hostsupport/hostegl/src/EGLUtils.cpp
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 18:44:04 +0100
branchbug235_bringup_0
changeset 56 40cc73c24bf8
parent 53 c2ef9095503a
permissions -rw-r--r--
Host components now buildable in their correct locations (although stil using CMake). Use build.bat in package root. Note holdingarea build no longer works and everything except llvm will be removed soon. Fix ups to references to components moved to vghwinterface. Move package common headers up to pacakge level inc directory.

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and /or associated documentation files
 * (the "Materials "), to deal in the Materials without restriction,
 * including without limitation the rights to use, copy, modify, merge,
 * publish, distribute, sublicense, and/or sell copies of the Materials,
 * and to permit persons to whom the Materials are furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Materials.
 *
 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#include "EGLUtils.h"
#include "EGLSurface.h"
#include "EGLContext.h"
#include "EGLImage.h"
#include "EGLThread.h"
#include "EGLProcess.h"
#include "EGLConfig.h"
#include "EGLDisplay.h"

template<class T>
void AddObject( std::vector<T*>& vector, T*& object )
    {
    if( !object ) return;
    try
        {
        vector.push_back(object);
        }
    catch( std::bad_alloc )
        {
        delete object;
        object = NULL;
        }
    }

template<class T>
T* FindObjectByPointer( const std::vector<T*>& vector, void* item, int* index )
    {
    T* ret = NULL;
    for( typename std::vector<T*>::size_type i = 0; i < vector.size(); i++ )
        {
        if( vector[i] == item )
            {
            ret = vector[i];
            if( index ) *index = i;
            break;
            }
        }
    return ret;
    }

template<class T>
T* FindObjectById( const std::vector<T*>& vector, EGLint id, int* index )
    {
    T* ret = NULL;
    for( typename std::vector<T*>::size_type i = 0; i < vector.size(); i++ )
        {
        if( vector[i]->Id() == id )
            {
            ret = vector[i];
            if( index ) *index = i;
            break;
            }
        }
    return ret;
    }

template<class T>
void DeleteObjectByPointer( std::vector<T*>& vector, void* item )
    {
    int index;
    T* object = FindObjectByPointer<T>( vector, item, &index );
    if( object )
        {
        delete object;
        vector.erase( vector.begin() + index );
        }
    }

template<class T>
void DeleteObjectById( std::vector<T*>& vector, EGLint id )
    {
    int index;
    T* object = FindObjectById<T>(vector, id, &index );
    if( object && object->Id() == id )
        {
        delete object;
        vector.erase( vector.begin() + index );
        }
    }

template<class T>
void DestroyPointerVector( std::vector<T*>& vector )
    {
    for(typename std::vector<T*>::iterator iter = vector.begin(); iter != vector.end(); iter++)
        {
        delete (*iter);
        }
    vector.clear();
    }

// CEGLSurface
template void AddObject( std::vector<class CEGLSurface*>& vector, class CEGLSurface*& object );
template class CEGLSurface* FindObjectByPointer( const std::vector<class CEGLSurface*>& vector, void* item, int* index );
template void DeleteObjectByPointer( std::vector<class CEGLSurface*>& vector, void* item );
template void DestroyPointerVector( std::vector<class CEGLSurface*>& vector );

// CEGLContext
template void AddObject( std::vector<class CEGLContext*>& vector, class CEGLContext*& object );
template void DeleteObjectByPointer( std::vector<class CEGLContext*>& vector, void* item );
template void DestroyPointerVector( std::vector<class CEGLContext*>& vector );

// CEGLImage
template void AddObject( std::vector<class CEGLImage*>& vector, class CEGLImage*& object );
template void DeleteObjectByPointer( std::vector<class CEGLImage*>& vector, void* item );
template void DestroyPointerVector( std::vector<class CEGLImage*>& vector );

// CEGLThread
template void AddObject( std::vector<class CEGLThread*>& vector, class CEGLThread*& object );
template void DeleteObjectById( std::vector<class CEGLThread*>& vector, EGLint id );
template void DestroyPointerVector( std::vector<class CEGLThread*>& vector );
template class CEGLThread* FindObjectById( const std::vector<class CEGLThread*>& vector, EGLint id, int* index );

// CEGLProcess
template void AddObject( std::vector<class CEGLProcess*>& vector, class CEGLProcess*& object );
template void DestroyPointerVector( std::vector<class CEGLProcess*>& vector );
template void DeleteObjectById( std::vector<class CEGLProcess*>& vector, EGLint id );

// CEGLDisplay
template void AddObject( std::vector<class CEGLDisplay*>& vector, class CEGLDisplay*& object );
template class CEGLDisplay* FindObjectByPointer( const std::vector<class CEGLDisplay*>& vector, void* item, int* index );
template void DeleteObjectByPointer( std::vector<class CEGLDisplay*>& vector, void* item );
template void DestroyPointerVector( std::vector<class CEGLDisplay*>& vector );

// CEGLConfig
template void AddObject( std::vector<class CEGLConfig*>& vector, class CEGLConfig*& object );
template class CEGLConfig* FindObjectByPointer( const std::vector<class CEGLConfig*>& vector, void* item, int* index );
template class CEGLConfig* FindObjectById( const std::vector<class CEGLConfig*>& vector, EGLint id, int* index );
template void DestroyPointerVector( std::vector<class CEGLConfig*>& vector );