hostsupport/hostopengles20/src/fbo.c
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 18:44:04 +0100
branchbug235_bringup_0
changeset 56 40cc73c24bf8
parent 55 09263774e342
child 76 24381b61de5c
permissions -rw-r--r--
Host components now buildable in their correct locations (although stil using CMake). Use build.bat in package root. Note holdingarea build no longer works and everything except llvm will be removed soon. Fix ups to references to components moved to vghwinterface. Move package common headers up to pacakge level inc directory.

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#include "common.h"
#include "hgl.h"
#include "context.h"

DGLRenderbuffer* DGLRenderbuffer_create(GLuint name)
{
	DGLRenderbuffer* buffer = malloc(sizeof(DGLRenderbuffer));
	if(buffer == NULL)
	{
		return NULL;
	}

	buffer->obj.name = name;
	buffer->obj.next = NULL;

	buffer->egl_image = NULL;

	return buffer;
}

void DGLRenderbuffer_destroy(DGLRenderbuffer *buffer)
{
	DGLES2_ASSERT(buffer != NULL);
	if(buffer->egl_image != NULL)
	{
		deglUnregisterImageTarget(buffer->egl_image, GL_RENDERBUFFER, buffer->obj.name);
		buffer->egl_image = NULL;
	}
	free(buffer);
}

GL_APICALL_BUILD void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
{
	DGLES2_ENTER();
	DGLContext_getHostError(ctx);
	ctx->hgl.BindFramebufferEXT(target, framebuffer);
	if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
	{
		ctx->framebuffer_binding = framebuffer;
	}
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
	DGLES2_ENTER();
	DGLContext_getHostError(ctx);
	ctx->hgl.BindRenderbufferEXT(target, renderbuffer);
	if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
	{
		if(!DGLContext_bindRenderbuffer(ctx, renderbuffer))
		{
			DGLES2_ERROR(GL_OUT_OF_MEMORY);
		}
	}
	DGLES2_LEAVE_NO_ERROR_CHECK();
}

GL_APICALL_BUILD GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
{
	DGLES2_ENTER_RET(GL_FALSE);
	DGLES2_LEAVE_RET(ctx->hgl.CheckFramebufferStatusEXT(target));
}

GL_APICALL_BUILD void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
	DGLES2_ENTER();
	DGLContext_getHostError(ctx);
	ctx->hgl.DeleteFramebuffersEXT(n, framebuffers);
	if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
	{
		// Unbind framebuffer when deleted.
		int i;
		for(i = 0; i < n; i++)
		{
			if(ctx->framebuffer_binding == framebuffers[i])
			{
				ctx->framebuffer_binding = 0;
				break;
			}
		}
	}
	DGLES2_LEAVE_NO_ERROR_CHECK();
}

GL_APICALL_BUILD void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
	DGLES2_ENTER();
	DGLContext_getHostError(ctx);
	ctx->hgl.DeleteRenderbuffersEXT(n, renderbuffers);
	if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
	{
		int i;
		for(i = 0; i < n; i++)
		{
			DGLContext_destroyRenderbuffer(ctx, renderbuffers[n]);
		}
	}
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(attachment != GL_COLOR_ATTACHMENT0 &&
					attachment != GL_DEPTH_ATTACHMENT &&
					attachment != GL_STENCIL_ATTACHMENT,
					GL_INVALID_ENUM);
	ctx->hgl.FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(attachment != GL_COLOR_ATTACHMENT0 &&
					attachment != GL_DEPTH_ATTACHMENT &&
					attachment != GL_STENCIL_ATTACHMENT,
					GL_INVALID_ENUM);
	ctx->hgl.FramebufferTexture2DEXT(target, attachment, textarget, texture, level);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
	DGLES2_ENTER();
	ctx->hgl.GenFramebuffersEXT(n, framebuffers);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
	DGLES2_ENTER();
	ctx->hgl.GenRenderbuffersEXT(n, renderbuffers);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(attachment != GL_COLOR_ATTACHMENT0 &&
					attachment != GL_DEPTH_ATTACHMENT &&
					attachment != GL_STENCIL_ATTACHMENT,
					GL_INVALID_ENUM);
	DGLES2_ERROR_IF(pname != GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE &&
					pname != GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME &&
					pname != GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL &&
					pname != GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
					GL_INVALID_ENUM);
	ctx->hgl.GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
	DGLES2_ENTER();
	ctx->hgl.GetRenderbufferParameterivEXT(target, pname, params);
	DGLES2_LEAVE();
}

GL_APICALL_BUILD GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
{
	DGLES2_ENTER_RET(GL_FALSE);
	ctx->hgl.IsFramebufferEXT(framebuffer);
	DGLES2_LEAVE_RET(GL_FALSE);
}

GL_APICALL_BUILD GLboolean    GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
{
	DGLES2_ENTER_RET(GL_FALSE);
	ctx->hgl.IsRenderbufferEXT(renderbuffer);
	DGLES2_LEAVE_RET(GL_FALSE);
}

GL_APICALL_BUILD void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
	DGLES2_ENTER();
	
	switch(internalformat)
	{
		case GL_DEPTH_COMPONENT16:
		case GL_RGBA4:
		case GL_RGB5_A1:
		case GL_STENCIL_INDEX8:
			break;

		case GL_RGB565:	// RGB565 is not supported in desktop GL.
			internalformat = GL_RGB8;
			break;

		case GL_DEPTH_COMPONENT24_OES: // extension GL_OES_depth24
			internalformat = GL_DEPTH_COMPONENT24;
			break;

		case GL_DEPTH_COMPONENT32_OES: // extension GL_OES_depth32
			internalformat = GL_DEPTH_COMPONENT32;
			break;

		case GL_RGB8_OES: // extension GL_OES_rgb8_rgba8
			internalformat = GL_RGB8;
			break;

		case GL_RGBA8_OES: // extension GL_OES_rgb8_rgba8
			internalformat = GL_RGBA8;
			break;
	}
	
	DGLContext_getHostError(ctx);
	ctx->hgl.RenderbufferStorageEXT(target, internalformat, width, height);
	if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
	{
		DGLRenderbuffer* buffer = DGLContext_findRenderbuffer(ctx, ctx->renderbuffer_binding);
		DGLES2_ASSERT(buffer != NULL);
		if(buffer->egl_image != NULL)
		{
			// Renderbuffer is respecified. It is no longer an EGLImage sibling.
			deglUnregisterImageTarget(buffer->egl_image, GL_RENDERBUFFER, buffer->obj.name);
			buffer->egl_image = NULL;
		}
	}

	DGLES2_LEAVE_NO_ERROR_CHECK();
}

GL_APICALL_BUILD void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
	DGLES2_ENTER();
	DGLES2_ERROR_IF(target != GL_RENDERBUFFER, GL_INVALID_ENUM);
	DGLES2_ERROR_IF(image == NULL, GL_INVALID_OPERATION);
	DGLContext_getHostError(ctx);
	if(!DGLContext_specifyRenderbufferFromEGLImage(ctx, image))
	{
		DGLES2_ERROR(GL_INVALID_OPERATION);
	}
	DGLES2_LEAVE_NO_ERROR_CHECK();
}