

GL_APICALL_BUILD void GL_APIENTRY glReleaseShaderCompiler(void)
{
	DGLES2_ENTER();
	// No-op.
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
{
	DGLES2_ENTER();
	// No supported formats.
	DGLES2_ERROR(GL_INVALID_ENUM);
	DGLES2_LEAVE();
}

static const char *opengl_strtok(const char *s, int *n)
{
    static char *buffer = 0;
    static int buffersize = -1;
    static const char *delim = " \t\n\r()[]{},;:";
    static const char *prev = 0;
    int cComment = 0;
    int cppComment = 0;

    if (!s) {
        if (!*prev || !*n) {
            if (buffer) {
                free(buffer);
                buffer = 0;
                buffersize = -1;
            }
            prev = 0;
            return 0;
        }
        s = prev;
    } else {
        if (buffer) {
            free(buffer);
            buffer = 0;
            buffersize = -1;
        }
		prev = s;
    }

    if( *n && *s == '/') {
        if(*(s+1) == '*') cComment = 1;
        if(*(s+1) == '/') cppComment = 1;        
    }
    if( cComment == 1 || cppComment == 1) {
        for(; *n && (cComment == 1 || cppComment == 1); s++, (*n)--) {
            if(cComment == 1 && *s == '*' && *(s+1) == '/' ) {
                cComment = 0;
            }
            if(cppComment == 1 && *s == '\n') {
                cppComment = 0;
            }
        }
    } else {
        for (; *n && strchr(delim, *s); s++, (*n)--);
    }

	if(s - prev > 0) {
		if (buffersize < s - prev) {
			buffersize = s - prev;
			if (buffer) {
				free(buffer);
			}
			buffer = malloc(buffersize + 1);
		}
		memcpy(buffer, prev, s - prev);
		buffer[s - prev] = 0;
		prev = s;
	} else {
		const char *e = s;
		for (; *n && *e && !strchr(delim, *e); e++, (*n)--);
		prev = e;
		if (buffersize < e - s) {
			buffersize = e - s;
			if (buffer) {
				free(buffer);
			}
			buffer = malloc(buffersize + 1);
		}
		memcpy(buffer, s, e - s);
		buffer[e - s] = 0;
	}
    return buffer;
}

static char* do_eglShaderPatch(char *source, int len, int *patched_len)
{
    /* DISCLAIMER: this is not a full-blown shader parser but a simple
     * implementation which tries to remove the OpenGL ES shader
     * "precision" statements and precision qualifiers "lowp", "mediump"
     * and "highp" from the specified shader source, replace built-in
	 * constants that were renamed in GLSL ES ("gl_MaxVertexUniformVectors",
	 * "gl_MaxFragmentUniformVectors" and "gl_MaxVaryingVectors")
	 * and insert a "#version 120" directive in the beginning of the source
	 * or replace an existing "#version 100" directive. */
	DGLES2_ASSERT(source != NULL);
	DGLES2_ASSERT(len >= 0);
	{
#ifndef DGLES2_ALLOW_GLSL_110
		GLboolean version_found = GL_FALSE;
#endif
		int buffer_size;
		char *patched;
		const char *p;
		
		*patched_len = 0;
		buffer_size = len;
		patched = malloc(buffer_size + 1);
		if(patched == NULL)	{
			return NULL;
		}

		p = opengl_strtok(source, &len);
		for (; p; p = opengl_strtok(0, &len)) {
			if (!strcmp(p, "lowp") || !strcmp(p, "mediump") || !strcmp(p, "highp")) {
				continue;
			} else if (!strcmp(p, "precision")) {
				do {
					p = opengl_strtok(0, &len);
				} while(p && !strchr(p, ';'));
			} else {
				int tok_len;
				if (!strcmp(p, "gl_MaxVertexUniformVectors")) {
					p = "(gl_MaxVertexUniformComponents / 4)";
				} else if (!strcmp(p, "gl_MaxFragmentUniformVectors")) {
					p = "(gl_MaxFragmentUniformComponents / 4)";
				} else if (!strcmp(p, "gl_MaxVaryingVectors")) {
					p = "(gl_MaxVaryingFloats / 4)";
				}
#ifndef DGLES2_ALLOW_GLSL_110
				else if (!strcmp(p, "#version")) {
					p = opengl_strtok(0, &len);
					if (!strcmp(p, "100")) {
						p = "#version 120";
						version_found = GL_TRUE;
					}
				} else if (!strcmp(p, "#")) {
					p = opengl_strtok(0, &len);
					if (!strcmp(p, "version")) {
						p = opengl_strtok(0, &len);
						if (!strcmp(p, "100")) {
							p = "#version 120";
							version_found = GL_TRUE;
						}
					}
				} 
#endif // !DGLES2_ALLOW_GLSL_110
				tok_len = strlen(p);
				if(*patched_len + tok_len > buffer_size) {
					buffer_size *= 2;
					patched = realloc(patched, buffer_size + 1);
					if(patched == NULL) {
						return NULL;
					}
				}
				memcpy(patched + *patched_len, p, tok_len);
				*patched_len += tok_len;
			}
		}
		patched[*patched_len] = 0;
#ifndef DGLES2_ALLOW_GLSL_110
		/* add version directive is one was not found */
		if (!version_found) {
			char* new_patched;
			*patched_len += strlen("#version 120\n");
			new_patched = malloc(*patched_len + 1);
			if (new_patched == NULL) {
				return NULL;
			}
			strcpy(new_patched, "#version 120\n");
			strcat(new_patched, patched);
			free(patched);
			patched = new_patched;
		}
#endif // !DGLES2_ALLOW_GLSL_110
		{
			/* check that we don't leave dummy preprocessor lines */
			char *sp;
			for (sp = patched; *sp;) {
				for (; *sp == ' ' || *sp == '\t'; sp++);
				if (!strncmp(sp, "#define", 7)) {
					for (p = sp + 7; *p == ' ' || *p == '\t'; p++);
					if (*p == '\n' || *p == '\r' || *p == '/') {
						memset(sp, 0x20, 7);
					}
				}
				for (; *sp && *sp != '\n' && *sp != '\r'; sp++);
				for (; *sp == '\n' || *sp == '\r'; sp++);
			}
		}

		return patched;
	}
}

GL_APICALL_BUILD void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(ctx->hgl.IsProgram(shader), GL_INVALID_OPERATION);
	DGLES2_ERROR_IF(!ctx->hgl.IsShader(shader), GL_INVALID_VALUE);
	DGLES2_ERROR_IF(count < 0, GL_INVALID_VALUE);
/*
#if(CONFIG_DEBUG == 1)
	Dprintf("Editing shader:\n--ORIGINAL-SHADER--\n");
	for(unsigned i = 0; i < count; ++i)
	{
		if(length)
			Dprintf("%*s", length[i], string[i]);
		else
			Dprintf("%s", string[i]);
	}
	Dprintf("---END-ORIGINAL-SHADER---\n");
#endif // !NDEBUG
	char** string_dgl = malloc(sizeof(char*)*count);
	GLint* length_dgl = malloc(sizeof(GLint)*count);

	// Remove the non OpenGL 2.x compilant keywords.
	for(unsigned i = 0; i < count; ++i)
	{
		static const char* removables[] =
		{
			"precision highp float;",
			"precision mediump float;",
			"precision lowp float;",
			"highp",
			"lowp",
			"mediump",
			"precision"
		};

		length_dgl[i] = length ? length[i] : strlen(string[i]);
		string_dgl[i] = malloc(length_dgl[i] + 1);
		memcpy(string_dgl[i], string[i], length_dgl[i]);
		string_dgl[i][length_dgl[i]] = 0;

		for(unsigned j = 0; j < sizeof(removables)/sizeof(removables[0]); ++j)
		{
			char const* p;
			while((p = strstr(string_dgl[i], removables[j])))
			{
				memmove(p, p + strlen(removables[j]), strlen(p + strlen(removables[j])) + 1);
			}
		}
	}
#if(CONFIG_DEBUG == 1)
	Dprintf("Loading shader:\n--DESKTOP-GL-SHADER--\n");
	for(unsigned i = 0; i < count; ++i)
	{
		Dprintf("%*s", length_dgl[i], string_dgl[i]);
	}
	Dprintf("---END-DESKTOP-GL-SHADER---\n");
#endif // !NDEBUG
    
	ctx->hgl.ShaderSource(shader, count, string_dgl, length_dgl);

	for(unsigned i = 0; i < count; ++i)
		free(string_dgl[i]);
	free(string_dgl);
	free(length_dgl);
 */

	if(count > 0 && string != NULL)
	{
		char* source = NULL;
		int total_len = 0;

		if(count > 1)
		{
			int i;

			// Concatenate the passed strings into one source string.
			for(i = 0; i < count; i++)
			{
				int len;

				if(string[i] == NULL)
				{
					continue;
				}

				if(length == NULL || length[i] < 0)
				{
					len = strlen(string[i]);
				}
				else
				{
					len = length[i];
				}

				if(len > 0)
				{
					total_len += len;

					if(source == NULL)
					{
						source = malloc(total_len + 1);
						if(source == NULL)
						{
							DGLES2_ERROR(GL_OUT_OF_MEMORY);
						}
						source[0] = 0;
					}
					else
					{
						source = realloc(source, total_len + 1);
						if(source == NULL)
						{
							DGLES2_ERROR(GL_OUT_OF_MEMORY);
						}
					}

					strncat(source, string[i], len);
				}
			}
		}
		else
		{
			source = (char*)string[0];
			if(length == NULL || length[0] < 0)
			{
				total_len = strlen(source);
			}
			else
			{
				total_len = length[0];
			}
		}

		{
			// FIXME: This will fail with real constant data!
			int patched_len;
			const GLchar* patched = do_eglShaderPatch(source, total_len, &patched_len);
			if(patched == NULL)
			{
				DGLES2_ERROR(GL_OUT_OF_MEMORY);
			}
			ctx->hgl.ShaderSource(shader, 1, &patched, &patched_len);
			free((void*)patched);
		}

		if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
		{
			if(!DGLContext_setShaderSource(ctx, shader, source, total_len))
			{
				DGLES2_ERROR(GL_OUT_OF_MEMORY);
			}
		}

		if(count > 1)
		{
			free(source);
		}
	}
	else
	{
		ctx->hgl.ShaderSource(shader, count, string, length);
	}

	DGLES2_LEAVE();
}