Move GLES20 source into standard locations
Move Khronos headers into their respective components, to be exported by each.
Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __SFCOMPILER_H
#define __SFCOMPILER_H
#include <string>
#ifndef __SFDYNAMICPIXELPIPE_H
# include "sfDynamicPixelPipe.h"
#endif
#ifndef __SFDYNAMICBLITTER_H
# include "sfDynamicBlitter.h"
#endif
#ifndef __RIPIXELPIPE_H
# include "riPixelPipe.h"
#endif
#ifndef __SFFUNCTIONCACHE_H
# include "sfFunctionCache.h"
#endif
#include "llvm/LLVMContext.h"
// \note PPCompiler class also caches a certain amount of compiled functions.
// It may make sense to move the cache into a separate container.
// LLVM forward declarations
namespace llvm {
class Type;
class Constant;
class Function;
class Module;
class ExecutionEngine;
}
namespace OpenVGRI {
// Pixel-pipeline function with constant state removed:
typedef void (*PixelPipeFunction)(const PixelPipe::PPUniforms&, PixelPipe::PPVariants&, const Span*, int);
// Image-blitting function with constant state removed:
typedef void (*BlitterFunction)(const DynamicBlitter::BlitUniforms&);
class PPCompiler
{
public:
typedef int PixelPipeHandle;
typedef int BlitterHandle;
private:
// Function that generates LLVM-constant from a pixel-pipeline:
typedef ::llvm::Constant* (*ConstantGenFunc)(const void* structure, ::llvm::LLVMContext& llvmContext, const ::llvm::Type* structType);
struct PPCompilerContext {
PPCompilerContext();
~PPCompilerContext();
// Stores persistent objects related to each component (pixelpipe or blitter).
// Note that the execution engine must be a per-process singleton for LLVM before
// version 2.7!
::llvm::Module* module;
::llvm::Function* llvmFunction;
};
struct PartialEvalFunc
{
::llvm::Function* llvmFunc;
::llvm::GlobalVariable* llvmConst;
};
public:
PPCompiler();
~PPCompiler();
static PartialEvalFunc compilePixelPipeline(::llvm::LLVMContext& llvmContext, PPCompilerContext& compilerContext, ConstantGenFunc constGenFunc, const void* state, const std::string& newFuntionName);
// These functions get an reserve a handle to a pixelpipe/blitter. MUST use release
// after done with the function.
PixelPipeHandle compilePixelPipeline(const PixelPipe::SignatureState& state);
BlitterHandle compileBlitter(const DynamicBlitter::BlitSignatureState& state);
PixelPipeFunction getPixelPipePtr(PixelPipeHandle handle);
BlitterFunction getBlitterPtr(BlitterHandle handle);
void releasePixelPipeline(PixelPipeHandle handle);
void releaseBlitter(BlitterHandle handle);
bool init();
// It seems that under VS, the static init order is not correct so the compiler has to be created
// during run-time.
static PPCompiler& getCompiler() { if(!s_compiler) { s_compiler = new PPCompiler(); } return *s_compiler; }
private:
bool initPPContext(PPCompilerContext& context, const unsigned char* data, size_t dataSize, const char* functionName);
//void* compileRenderingFunction(const void* signatureState, RenderingFunctionType type);
static ::llvm::Constant* createConstantStruct(const void* structure, size_t structureSize, ::llvm::LLVMContext& llvmContext, const ::llvm::Type* structType);
static ::llvm::Constant* createPPConstant(const void* signatureState, ::llvm::LLVMContext& llvmContext, const ::llvm::Type* structType);
static ::llvm::Constant* createBlitterConstant(const void* signatureState, ::llvm::LLVMContext& llvmContext, const ::llvm::Type* structType);
static ::llvm::Function* findFunctionWithString(::llvm::Module* module, const char* namepart);
static void llvmCheckPtrError(const void* ptr, std::string& err);
static std::string stringOfArray(const RIuint32* arr, int nElems);
private:
//::llvm::LLVMContext& getLLVMContext() { return ::llvm::getGlobalContext(); }
::llvm::LLVMContext& getLLVMContext() { return m_llvmContext; }
// The order is important atm. because llvm context must be destroyed last:
//::llvm::LLVMContext& m_llvmContext;
PPCompilerContext m_blitterContext;
PPCompilerContext m_ppContext;
::llvm::ExecutionEngine* m_executionEngine;
// \note Loading a system with LLVM already consumes a lot of memory, so
// the amount of cached functions can be grown substantially depending on
// requirements.
enum { NUM_CACHED_PIXELPIPES = 64 };
enum { NUM_CACHED_BLITTERS = NUM_CACHED_PIXELPIPES };
FunctionCache<PixelPipeHash> m_ppCache;
FunctionCache<BlitterHash> m_blitterCache;
typedef FunctionCache<PixelPipeHash>::EntryHandle PixelPipeEntryHandle;
typedef FunctionCache<BlitterHash>::EntryHandle BlitterEntryHandle;
//std::vector<CacheEntry<BlitterHash> > blitterCache;
::llvm::LLVMContext m_llvmContext;
static PPCompiler* s_compiler;
};
}
#endif