Initial contribution of Khronos API implmentations suitable for simulator host-side.
Code originally developed for use with PlatSim, and includes a deserialization component suitable for use with that.
For convenience, the open source LLVM (http://llvm.org) installation is made available here directly.
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "EGLThread.h"
#include "EGLContext.h"
#include "EGLSurface.h"
CEGLThread::CEGLThread( EGLI_THREAD_ID threadId, EGLint supportedApis ) :
m_id( threadId ),
m_currentVGContext( NULL ),
m_currentVGSurface( NULL ),
m_currentGLESContext( NULL ),
m_currentGLESReadSurface( NULL ),
m_currentGLESDrawSurface( NULL ),
m_currentApi( EGL_OPENGL_ES_API ),
m_lastError( EGL_SUCCESS ),
m_supportedApis( supportedApis )
{
}
CEGLThread::~CEGLThread(void)
{
}
bool CEGLThread::IsSupportedApi( EGLenum api ) const
{
bool ret = false;
switch( api )
{
case EGL_OPENVG_API:
{
if( m_supportedApis & EGL_OPENVG_BIT )
ret = true;
break;
}
case EGL_OPENGL_ES_API:
{
if( m_supportedApis & EGL_OPENGL_ES_BIT ||
m_supportedApis & EGL_OPENGL_ES2_BIT )
ret = true;
break;
}
}
return ret;
}
CEGLContext* CEGLThread::SwitchVGContext( CEGLContext* vgContext )
{
CEGLContext* ret = m_currentVGContext;
if( vgContext != m_currentVGContext )
{
m_currentVGContext = vgContext;
if( vgContext ) vgContext->SetThread( this );
if( ret ) ret->SetThread( NULL );
}
return ret;
}
CEGLSurface* CEGLThread::SwitchVGSurface( CEGLSurface* vgSurface )
{
CEGLSurface* ret = m_currentVGSurface;
if( vgSurface != m_currentVGSurface )
{
m_currentVGSurface = vgSurface;
if( vgSurface ) vgSurface->SetThread( this );
if( ret ) ret->SetThread( NULL );
}
return ret;
}
CEGLContext* CEGLThread::SwitchGLESContext( CEGLContext* glesContext )
{
CEGLContext* ret = m_currentGLESContext;
if( glesContext != m_currentGLESContext )
{
m_currentGLESContext = glesContext;
if( glesContext ) glesContext->SetThread( this );
if( ret ) ret->SetThread( NULL );
}
return ret;
}
void CEGLThread::SwitchGLESSurfaces( CEGLSurface* read, CEGLSurface* draw, CEGLSurface*& previousRead, CEGLSurface*& previousDraw )
{
previousRead = m_currentGLESReadSurface;
previousDraw = m_currentGLESDrawSurface;
m_currentGLESReadSurface = read;
if( read ) read->SetThread( this );
if( previousRead && previousRead != read ) previousRead->SetThread( NULL );
m_currentGLESDrawSurface = draw;
if( draw ) draw->SetThread( this );
if( previousDraw && previousDraw != draw ) previousDraw->SetThread( NULL );
}
void CEGLThread::CurrentGLESSurfaces( CEGLSurface** read, CEGLSurface** draw ) const
{
if( read ) *read = m_currentGLESReadSurface;
if( draw ) *draw = m_currentGLESDrawSurface;
}