/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLPROCESS_H_
#define _EGLPROCESS_H_
#include <vector>
#include "eglInternal.h"
class CEGLThread;
class CEGLContext;
class CEGLSurface;
class CEGLProcess
{
public:
CEGLProcess( EGLint processId );
~CEGLProcess(void);
public:
inline EGLint Id() const { return m_id; }
CEGLThread* AddThread( EGLI_THREAD_ID threadId, bool setCurrent, EGLint supportedApis );
void RemoveThread( EGLI_THREAD_ID threadId );
CEGLThread* HasThread( EGLI_THREAD_ID threadId ) const;
inline EGLint ThreadCount() const { return m_threads.size(); }
void SetCurrentThread( EGLI_THREAD_ID threadId );
CEGLThread* CurrentThread() const;
CEGLSurface* FindBoundSurface( CEGLContext* context, bool readSurface ) const;
private:
EGLint m_id;
std::vector<CEGLThread*> m_threads;
CEGLThread* m_currentThread;
};
#endif //_EGLPROCESS_H_