Move GLES20 source into standard locations
Move Khronos headers into their respective components, to be exported by each.
Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it
/*------------------------------------------------------------------------
*
* OpenVG 1.1 Reference Implementation
* -----------------------------------
*
* Copyright (c) 2007 The Khronos Group Inc.
* Portions copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief Implementation of non-inline matrix functions.
* \note
*//*-------------------------------------------------------------------*/
#include "riDefs.h"
#include "riMath.h"
#if 0
#include <stdio.h>
static void printMatrix(const Matrix3x3& m)
{
// For tracing a bug in matrix inverse in release-builds.
for(int i = 0; i < 3; i++)
{
printf("[%.4f %.4f %.4f]\n", m[i][0], m[i][1], m[i][2]);
}
}
#endif
namespace OpenVGRI
{
/*-------------------------------------------------------------------*//*!
* \brief Inverts a 3x3 matrix. Returns false if the matrix is singular.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
bool Matrix3x3::invert()
{
// \todo Save computation on affine matrices?
bool affine = isAffine();
RIfloat det00 = matrix[1][1]*matrix[2][2] - matrix[2][1]*matrix[1][2];
RIfloat det01 = matrix[2][0]*matrix[1][2] - matrix[1][0]*matrix[2][2];
RIfloat det02 = matrix[1][0]*matrix[2][1] - matrix[2][0]*matrix[1][1];
RIfloat d = matrix[0][0]*det00 + matrix[0][1]*det01 + matrix[0][2]*det02;
if( d == 0.0f ) return false; //singular, leave the matrix unmodified and return false
d = 1.0f / d;
Matrix3x3 t;
// \note There is some bug (in GCC?) in accessing matrix elements: If data
// is accessed like: t[i][j], then the following will produce incorrect
// resulst on optimized builds. If the data is accessed through t.matrix,
// then the output is correct. Debug build works correctly, and if print
// calls are inserted, the code also works correctly. The context to get
// this bug appear are fill paints (linear and radial gradient test
// functions).
t.matrix[0][0] = d * det00;
t.matrix[1][0] = d * det01;
t.matrix[2][0] = d * det02;
//printf("t\n");
//printMatrix(t);
t.matrix[0][1] = d * (matrix[2][1]*matrix[0][2] - matrix[0][1]*matrix[2][2]);
t.matrix[1][1] = d * (matrix[0][0]*matrix[2][2] - matrix[2][0]*matrix[0][2]);
t.matrix[2][1] = d * (matrix[2][0]*matrix[0][1] - matrix[0][0]*matrix[2][1]);
t.matrix[0][2] = d * (matrix[0][1]*matrix[1][2] - matrix[1][1]*matrix[0][2]);
t.matrix[1][2] = d * (matrix[1][0]*matrix[0][2] - matrix[0][0]*matrix[1][2]);
t.matrix[2][2] = d * (matrix[0][0]*matrix[1][1] - matrix[1][0]*matrix[0][1]);
if(affine)
t[2].set(0,0,1); //affine matrix stays affine
*this = t;
return true;
}
//==============================================================================================
} //namespace OpenVGRI