Copy code from the holdingarea into the target locations.
Some initial rework of CMakeLists.txt files, but not yet tested.
/*------------------------------------------------------------------------
*
* EGL 1.3
* -------
*
* Copyright (c) 2007 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief Mac OS X specific EGL functionality
* \note
*//*-------------------------------------------------------------------*/
#include "egl.h"
#include "riImage.h"
#include <pthread.h>
#include <sys/errno.h>
namespace OpenVGRI
{
/*-------------------------------------------------------------------*//*!
* \brief
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
void* OSGetCurrentThreadID(void)
{
return (void*)pthread_self(); //TODO this is not safe
}
/*-------------------------------------------------------------------*//*!
* \brief
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
static pthread_mutex_t mutex;
static int mutexRefCount = 0;
static bool mutexInitialized = false;
//acquired mutex cannot be deinited
void OSDeinitMutex(void)
{
RI_ASSERT(mutexInitialized);
RI_ASSERT(mutexRefCount == 0);
int ret = pthread_mutex_destroy(&mutex);
RI_ASSERT(ret != EINVAL); //assert that the mutex has been initialized
RI_ASSERT(ret != EAGAIN); //assert that the maximum number of recursive locks hasn't been exceeded
RI_ASSERT(!ret); //check that there aren't other errors
RI_UNREF(ret);
}
void OSAcquireMutex(void)
{
if(!mutexInitialized)
{
int ret;
pthread_mutexattr_t attr;
ret = pthread_mutexattr_init(&attr); //initially not locked
RI_ASSERT(!ret); //check that there aren't any errors
ret = pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); //count the number of recursive locks
RI_ASSERT(!ret); //check that there aren't any errors
ret = pthread_mutex_init(&mutex, &attr);
pthread_mutexattr_destroy(&attr);
RI_ASSERT(!ret); //check that there aren't more errors
RI_UNREF(ret);
mutexInitialized = true;
}
int ret = pthread_mutex_lock(&mutex);
RI_ASSERT(ret != EINVAL); //assert that the mutex has been initialized
RI_ASSERT(ret != EAGAIN); //assert that the maximum number of recursive locks hasn't been exceeded
RI_ASSERT(ret != EDEADLK); //recursive mutexes shouldn't return this
RI_ASSERT(!ret); //check that there aren't other errors
RI_UNREF(ret);
mutexRefCount++;
}
void OSReleaseMutex(void)
{
RI_ASSERT(mutexInitialized);
mutexRefCount--;
RI_ASSERT(mutexRefCount >= 0);
int ret = pthread_mutex_unlock(&mutex);
RI_ASSERT(ret != EPERM); //assert that the current thread owns the mutex
RI_ASSERT(!ret); //check that there aren't more errors
RI_UNREF(ret);
}
/*-------------------------------------------------------------------*//*!
* \brief
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
static bool isBigEndian()
{
static const RIuint32 v = 0x12345678u;
const RIuint8* p = (const RIuint8*)&v;
RI_ASSERT (*p == (RIuint8)0x12u || *p == (RIuint8)0x78u);
return (*p == (RIuint8)(0x12)) ? true : false;
}
/*-------------------------------------------------------------------*//*!
* \brief
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
#ifdef RI_USE_GLUT
# include <OpenGL/gl.h>
# include <GLUT/glut.h>
struct OSWindowContext
{
int window;
unsigned int* tmp;
int tmpWidth;
int tmpHeight;
};
OSWindowContext* OSCreateWindowContext(EGLNativeWindowType window)
{
try
{
OSWindowContext* ctx = RI_NEW(OSWindowContext, ());
ctx->window = window;
ctx->tmp = NULL;
ctx->tmpWidth = 0;
ctx->tmpHeight = 0;
return ctx;
}
catch(std::bad_alloc)
{
return NULL;
}
}
void OSDestroyWindowContext(OSWindowContext* ctx)
{
if(ctx)
{
RI_DELETE_ARRAY(ctx->tmp);
RI_DELETE(ctx);
}
}
bool OSIsWindow(const void* context)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
//TODO implement
return true;
}
return false;
}
void OSGetWindowSize(const OSWindowContext* ctx, int& width, int& height)
{
if(ctx)
{
int currWin = glutGetWindow();
glutSetWindow((int)ctx->window);
width = glutGet(GLUT_WINDOW_WIDTH);
height = glutGet(GLUT_WINDOW_HEIGHT);
glutSetWindow(currWin);
}
else
{
width = 0;
height = 0;
}
}
void OSBlitToWindow(OSWindowContext* ctx, const Drawable* drawable)
{
if(ctx)
{
int w = drawable->getWidth();
int h = drawable->getHeight();
int currWin = glutGetWindow();
glutSetWindow((int)ctx->window);
if(!ctx->tmp || ctx->tmpWidth != w || ctx->tmpHeight != h)
{
RI_DELETE_ARRAY(ctx->tmp);
ctx->tmp = NULL;
try
{
ctx->tmp = RI_NEW_ARRAY(unsigned int, w*h); //throws bad_alloc
ctx->tmpWidth = w;
ctx->tmpHeight = h;
}
catch(std::bad_alloc)
{
//do nothing
}
}
if(ctx->tmp)
{
glViewport(0, 0, w, h);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//NOTE: we assume here that the display is always in sRGB color space
VGImageFormat f = VG_sXBGR_8888;
if(isBigEndian())
f = VG_sRGBX_8888;
vgReadPixels(ctx->tmp, w*sizeof(unsigned int), f, 0, 0, w, h);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ctx->tmp);
}
glutSwapBuffers(); //shows the OpenGL frame buffer
glutSetWindow(currWin); //restore the current window
}
}
#else
/*-------------------------------------------------------------------*//*!
* \brief
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
//Mac OS X native
#include <OpenGL/gl.h>
#include <AGL/agl.h>
struct OSWindowContext
{
AGLPixelFormat aglPixFmt;
AGLContext aglContext;
WindowPtr window;
unsigned int* tmp;
int tmpWidth;
int tmpHeight;
};
void* OSCreateWindowContext(EGLNativeWindowType window)
{
OSWindowContext* ctx = NULL;
try
{
ctx = RI_NEW(OSWindowContext, ());
}
catch(std::bad_alloc)
{
return NULL;
}
GLint attrib[] = { AGL_RGBA, AGL_DOUBLEBUFFER, AGL_DEPTH_SIZE, 32, AGL_NONE };
ctx->aglPixFmt = aglChoosePixelFormat(NULL, 0, attrib);
if(!ctx->aglPixFmt)
{
RI_DELETE(ctx);
return NULL;
}
ctx->aglContext = aglCreateContext(ctx->aglPixFmt, NULL);
if(!ctx->aglContext)
{
aglDestroyPixelFormat(ctx->aglPixFmt);
RI_DELETE(ctx);
return NULL;
}
GLint opaque = 1;
GLint sync = 1;
aglSetInteger(ctx->aglContext, AGL_SURFACE_OPACITY, &opaque);
aglSetInteger(ctx->aglContext, AGL_SWAP_INTERVAL, &sync);
ctx->window = (WindowPtr)window;
ctx->tmp = NULL;
ctx->tmpWidth = 0;
ctx->tmpHeight = 0;
return ctx;
}
void OSDestroyWindowContext(void* context)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
aglSetDrawable(ctx->aglContext, NULL);
aglSetCurrentContext(NULL);
aglDestroyContext(ctx->aglContext);
aglDestroyPixelFormat(ctx->aglPixFmt);
RI_DELETE_ARRAY(ctx->tmp);
RI_DELETE(ctx);
}
}
bool OSIsWindow(const void* context)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
if(IsValidWindowPtr(ctx->window))
return true;
}
return false;
}
void OSGetWindowSize(const void* context, int& width, int& height)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
Rect rectPort;
GetWindowPortBounds(ctx->window, &rectPort);
width = rectPort.right - rectPort.left;
height = rectPort.bottom - rectPort.top;
}
else
{
width = 0;
height = 0;
}
}
void OSBlitToWindow(void* context, const Drawable* drawable)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
int w = drawable->getWidth();
int h = drawable->getHeight();
GrafPtr portSave = NULL;
GetPort(&portSave);
SetPort((GrafPtr)GetWindowPort(ctx->window));
aglSetDrawable(ctx->aglContext, GetWindowPort(ctx->window));
aglSetCurrentContext(ctx->aglContext);
if(!ctx->tmp || ctx->tmpWidth != w || ctx->tmpHeight != h)
{
RI_DELETE_ARRAY(ctx->tmp);
ctx->tmp = NULL;
try
{
ctx->tmp = RI_NEW_ARRAY(unsigned int, w*h); //throws bad_alloc
ctx->tmpWidth = w;
ctx->tmpHeight = h;
}
catch(std::bad_alloc)
{
//do nothing
}
}
if(ctx->tmp)
{
glViewport(0, 0, w, h);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//NOTE: we assume here that the display is always in sRGB color space
VGImageFormat f = VG_sXBGR_8888;
if(isBigEndian())
f = VG_sRGBX_8888;
vgReadPixels(ctx->tmp, w*sizeof(unsigned int), f, 0, 0, w, h);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ctx->tmp);
}
aglSwapBuffers(ctx->aglContext);
SetPort(portSave);
}
}
#endif
EGLDisplay OSGetDisplay(EGLNativeDisplayType display_id)
{
RI_UNREF(display_id);
return (EGLDisplay)1; //support only a single display
}
} //namespace OpenVGRI