Add a new FLM for building the host side DLLs (based on the x86build FLM).
Fixup the OpenGL ES 1.1 code to remove warnings when built with GCC(some remain).
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE SystemDefinition [
<!ELEMENT SystemDefinition ( systemModel )>
<!ATTLIST SystemDefinition
name CDATA #REQUIRED
schema CDATA #REQUIRED
>
<!-- all paths are relative to the environment variable specified by the root attribute, or SOURCEROOT if not. -->
<!-- System Model Section of DTD -->
<!ELEMENT systemModel (layer+)>
<!ELEMENT layer (block* | collection*)*>
<!-- Kernel Services, Base Services, OS Services, Etc -->
<!ATTLIST layer
name CDATA #REQUIRED
long-name CDATA #IMPLIED
levels NMTOKENS #IMPLIED
span CDATA #IMPLIED
>
<!ELEMENT block (subblock* | collection*)*>
<!-- Generic OS services, Comms Services, etc -->
<!ATTLIST block
levels NMTOKENS #IMPLIED
span CDATA #IMPLIED
level NMTOKEN #IMPLIED
name CDATA #REQUIRED
long-name CDATA #IMPLIED
>
<!ELEMENT subblock (collection)*>
<!-- Cellular Baseband Services, Networking Services, etc -->
<!ATTLIST subblock
name CDATA #REQUIRED
long-name CDATA #IMPLIED
>
<!ELEMENT collection (component)*>
<!-- Screen Driver, Content Handling, etc -->
<!ATTLIST collection
name CDATA #REQUIRED
long-name CDATA #IMPLIED
level NMTOKEN #IMPLIED
>
<!ELEMENT component (unit)*>
<!-- contains units or is a package or prebuilt -->
<!ATTLIST component
name CDATA #REQUIRED
long-name CDATA #IMPLIED
deprecated CDATA #IMPLIED
introduced CDATA #IMPLIED
contract CDATA #IMPLIED
plugin (Y|N) "N"
filter CDATA #IMPLIED
class NMTOKENS #IMPLIED
supports CDATA #IMPLIED
purpose ( optional | mandatory | development ) "optional"
>
<!ELEMENT unit EMPTY >
<!-- must be buildable (bld.inf) -->
<!-- bldFile may someday be removed in favour of mrp -->
<!ATTLIST unit
mrp CDATA #IMPLIED
filter CDATA #IMPLIED
bldFile CDATA #IMPLIED
root CDATA #IMPLIED
version NMTOKEN #IMPLIED
prebuilt NMTOKEN #IMPLIED
late (Y|N) #IMPLIED
priority CDATA #IMPLIED
>
]>
<SystemDefinition schema="2.0.1" name="Graphics Simulator">
<systemModel>
<layer name="anonymous">
<block name="graphics.simulator" long-name="Graphics Simulator" levels="host interface guest">
<collection name="guestrendering" long-name="Graphics Guest Rendering" level="guest">
<component name="guestegl" long-name="Guest EGL" introduced="^4">
<unit bldFile="guestrendering/guestegl/group"/>
</component>
<component name="guestopengles11" long-name="Guest OpenGL ES 1.1" introduced="^4">
<unit bldFile="guestrendering/guestopengles11/group"/>
</component>
<component name="guestopenvg" long-name="Guest OpenVG" introduced="^4">
<unit bldFile="guestrendering/guestopenvg/group"/>
</component>
<component name="guestopenvgu" long-name="Guest OpenVG Utilities" introduced="^4">
<unit bldFile="guestrendering/guestopenvgu/group"/>
</component>
</collection>
<collection name="vghwinterface" long-name="Virtual Graphics Hardware Interface" level="interface">
<component name="vghwapiwrapper" long-name="Virtual Graphics Hardware API Wrapper" introduced="^4" class="PC">
<unit bldFile="vghwinterface/vghwapiwrapper/group"/>
</component>
<component name="vghwdriver" long-name="Virtual Graphics Hardware Driver" introduced="^4">
<unit bldFile="vghwinterface/vghwdriver/group"/>
</component>
<component name="vghwserialiser" long-name="Virtual Graphics Hardware Serialiser" introduced="^4">
<unit bldFile="vghwinterface/vghwserialiser/group"/>
</component>
<component name="vghwutils" long-name="Virtual Graphics Hardware Utilities" introduced="^4">
<unit bldFile="vghwinterface/vghwutils/group"/>
</component>
</collection>
<collection name="hostsupport" long-name="Graphics Host Support" level="host">
<component name="hostegl" long-name="Host EGL" introduced="^4" class="PC">
<unit bldFile="hostsupport/hostegl/group"/>
</component>
<component name="hostopengles11" long-name="Host OpenGL ES 1.1" introduced="^4" class="PC">
<unit bldFile="hostsupport/hostopengles11/group"/>
</component>
<component name="hostopenvg" long-name="Host OpenVG" introduced="^4" class="PC">
<unit bldFile="hostsupport/hostopenvg/group"/>
</component>
</collection>
</block>
</layer>
</systemModel>
</SystemDefinition>