Modify bug235.pkgdef.xml in line with changes to package_definition.xml
Add license details to host support components.
# Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and /or associated documentation files
# (the "Materials "), to deal in the Materials without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Materials,
# and to permit persons to whom the Materials are furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Materials.
#
# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
# THE USE OR OTHER DEALINGS IN THE MATERIALS.
#
# Initial Contributors:
# Nokia Corporation - initial contribution.
#
# Contributors:
#
# Description:
# CMake meta build file for host libGLESv2
set(GLES2_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/GLES2)
set(GLES2_INC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/include)
if(WIN32)
message("*** EGL Win32")
set(GLES2_SSE_FLAGS "/arch:SSE2")
set(GLES2_PLATFORM_LINK_LIBRARIES "")
else(WIN32)
set(GLES2_SSE_FLAGS "-msse2 -mfpmath=sse -march=pentium4")
set(GLES2_PLATFORM_LINK_LIBRARIES m stdc++)
endif(WIN32)
set(GLES2_SRC_FILES
${GLES2_INC_DIR}/common.h
${GLES2_SRC_DIR}/buffer.h
${GLES2_SRC_DIR}/context.h
${GLES2_SRC_DIR}/degl.h
${GLES2_SRC_DIR}/get.h
${GLES2_SRC_DIR}/half.h
${GLES2_SRC_DIR}/hgl.h
${GLES2_SRC_DIR}/object.h
${GLES2_SRC_DIR}/platform.h
${GLES2_SRC_DIR}/program.h
${GLES2_SRC_DIR}/shader.h
${GLES2_SRC_DIR}/vertex.h
${GLES2_SRC_DIR}/texture.h
${GLES2_SRC_DIR}/util.h
${GLES2_SRC_DIR}/fbo.h
${GLES2_SRC_DIR}/blend.c
${GLES2_SRC_DIR}/buffer.c
${GLES2_SRC_DIR}/clear.c
${GLES2_SRC_DIR}/context.c
${GLES2_SRC_DIR}/depth.c
${GLES2_SRC_DIR}/draw.c
${GLES2_SRC_DIR}/fbo.c
${GLES2_SRC_DIR}/get.c
${GLES2_SRC_DIR}/half.c
${GLES2_SRC_DIR}/hgl.c
${GLES2_SRC_DIR}/object.c
${GLES2_SRC_DIR}/pixel.c
${GLES2_SRC_DIR}/platform.c
${GLES2_SRC_DIR}/program.c
${GLES2_SRC_DIR}/shader.c
${GLES2_SRC_DIR}/stencil.c
${GLES2_SRC_DIR}/texture.c
${GLES2_SRC_DIR}/vertex.c
${GLES2_SRC_DIR}/util.c
${GLES2_SRC_DIR}/degl.cpp
)
include_directories(
${GLES2_SRC_DIR}
${GLES2_INC_DIR}
${COMMON_INC_DIR}
)
if (WIN32)
add_definitions(-DCONFIG_WIN32 -DBUILD_GLES2)
else(WIN32)
add_definitions(-DCONFIG_X11 -DBUILD_GLES2)
endif(WIN32)
add_library(${LIBRARY_NAME_PREFIX}GLESv2 SHARED ${GLES2_SRC_FILES})
target_link_libraries(${LIBRARY_NAME_PREFIX}GLESv2 ${GLES2_PLATFORM_LINK_LIBRARIES})