Added /NOBUILD option to holdingarea/build.bat
This allows cmake to be run without subsequently invoking nmake
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLUTILS_H_
#define _EGLUTILS_H_
#include <vector>
#include <EGL/egl.h>
#include "eglDefinitions.h"
class RefCountingObject
{
public:
RefCountingObject() : m_refCount( 0 ), m_terminated( false ) {}
virtual ~RefCountingObject() { EGLI_ASSERT( m_refCount == 0); }
public:
virtual void AddRef() { m_refCount++; }
virtual int RefCount() const { return m_refCount; }
//returns true if object should be destroyed
virtual bool RemoveRef() { m_refCount--; EGLI_ASSERT(m_refCount >= 0); return (m_refCount == 0); }
virtual void Terminate() { m_terminated = true; }
virtual bool IsTerminated() const { return m_terminated; }
protected:
int m_refCount;
bool m_terminated;
};
template<class T>
extern void AddObject( std::vector<T*>& vector, T*& object );
template<class T>
extern T* FindObjectByPointer( const std::vector<T*>& vector, void* id, int* index );
template<class T>
extern T* FindObjectById( const std::vector<T*>& vector, EGLint id, int* index );
template<class T>
extern void DeleteObjectByPointer( std::vector<T*>& vector, void* item );
template<class T>
extern void DeleteObjectById( std::vector<T*>& vector, EGLint id );
template<class T>
extern void DestroyPointerVector( std::vector<T*>& vector );
#endif //_EGLUTILS_H_