hostsupport/hostopenvg/CMakeLists.txt
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 18:44:04 +0100
branchbug235_bringup_0
changeset 56 40cc73c24bf8
parent 53 c2ef9095503a
child 73 11fc086941ac
permissions -rw-r--r--
Host components now buildable in their correct locations (although stil using CMake). Use build.bat in package root. Note holdingarea build no longer works and everything except llvm will be removed soon. Fix ups to references to components moved to vghwinterface. Move package common headers up to pacakge level inc directory.

# Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and /or associated documentation files
# (the "Materials "), to deal in the Materials without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Materials,
# and to permit persons to whom the Materials are furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Materials.
#
# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
# THE USE OR OTHER DEALINGS IN THE MATERIALS.
#
# Initial Contributors:
# Nokia Corporation - initial contribution.
#
# Contributors:
#
# Description:
# CMake meta build file for host libOpenVG

set(VG_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(VG_INC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/inc)

configure_file(${VG_INC_DIR}/VG/openvg.h ${EXPORTED_INC_DIR}/VG/openvg.h COPYONLY)
configure_file(${VG_INC_DIR}/VG/vgext.h ${EXPORTED_INC_DIR}/VG/vgext.h COPYONLY)
configure_file(${VG_INC_DIR}/VG/vgplatform.h ${EXPORTED_INC_DIR}/VG/vgplatform.h COPYONLY)
configure_file(${VG_INC_DIR}/VG/vgu.h ${EXPORTED_INC_DIR}/VG/vgu.h COPYONLY)

# Some of the source files are generated using scripts. Check if the
# scripts were modified and rebuild if necessary.
set(ALPHA_RCP_GEN_FILE ${CMAKE_CURRENT_SOURCE_DIR}/genheader/make_alpha_rcp.py)
set(GAMMA_LUT_GEN_FILE ${CMAKE_CURRENT_SOURCE_DIR}/genheader/make_gamma_lut.py)

set(ALPHA_RCP_FILE ${VG_SRC_DIR}/sfAlphaRcp.h)
set(GAMMA_LUT_FILE ${VG_SRC_DIR}/sfGammaLUT.h)

add_custom_command(
    OUTPUT ${ALPHA_RCP_FILE}
    COMMAND python ${ALPHA_RCP_GEN_FILE} > ${ALPHA_RCP_FILE}
    DEPENDS ${ALPHA_RCP_GEN_FILE})

add_custom_command(
    OUTPUT ${GAMMA_LUT_FILE}
    COMMAND python ${GAMMA_LUT_GEN_FILE} > ${GAMMA_LUT_FILE}
    DEPENDS ${GAMMA_LUT_GEN_FILE})

# Required in Linux and for LLVM compilation:
# \todo LLVM script uses the flags differently, so they must be manually changed!
set(GCC_SSE_FLAGS "-msse2 -mfpmath=sse -march=pentium4")

# Win32 vs. Linux settings
if(WIN32)
	message("*** openvg_sg Win32")
	set(SF_SSE_FLAGS "/arch:SSE2")
	set(SF_PLATFORM_LINK_LIBRARIES "")
    set(C_WARNING_FLAGS "")
	add_definitions(-DOPENVG_DLL_EXPORTS -DNOMINMAX)

    set(LIB_TYPE SHARED)
else(WIN32)
	set(SF_SSE_FLAGS ${GCC_SSE_FLAGS})
	set(SF_PLATFORM_LINK_LIBRARIES m stdc++)
    set(C_WARNING_FLAGS "-Wall -std=c99 -pedantic-errors -Wno-variadic-macros -Wno-long-long -Wextra")
    set(CXX_WARNING_FLAGS "-Wall -std=c++98 -pedantic-errors -Wno-variadic-macros -Wno-long-long -Wextra")

    # Easier debugging on linux
    # \todo Just use BUILD_SHARED_LIBRARIES: This way debug builds can be made with static
    # and release with dynamic linking.
    set(LIB_TYPE SHARED)
endif(WIN32)


set(VG_SF_SRC_FILES
  ${VG_SRC_DIR}/sfEGLInterface.h
  ${VG_SRC_DIR}/sfEGLInterface.cpp
  ${VG_SRC_DIR}/riApi.cpp
  ${VG_SRC_DIR}/riArray.h
  ${VG_SRC_DIR}/riContext.cpp
  ${VG_SRC_DIR}/riContext.h
  ${VG_SRC_DIR}/riDefs.h
  ${VG_SRC_DIR}/riFont.cpp
  ${VG_SRC_DIR}/riUtils.h
  ${VG_SRC_DIR}/riUtils.cpp
  ${VG_SRC_DIR}/riFont.h
  ${VG_SRC_DIR}/riImage.cpp
  ${VG_SRC_DIR}/riImage.h
  ${VG_SRC_DIR}/riMath.cpp
  ${VG_SRC_DIR}/riMath.h
  ${VG_SRC_DIR}/riPath.cpp
  ${VG_SRC_DIR}/riPath.h
  ${VG_SRC_DIR}/riPixelPipe.cpp
  ${VG_SRC_DIR}/riPixelPipe.h
  ${VG_SRC_DIR}/riRasterizer.cpp
  ${VG_SRC_DIR}/riRasterizer.h
  ${VG_SRC_DIR}/riVGU.cpp
  ${VG_SRC_DIR}/sfMask.h
  ${VG_SRC_DIR}/sfDynamicPixelPipe.h
  ${VG_SRC_DIR}/sfDynamicPixelPipe.cpp
  ${VG_SRC_DIR}/sfBlitter.h
  ${VG_SRC_DIR}/sfBlitter.cpp
  ${VG_SRC_DIR}/sfDynamicBlitter.h
  ${VG_SRC_DIR}/sfDynamicBlitter.cpp
  ${VG_SRC_DIR}/sfFunctionCache.h
  ${VG_SRC_DIR}/sfCompiler.h
  ${VG_SRC_DIR}/sfCompiler.cpp
  ${ALPHA_RCP_FILE}
  ${GAMMA_LUT_FILE}
  )

# pthreads on linux, native threads on win32?
# \note Porting...
find_package(Threads)

include_directories(
    ${VG_SRC_DIR}
    ${COMMON_INC_DIR}
    ${EXPORTED_INC_DIR}
    ${LLVM_INCLUDE_DIR}
    ${CMAKE_CURRENT_BINARY_DIR}
  )

# -fvisibility=hidden?
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${SF_SSE_FLAGS} ${C_WARNING_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SF_SSE_FLAGS} ${CXX_WARNING_FLAGS}")
# These preprocessor flags were defined in the visual studio project file:
# RI_COMPILE_LLVM_BYTECODE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBOPENVG_EXPORTS;OPENVG_DLL_EXPORTS;__STDC_LIMIT_MACROS;__STDC_CONSTANT_MACROS;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;CRT_NONSTDC_NO_WARNINGS;_SCL_SECURE_NO_DEPRECATE

# \note This compiles the full version (nothing is generated)
add_definitions(-D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -DRI_COMPILE_LLVM_BYTECODE)

# LLVM bitcode files. \todo Create a macro to add these (LLVMTarget has some
# code that needs expansion, especially on the dependencies, which aren't
# handled well enough for our use.
set(BC_CFLAGS ${BC_CFLAGS} -DNDEBUG -O1 -msse2 -mfpmath=sse -march=pentium4 -c -emit-llvm -I${EXPORTED_INC_DIR} )

# This macro assumes that a pixelpipe is generated from one source-code file atm.
macro(make_pixelpipe target_name input_file output_file array_name)
    set(BINARY_PIXELPIPE_DIR ${CMAKE_CURRENT_BINARY_DIR})
    set(BINARY_PIXELPIPE_TARGET ${target_name})
    set(BINARY_PIXELPIPE_FILE ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PIXELPIPE_TARGET}.bc)
    set(BINARY_PIXELPIPE_HEADER ${BINARY_PIXELPIPE_DIR}/${output_file})

    set_source_files_properties(${BINARY_PIXELPIPE_HEADER}
        PROPERTIES GENERATED true)

    set(LLVM_PIXELPIPE_FILES ${VG_SRC_DIR}/${input_file})

    # Note: Adds all project files as dependency to bitcode file.
    add_custom_command(
        OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc
        COMMAND ${LLVM_CC} ARGS ${BC_CFLAGS} -o ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc ${LLVM_PIXELPIPE_FILES}
        DEPENDS ${LLVM_PIXELPIPE_FILES} ${VG_SF_SRC_FILES}
    )

    add_custom_command(
        OUTPUT ${BINARY_PIXELPIPE_FILE}
        COMMAND ${LLVM_LINK} ARGS -f -o ${BINARY_PIXELPIPE_FILE} ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc
        DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc
    )

    set(BINARY_PIXELPIPE_HEADER_DEPS ${BINARY_PIXELPIPE_FILE})

    if(CMAKE_BUILD_TYPE STREQUAL Debug)
        add_custom_command(
            OUTPUT ${BINARY_PIXELPIPE_FILE}.disasm
            COMMAND ${LLVM_DIS} ARGS ${BINARY_PIXELPIPE_FILE} -f -o ${BINARY_PIXELPIPE_FILE}.disasm
            DEPENDS ${BINARY_PIXELPIPE_FILE}
        )
        set(BINARY_PIXELPIPE_HEADER_DEPS ${BINARY_PIXELPIPE_DEPS} ${BINARY_PIXELPIPE_FILE}.disasm)
    endif()

    add_custom_command(
        OUTPUT ${BINARY_PIXELPIPE_HEADER}
        COMMAND python ${CMAKE_CURRENT_SOURCE_DIR}/genheader/bin2h.py ${BINARY_PIXELPIPE_FILE} ${array_name} > ${BINARY_PIXELPIPE_HEADER}
        DEPENDS ${BINARY_PIXELPIPE_HEADER_DEPS}
    )

    set(VG_SF_SRC_FILES ${VG_SF_SRC_FILES} ${BINARY_PIXELPIPE_HEADER})
endmacro(make_pixelpipe)

make_pixelpipe(llvm_pixelpipe sfDynamicPixelPipe.cpp binaryPixelPipe.h integerPixelPipe_binary)
make_pixelpipe(llvm_blitter sfDynamicBlitter.cpp binaryBlitter.h integerBlitter_binary)

add_library(${LIBRARY_NAME_PREFIX}OpenVG ${LIB_TYPE} ${VG_SF_SRC_FILES})

set_target_properties(${LIBRARY_NAME_PREFIX}OpenVG PROPERTIES LINK_INTERFACE_LIBRARIES "")

target_link_libraries(${LIBRARY_NAME_PREFIX}OpenVG ${SF_PLATFORM_LINK_LIBRARIES} ${OPENGL_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT} ${LLVM_JIT_LIBS})