Provide alternative constructor for Nokia internal use (PlatSim compatibility).
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "common.h"
#include "hgl.h"
#include "context.h"
GL_APICALL_BUILD void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
DGLES2_ENTER();
ctx->hgl.StencilFunc(func, ref, mask);
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
DGLES2_ENTER();
ctx->hgl.StencilFuncSeparate(face, func, ref, mask);
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glStencilMask(GLuint mask)
{
DGLES2_ENTER();
ctx->hgl.StencilMask(mask);
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
{
DGLES2_ENTER();
ctx->hgl.StencilMaskSeparate(face, mask);
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
DGLES2_ENTER();
ctx->hgl.StencilOp(fail, zfail, zpass);
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
DGLES2_ENTER();
ctx->hgl.StencilOpSeparate(face, fail, zfail, zpass);
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glClearStencil(GLint s)
{
DGLES2_ENTER();
ctx->hgl.ClearStencil(s);
DGLES2_LEAVE();
}