Move GLES20 source into standard locations
Move Khronos headers into their respective components, to be exported by each.
Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include "sfBlitter.h"
#include "sfCompiler.h"
namespace OpenVGRI {
DynamicBlitter::DynamicBlitter() :
m_maskOperation(VG_SET_MASK),
m_isMaskOperation(false),
m_fillColor(),
m_isFill(false),
m_signatureState(),
m_uniforms()
{
}
DynamicBlitter::~DynamicBlitter()
{
}
/*static*/ void DynamicBlitter::calculateHash(BlitterHash& hash, const BlitSignatureState& state)
{
const RIuint32 descBits = 10;
const RIuint32 maskOperationBits = 3;
const RIuint32 boolBits = 1;
RIuint32 srcFormat = (RIuint32)(state.srcDesc.toIndex());
RIuint32 dstFormat = (RIuint32)(state.dstDesc.toIndex());
RIuint32 maskOperation = ((RIuint32)(state.maskOperation - VG_CLEAR_MASK));
RIuint32 incompatibleStride = ((RIuint32)state.incompatibleStrides);
RIuint32 isMaskOperation = ((RIuint32)state.isMaskOperation);
RIuint32 unsafeInput = (RIuint32)state.unsafeInput;
int b = 0;
b = riInsertBits32(hash.value, sizeof(hash.value), srcFormat, descBits, b);
b = riInsertBits32(hash.value, sizeof(hash.value), dstFormat, descBits, b);
b = riInsertBits32(hash.value, sizeof(hash.value), maskOperation, maskOperationBits, b);
b = riInsertBits32(hash.value, sizeof(hash.value), incompatibleStride, boolBits, b);
b = riInsertBits32(hash.value, sizeof(hash.value), isMaskOperation, boolBits, b);
b = riInsertBits32(hash.value, sizeof(hash.value), unsafeInput, boolBits, b);
}
/**
* \brief Blit a region. The input coordinates and dimensions must be validated outside
* the blitter currently.
* \note The user must also apply the storage offset to the image(s).
*/
void DynamicBlitter::prepareBlit(Image* dst, const Image* src, int sx, int sy, int dx, int dy, int w, int h)
{
//const Image *srcImage = src->getImage();
//Image* dstImage = dst->m_image;
// \todo Move these to derivation of the state?
m_signatureState.srcDesc = src->getDescriptor();
m_signatureState.dstDesc = dst->getDescriptor();
m_signatureState.isMaskOperation = m_isMaskOperation;
m_signatureState.maskOperation = m_isMaskOperation ? m_maskOperation : VG_CLEAR_MASK;
m_signatureState.incompatibleStrides = false;
m_signatureState.unsafeInput = false;
m_uniforms.src = src->getData();
m_uniforms.dst = dst->getData();
m_uniforms.srcX = sx;
m_uniforms.srcY = sy;
m_uniforms.dstX = dx;
m_uniforms.dstY = dy;
m_uniforms.width = w;
m_uniforms.height = h;
m_uniforms.srcStride = src->getStride();
m_uniforms.dstStride = dst->getStride();
if (m_signatureState.srcDesc.isZeroConversion(m_signatureState.dstDesc))
{
const int fullCopyStride = Image::descriptorToStride(m_signatureState.srcDesc, m_uniforms.width);
if ((m_uniforms.dstStride != m_uniforms.srcStride) || (fullCopyStride != m_uniforms.srcStride))
m_signatureState.incompatibleStrides = true;
}
if (src->isUnsafe())
m_signatureState.unsafeInput = true;
}
void DynamicBlitter::blit()
{
#if 1
bool compiledBlitter = false;
{
PPCompiler& compiler = PPCompiler::getCompiler();
PPCompiler::BlitterHandle blitterHandle = compiler.compileBlitter(getSignatureState());
if (blitterHandle)
{
compiledBlitter = true;
BlitterFunction func = compiler.getBlitterPtr(blitterHandle);
func(getUniforms());
compiler.releaseBlitter(blitterHandle);
}
}
if (!compiledBlitter)
#endif
{
executeBlitter(getSignatureState(), getUniforms());
}
}
}