Host components now buildable in their correct locations (although stil using CMake). Use build.bat in package root.
Note holdingarea build no longer works and everything except llvm will be removed soon.
Fix ups to references to components moved to vghwinterface.
Move package common headers up to pacakge level inc directory.
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLTHREAD_H_
#define _EGLTHREAD_H_
#include <EGL/egl.h>
#include "eglInternal.h"
class CEGLSurface;
class CEGLContext;
class CEGLThread
{
public:
CEGLThread( EGLI_THREAD_ID threadId, EGLint supportedApis );
~CEGLThread(void);
public:
inline EGLI_THREAD_ID Id() const { return m_id; }
void SetError( EGLint error ) { m_lastError = error; }
inline EGLint Error() const { return m_lastError; }
inline void SetApi( EGLint api ) { m_currentApi = api; }
inline EGLenum CurrentApi() const { return m_currentApi; }
bool IsSupportedApi( EGLenum api ) const;
CEGLContext* SwitchVGContext( CEGLContext* vgContext );
inline CEGLContext* CurrentVGContext() const { return m_currentVGContext; }
CEGLSurface* SwitchVGSurface( CEGLSurface* vgSurface );
inline CEGLSurface* CurrentVGSurface() const { return m_currentVGSurface; }
CEGLContext* SwitchGLESContext( CEGLContext* glesContext );
inline CEGLContext* CurrentGLESContext() const { return m_currentGLESContext; }
void SwitchGLESSurfaces( CEGLSurface* read, CEGLSurface* draw, CEGLSurface*& previousRead, CEGLSurface*& previousDraw );
void CurrentGLESSurfaces( CEGLSurface** read, CEGLSurface** draw ) const;
private:
EGLI_THREAD_ID m_id;
CEGLContext* m_currentVGContext;
CEGLSurface* m_currentVGSurface;
CEGLContext* m_currentGLESContext;
CEGLSurface* m_currentGLESReadSurface;
CEGLSurface* m_currentGLESDrawSurface;
EGLenum m_currentApi;
EGLint m_lastError;
// Copy of CEGLState::m_supportedApis so we don't need to access state
// on thread specific API calls.
EGLint m_supportedApis;
};
#endif //_EGLTHREAD_H_