Provide alternative constructor for Nokia internal use (PlatSim compatibility).
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "common.h"
#include "hgl.h"
#include "context.h"
#include "get.h"
static GLboolean dglGet(const DGLContext* ctx, GLenum pname, DGLType dstType, void* params)
{
int j;
DGLType srcType;
GLboolean b[1];
GLint i[11];
int n = 1;
switch(pname)
{
case GL_SHADER_COMPILER:
srcType = DGLES2_TYPE_BOOL;
b[0] = GL_TRUE;
break;
case GL_NUM_SHADER_BINARY_FORMATS:
srcType = DGLES2_TYPE_INT;
i[0] = 0;
break;
case GL_SHADER_BINARY_FORMATS:
// None.
return GL_TRUE;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
srcType = DGLES2_TYPE_INT;
i[0] = 11;
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
srcType = DGLES2_TYPE_ENUM;
i[0] = GL_PALETTE4_RGB8_OES;
i[1] = GL_PALETTE4_RGBA8_OES;
i[2] = GL_PALETTE4_R5_G6_B5_OES;
i[3] = GL_PALETTE4_RGBA4_OES;
i[4] = GL_PALETTE4_RGB5_A1_OES;
i[5] = GL_PALETTE8_RGB8_OES;
i[6] = GL_PALETTE8_RGBA8_OES;
i[7] = GL_PALETTE8_R5_G6_B5_OES;
i[8] = GL_PALETTE8_RGBA4_OES;
i[9] = GL_PALETTE8_RGB5_A1_OES;
i[10] = GL_ETC1_RGB8_OES;
n = 11;
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
i[0] = GL_RGBA;
srcType = DGLES2_TYPE_ENUM;
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
i[0] = GL_UNSIGNED_BYTE;
srcType = DGLES2_TYPE_ENUM;
break;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
ctx->hgl.GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, i);
i[0] /= 4;
srcType = DGLES2_TYPE_INT;
break;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
ctx->hgl.GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, i);
i[0] /= 4;
srcType = DGLES2_TYPE_INT;
break;
case GL_MAX_VARYING_VECTORS:
ctx->hgl.GetIntegerv(GL_MAX_VARYING_FLOATS, i);
i[0] /= 4;
srcType = DGLES2_TYPE_INT;
break;
default:
// Let the host GL handle this case.
return GL_FALSE;
}
// Type conversions.
for(j = 0; j < n; j++)
{
switch(dstType)
{
case DGLES2_TYPE_FLOAT:
switch(srcType)
{
case DGLES2_TYPE_BOOL:
((GLfloat*)params)[j] = b[j] ? 1.f : 0.f;
break;
case DGLES2_TYPE_INT:
case DGLES2_TYPE_ENUM:
((GLfloat*)params)[j] = (GLfloat)i[j];
break;
default:
DGLES2_ASSERT(GL_FALSE);
}
break;
case DGLES2_TYPE_BOOL:
switch(srcType)
{
case DGLES2_TYPE_BOOL:
((GLboolean*)params)[j] = b[j];
break;
case DGLES2_TYPE_INT:
case DGLES2_TYPE_ENUM:
((GLboolean*)params)[j] = i[j] ? GL_TRUE : GL_FALSE;
break;
default:
DGLES2_ASSERT(GL_FALSE);
}
break;
case DGLES2_TYPE_INT:
switch(srcType)
{
case DGLES2_TYPE_BOOL:
((GLint*)params)[j] = b[j] ? 1 : 0;
break;
case DGLES2_TYPE_INT:
case DGLES2_TYPE_ENUM:
((GLint*)params)[j] = i[j];
break;
default:
DGLES2_ASSERT(GL_FALSE);
}
break;
default:
DGLES2_ASSERT(GL_FALSE);
}
}
return GL_TRUE;
}
GL_APICALL_BUILD void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
{
DGLES2_ENTER();
if(!dglGet(ctx, pname, DGLES2_TYPE_BOOL, params))
{
ctx->hgl.GetBooleanv(pname, params);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD GLenum GL_APIENTRY glGetError(void)
{
DGLES2_ENTER_RET(GL_NO_ERROR);
{
GLenum host_error = ctx->hgl.GetError();
GLenum wrapper_error = ctx->error;
ctx->error = GL_NO_ERROR;
DGLES2_LEAVE_RET(host_error != GL_NO_ERROR ? host_error : wrapper_error);
}
}
GL_APICALL_BUILD void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
{
DGLES2_ENTER();
if(!dglGet(ctx, pname, DGLES2_TYPE_FLOAT, params))
{
ctx->hgl.GetFloatv(pname, params);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
{
DGLES2_ENTER();
if(!dglGet(ctx, pname, DGLES2_TYPE_INT, params))
{
ctx->hgl.GetIntegerv(pname, params);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD const GLubyte* GL_APIENTRY glGetString(GLenum name)
{
DGLES2_ENTER_RET(NULL);
{
static const GLubyte vendor[] = "Nokia";
static const GLubyte renderer[] = "OpenGL ES 2.0";
static const GLubyte version[] = "OpenGL ES 2.0";
static const GLubyte slversion[] = "OpenGL ES GLSL ES 1.0";
static const GLubyte extensions[] = "GL_OES_depth24 GL_OES_depth32 GL_OES_rgb8_rgba8 "
"GL_OES_vertex_half_float GL_OES_texture_half_float "
"GL_OES_texture_half_float_linear GL_OES_texture_npot "
"GL_OES_compressed_paletted_texture "
"GL_OES_compressed_ETC1_RGB8_texture "
"GL_OES_EGL_image";
const GLubyte* str = NULL;
switch(name)
{
case GL_VENDOR:
str = vendor;
break;
case GL_RENDERER:
str = renderer;
break;
case GL_VERSION:
str = version;
break;
case GL_SHADING_LANGUAGE_VERSION:
str = slversion;
break;
case GL_EXTENSIONS:
str = extensions;
break;
default:
DGLES2_ERROR_RET(GL_INVALID_ENUM, NULL);
break;
}
DGLES2_LEAVE_RET(str);
}
}