# Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and /or associated documentation files
# (the "Materials "), to deal in the Materials without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Materials,
# and to permit persons to whom the Materials are furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Materials.
#
# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
# THE USE OR OTHER DEALINGS IN THE MATERIALS.
#
# Initial Contributors:
# Nokia Corporation - initial contribution.
#
# Contributors:
#
# Description:
# CMake meta build file for host libOpenVG
set(SF_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ri/src)
set(SF_INC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ri/include)
# Some of the source files are generated using scripts. Check if the
# scripts were modified and rebuild if necessary.
set(ALPHA_RCP_GEN_FILE ${PROJECT_SOURCE_DIR}/vg/bin/make_alpha_rcp.py)
set(GAMMA_LUT_GEN_FILE ${PROJECT_SOURCE_DIR}/vg/bin/make_gamma_lut.py)
set(ALPHA_RCP_FILE ${SF_SRC_DIR}/sfAlphaRcp.h)
set(GAMMA_LUT_FILE ${SF_SRC_DIR}/sfGammaLUT.h)
add_custom_command(
OUTPUT ${ALPHA_RCP_FILE}
COMMAND python ${ALPHA_RCP_GEN_FILE} > ${ALPHA_RCP_FILE}
DEPENDS ${ALPHA_RCP_GEN_FILE})
add_custom_command(
OUTPUT ${GAMMA_LUT_FILE}
COMMAND python ${GAMMA_LUT_GEN_FILE} > ${GAMMA_LUT_FILE}
DEPENDS ${GAMMA_LUT_GEN_FILE})
# Required in Linux and for LLVM compilation:
# \todo LLVM script uses the flags differently, so they must be manually changed!
set(GCC_SSE_FLAGS "-msse2 -mfpmath=sse -march=pentium4")
# Win32 vs. Linux settings
if(WIN32)
message("*** openvg_sg Win32")
set(EGLOS_SRC_FILE ${SF_SRC_DIR}/win32/riEGLOS.cpp)
set(SF_SSE_FLAGS "/arch:SSE2")
set(SF_PLATFORM_LINK_LIBRARIES "")
set(C_WARNING_FLAGS "")
add_definitions(-DOPENVG_DLL_EXPORTS -DNOMINMAX)
set(GLUT_LIBRARY "")
set(GLUT_INCLUDE_DIR "")
set(LIB_TYPE SHARED)
link_directories(${PROJECT_SOURCE_DIR}/llvm/llvm-2.7/lib)
#if(CMAKE_BUILD_TYPE STREQUAL Release)
# link_directories(${PROJECT_SOURCE_DIR}/llvm/llvm-2.7/lib/Release)
#else(CMAKE_BUILD_TYPE STREQUAL Release)
# link_directories(${PROJECT_SOURCE_DIR}/llvm/llvm-2.7/lib/Debug)
#endif(CMAKE_BUILD_TYPE STREQUAL Release)
else(WIN32)
set(EGLOS_SRC_FILE ${SF_SRC_DIR}/linux/riEGLOS.cpp)
set(SF_SSE_FLAGS ${GCC_SSE_FLAGS})
set(SF_PLATFORM_LINK_LIBRARIES m stdc++)
set(C_WARNING_FLAGS "-Wall -std=c99 -pedantic-errors -Wno-variadic-macros -Wno-long-long -Wextra")
set(CXX_WARNING_FLAGS "-Wall -std=c++98 -pedantic-errors -Wno-variadic-macros -Wno-long-long -Wextra")
# Easier debugging on linux
# \todo Just use BUILD_SHARED_LIBRARIES: This way debug builds can be made with static
# and release with dynamic linking.
set(LIB_TYPE SHARED)
find_library(GLUT_LIBRARY glut)
find_path(GLUT_INCLUDE_DIR GL/glut.h)
endif(WIN32)
# Normal EGL vs. MiniEGL settings
if(USE_MINI_EGL)
message("*** Including EGL code and entrypoints into OpenVG")
set(EGL_FILES
${SF_SRC_DIR}/riEGLOS.h
${EGLOS_SRC_FILE}
${SF_INC_DIR}/EGL/egl.h
${SF_SRC_DIR}/riMiniEGL.cpp
)
set(EGL_LIBRARY "")
else(USE_MINI_EGL)
set(EGL_FILES
${SF_SRC_DIR}/sfEGLInterface.h
${SF_SRC_DIR}/sfEGLInterface.cpp
)
set(EGL_LIBRARY "")
endif(USE_MINI_EGL)
set(VG_SF_SRC_FILES
${EGL_FILES}
${SF_SRC_DIR}/riApi.cpp
${SF_SRC_DIR}/riArray.h
${SF_SRC_DIR}/riContext.cpp
${SF_SRC_DIR}/riContext.h
${SF_SRC_DIR}/riDefs.h
${SF_SRC_DIR}/riFont.cpp
${SF_SRC_DIR}/riUtils.h
${SF_SRC_DIR}/riUtils.cpp
${SF_SRC_DIR}/riFont.h
${SF_SRC_DIR}/riImage.cpp
${SF_SRC_DIR}/riImage.h
${SF_SRC_DIR}/riMath.cpp
${SF_SRC_DIR}/riMath.h
${SF_SRC_DIR}/riPath.cpp
${SF_SRC_DIR}/riPath.h
${SF_SRC_DIR}/riPixelPipe.cpp
${SF_SRC_DIR}/riPixelPipe.h
${SF_SRC_DIR}/riRasterizer.cpp
${SF_SRC_DIR}/riRasterizer.h
${SF_SRC_DIR}/riVGU.cpp
${SF_SRC_DIR}/sfMask.h
${SF_SRC_DIR}/sfDynamicPixelPipe.h
${SF_SRC_DIR}/sfDynamicPixelPipe.cpp
${SF_SRC_DIR}/sfBlitter.h
${SF_SRC_DIR}/sfBlitter.cpp
${SF_SRC_DIR}/sfDynamicBlitter.h
${SF_SRC_DIR}/sfDynamicBlitter.cpp
${SF_SRC_DIR}/sfFunctionCache.h
${SF_SRC_DIR}/sfCompiler.h
${SF_SRC_DIR}/sfCompiler.cpp
${ALPHA_RCP_FILE}
${GAMMA_LUT_FILE}
)
# This VG requires OpenGL to render into window
find_package(OpenGL)
# pthreads on linux, native threads on win32?
# \note Porting...
find_package(Threads)
include_directories(
${SF_SRC_DIR}
#${SF_INC_DIR}
#${SF_INC_DIR}/VG
#${SF_INC_DIR}/EGL
#${OPENGL_INCLUDE_DIR}
#${GLUT_INCLUDE_DIR}
${COMMON_INC_DIR}
${COMMON_INC_DIR}/VG
${LLVM_INCLUDE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
)
# -fvisibility=hidden?
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${SF_SSE_FLAGS} ${C_WARNING_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SF_SSE_FLAGS} ${CXX_WARNING_FLAGS}")
# These preprocessor flags were defined in the visual studio project file:
# RI_COMPILE_LLVM_BYTECODE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBOPENVG_EXPORTS;OPENVG_DLL_EXPORTS;__STDC_LIMIT_MACROS;__STDC_CONSTANT_MACROS;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;CRT_NONSTDC_NO_WARNINGS;_SCL_SECURE_NO_DEPRECATE
# \note This compiles the full version (nothing is generated)
add_definitions(-D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -DRI_COMPILE_LLVM_BYTECODE)
# LLVM bitcode files. \todo Create a macro to add these (LLVMTarget has some
# code that needs expansion, especially on the dependencies, which aren't
# handled well enough for our use.
#set(BC_CFLAGS ${BC_CFLAGS} -DNDEBUG -O1 -msse2 -mfpmath=sse -march=pentium4 -c -emit-llvm -I${SF_INC_DIR} )
set(BC_CFLAGS ${BC_CFLAGS} -DNDEBUG -O1 -msse2 -mfpmath=sse -march=pentium4 -c -emit-llvm -I${COMMON_INC_DIR} )
# This macro assumes that a pixelpipe is generated from one source-code file atm.
macro(make_pixelpipe target_name input_file output_file array_name)
set(BINARY_PIXELPIPE_DIR ${CMAKE_CURRENT_BINARY_DIR})
set(BINARY_PIXELPIPE_TARGET ${target_name})
set(BINARY_PIXELPIPE_FILE ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PIXELPIPE_TARGET}.bc)
set(BINARY_PIXELPIPE_HEADER ${BINARY_PIXELPIPE_DIR}/${output_file})
set_source_files_properties(${BINARY_PIXELPIPE_HEADER}
PROPERTIES GENERATED true)
set(LLVM_PIXELPIPE_FILES ${SF_SRC_DIR}/${input_file})
# Note: Adds all project files as dependency to bitcode file.
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc
COMMAND ${LLVM_CC} ARGS ${BC_CFLAGS} -o ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc ${LLVM_PIXELPIPE_FILES}
DEPENDS ${LLVM_PIXELPIPE_FILES} ${VG_SF_SRC_FILES}
)
add_custom_command(
OUTPUT ${BINARY_PIXELPIPE_FILE}
COMMAND ${LLVM_LINK} ARGS -f -o ${BINARY_PIXELPIPE_FILE} ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${input_file}.bc
)
set(BINARY_PIXELPIPE_HEADER_DEPS ${BINARY_PIXELPIPE_FILE})
if(CMAKE_BUILD_TYPE STREQUAL Debug)
add_custom_command(
OUTPUT ${BINARY_PIXELPIPE_FILE}.disasm
COMMAND ${LLVM_DIS} ARGS ${BINARY_PIXELPIPE_FILE} -f -o ${BINARY_PIXELPIPE_FILE}.disasm
DEPENDS ${BINARY_PIXELPIPE_FILE}
)
set(BINARY_PIXELPIPE_HEADER_DEPS ${BINARY_PIXELPIPE_DEPS} ${BINARY_PIXELPIPE_FILE}.disasm)
endif()
add_custom_command(
OUTPUT ${BINARY_PIXELPIPE_HEADER}
COMMAND python ${PROJECT_SOURCE_DIR}/vg/bin/bin2h.py ${BINARY_PIXELPIPE_FILE} ${array_name} > ${BINARY_PIXELPIPE_HEADER}
DEPENDS ${BINARY_PIXELPIPE_HEADER_DEPS}
)
set(VG_SF_SRC_FILES ${VG_SF_SRC_FILES} ${BINARY_PIXELPIPE_HEADER})
endmacro(make_pixelpipe)
make_pixelpipe(llvm_pixelpipe sfDynamicPixelPipe.cpp binaryPixelPipe.h integerPixelPipe_binary)
make_pixelpipe(llvm_blitter sfDynamicBlitter.cpp binaryBlitter.h integerBlitter_binary)
add_library(${LIBRARY_NAME_PREFIX}OpenVG ${LIB_TYPE} ${VG_SF_SRC_FILES})
set_target_properties(${LIBRARY_NAME_PREFIX}OpenVG PROPERTIES LINK_INTERFACE_LIBRARIES "")
target_link_libraries(${LIBRARY_NAME_PREFIX}OpenVG ${SF_PLATFORM_LINK_LIBRARIES} ${EGL_LIBRARY} ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${CMAKE_THREAD_LIBS_INIT} ${LLVM_JIT_LIBS})
#add_dependencies(openvg_sf llvm_pixelpipe)