Host components now buildable in their correct locations (although stil using CMake). Use build.bat in package root.
Note holdingarea build no longer works and everything except llvm will be removed soon.
Fix ups to references to components moved to vghwinterface.
Move package common headers up to pacakge level inc directory.
# Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
# All rights reserved.
# This component and the accompanying materials are made available
# under the terms of "Eclipse Public License v1.0"
# which accompanies this distribution, and is available
# at the URL "http://www.eclipse.org/legal/epl-v10.html".
#
# Initial Contributors:
# Nokia Corporation - initial contribution.
#
# Contributors:
#
# Description:
# CMake meta build file for the host components
cmake_minimum_required (VERSION 2.8)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;RelWithDebInfo" CACHE STRING "Config types" FORCE)
project(HostGraphics)
set(LLVM_INSTALL_DIR ${PROJECT_SOURCE_DIR}/holdingarea/llvm)
include(FindLLVM.cmake)
add_definitions(-DUSE_FULL_EGL)
if(CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
message("*** Defining profiling flags")
add_definitions(-DSF_PROFILE)
endif(CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
# Some LLVM-definitions:
message("*** LLVM binaries ***")
if(WIN32)
set(LLVM_CC "${LLVM_INSTALL_DIR}/llvm-gcc4.2-2.7-x86-mingw32/bin/llvm-g++")
set(LLVM_LINK "${LLVM_INSTALL_DIR}/llvm-2.7/bin/llvm-link")
set(LLVM_DIS "${LLVM_INSTALL_DIR}/llvm-2.7/bin/llvm-dis")
else(WIN32)
set(LLVM_CC "llvm-g++")
set(LLVM_LINK "llvm-link")
set(LLVM_DIS "llvm-dis")
endif(WIN32)
# Compiler flags before including any subprojects:
if(WIN32)
# Use defaults
else(WIN32)
set(C_DEFAULT_FLAGS "-Wall -std=c99 -pedantic-errors -Wno-variadic-macros -Wno-long-long -Wextra")
set(CXX_DEFAULT_FLAGS "-Wall -std=c++98 -pedantic-errors -Wno-variadic-macros -Wno-long-long -Wextra")
add_definitions(-D_GNU_SOURCE)
endif(WIN32)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${C_DEFAULT_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_DEFAULT_FLAGS}")
if(WIN32)
set(LIBRARY_NAME_PREFIX lib)
else(WIN32)
set(LIBRARY_NAME_PREFIX)
endif(WIN32)
set(EXECUTABLE_BASE_DIR ${EPOCROOT}epoc32/release/tools2)
set(GLOBAL_LIB_DIR ${EXECUTABLE_BASE_DIR}/lib)
set(EXPORTED_INC_DIR ${EPOCROOT}epoc32/include/tools)
set(COMMON_INC_DIR ${PROJECT_SOURCE_DIR}/inc)
add_subdirectory(hostsupport/hostegl) # EGL for subprojects
add_subdirectory(hostsupport/hostopenvg) # Optimized OpenVG with RI as starting point
add_subdirectory(hostsupport/hostopengles11) # GLES to OGL wrapper
add_subdirectory(hostsupport/hostopengles20) # GLES2 to OGL wrapper
if(WIN32)
if (SIMULATOR_EXTENSIONS)
add_subdirectory(vghwinterface/vghwapiwrapper) # Simulator serialization (host)
add_dependencies(KhronosAPIWrapper libEGL libGLESv1 libGLESv2)
add_dependencies(syborg-graphicswrapper libEGL libGLESv1 libGLESv2)
set(ALL_TARGETS libEGL libOpenVG libGLESv1 libGLESv2 KhronosAPIWrapper syborg-graphicswrapper)
else(SIMULATOR_EXTENSIONS)
set(ALL_TARGETS libEGL libOpenVG libGLESv1 libGLESv2)
endif(SIMULATOR_EXTENSIONS)
else(WIN32)
# Wrapper not implemented
set(ALL_TARGETS libEGL libOpenVG libGLESv1 libGLESv2)
endif(WIN32)
if(WIN32)
# These help create the win32 release
# \todo Use CMake on linux to do the same: Should create zips automatically.
if(CMAKE_BUILD_TYPE STREQUAL Debug)
set_target_properties(${ALL_TARGETS} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${GLOBAL_LIB_DIR}
ARCHIVE_OUTPUT_DIRECTORY ${GLOBAL_LIB_DIR}
RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_BASE_DIR}/deb)
else(CMAKE_BUILD_TYPE STREQUAL Debug)
set_target_properties(${ALL_TARGETS} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${GLOBAL_LIB_DIR}
ARCHIVE_OUTPUT_DIRECTORY ${GLOBAL_LIB_DIR}
RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_BASE_DIR}/rel)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
endif(WIN32)