hostsupport/hostopengles20/src/context.h
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 18:44:04 +0100
branchbug235_bringup_0
changeset 56 40cc73c24bf8
parent 55 09263774e342
child 76 24381b61de5c
permissions -rw-r--r--
Host components now buildable in their correct locations (although stil using CMake). Use build.bat in package root. Note holdingarea build no longer works and everything except llvm will be removed soon. Fix ups to references to components moved to vghwinterface. Move package common headers up to pacakge level inc directory.

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#ifndef _GLESCONTEXT_H_
#define _GLESCONTEXT_H_

#ifdef __cplusplus
extern "C" {
#endif

#include "platform.h"
#include "degl.h"
#include "vertex.h"
#include "buffer.h"
#include "shader.h"
#include "program.h"
#include "texture.h"
#include "fbo.h"

typedef struct DGLContext
{
    GLboolean	initialized;
    void*		native_context;
    HGL			hgl;	// Extension procedure addresses are context-specific on WGL.

    unsigned int max_vertex_attribs;
    int max_texture_level;

    GLenum error;
    GLuint buffer_binding;
    GLuint texture_binding_2d;
    GLuint texture_binding_cube_map;
	GLuint framebuffer_binding;
	GLuint renderbuffer_binding;

    GLfloat attrib_zero[4];	// Attribute zero can't be set in desktop GL.

    DGLVertexArray*		vertex_arrays;
    DGLBuffer*			buffers;
    DGLShader*			shaders;
    DGLProgram*			programs;
    DGLTexture*			textures;
	DGLRenderbuffer*	renderbuffers;
} DGLContext;

DGLContext* DGLContext_create(void* native_context);
GLboolean	DGLContext_initialize(DGLContext* ctx);
void		DGLContext_destroy(DGLContext* ctx);

void		DGLContext_setError(DGLContext* ctx, GLenum error);
GLenum		DGLContext_getHostError(DGLContext* ctx);

GLboolean	DGLContext_createBuffer(DGLContext* ctx, GLuint buffer);
void		DGLContext_destroyBuffer(DGLContext* ctx, GLuint buffer);
DGLBuffer*	DGLContext_findBuffer(DGLContext* ctx, GLuint buffer);
GLboolean	DGLContext_bindBuffer(DGLContext* ctx, GLuint buffer);

GLboolean	DGLContext_createShader(DGLContext* ctx, GLuint shader);
void		DGLContext_destroyShader(DGLContext* ctx, GLuint shader);
DGLShader*	DGLContext_findShader(DGLContext* ctx, GLuint shader);
GLboolean	DGLContext_setShaderSource(DGLContext* ctx, GLuint shader, const char* source, int length);

GLboolean	DGLContext_createProgram(DGLContext* ctx, GLuint program);
void		DGLContext_destroyProgram(DGLContext* ctx, GLuint program);
DGLProgram*	DGLContext_findProgram(DGLContext* ctx, GLuint program);

GLboolean			DGLContext_createTexture(DGLContext* ctx, GLuint texture, DGLTextureType type);
void				DGLContext_destroyTexture(DGLContext* ctx, GLuint texture);
DGLTexture*			DGLContext_findTexture(DGLContext* ctx, GLuint texture);
GLboolean			DGLContext_bindTexture(DGLContext* ctx, GLenum target, GLuint name);
DGLTexture*			DGLContext_getTexture(DGLContext* ctx, GLenum target);
DGLTextureLevel*	DGLContext_getTextureLevel(DGLContext* ctx, GLenum target, GLint level);
GLboolean			DGLContext_specifyTextureFromEGLImage(DGLContext* ctx, GLeglImageOES image, GLenum target);

GLboolean			DGLContext_createRenderbuffer(DGLContext* ctx, GLuint buffer);
void				DGLContext_destroyRenderbuffer(DGLContext* ctx, GLuint buffer);
DGLRenderbuffer*	DGLContext_getColorRenderbuffer(DGLContext* ctx);
DGLRenderbuffer*	DGLContext_findRenderbuffer(DGLContext* ctx, GLuint buffer);
GLboolean			DGLContext_bindRenderbuffer(DGLContext* ctx, GLuint buffer);
GLboolean			DGLContext_specifyRenderbufferFromEGLImage(DGLContext* ctx, GLeglImageOES image);

void	DGLContext_updateFBOAttachmentSiblings(DGLContext* ctx);

#ifdef __cplusplus
}
#endif

#endif // _GLESCONTEXT_H_