/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLTHREAD_H_
#define _EGLTHREAD_H_
#include <EGL/egl.h>
#include "eglInternal.h"
class CEGLSurface;
class CEGLContext;
class CEGLThread
{
public:
CEGLThread( EGLI_THREAD_ID threadId, EGLint supportedApis );
~CEGLThread(void);
public:
inline EGLI_THREAD_ID Id() const { return m_id; }
void SetError( EGLint error ) { m_lastError = error; }
inline EGLint Error() const { return m_lastError; }
inline void SetApi( EGLint api ) { m_currentApi = api; }
inline EGLenum CurrentApi() const { return m_currentApi; }
bool IsSupportedApi( EGLenum api ) const;
CEGLContext* SwitchVGContext( CEGLContext* vgContext );
inline CEGLContext* CurrentVGContext() const { return m_currentVGContext; }
CEGLSurface* SwitchVGSurface( CEGLSurface* vgSurface );
inline CEGLSurface* CurrentVGSurface() const { return m_currentVGSurface; }
CEGLContext* SwitchGLESContext( CEGLContext* glesContext );
inline CEGLContext* CurrentGLESContext() const { return m_currentGLESContext; }
void SwitchGLESSurfaces( CEGLSurface* read, CEGLSurface* draw, CEGLSurface*& previousRead, CEGLSurface*& previousDraw );
void CurrentGLESSurfaces( CEGLSurface** read, CEGLSurface** draw ) const;
private:
EGLI_THREAD_ID m_id;
CEGLContext* m_currentVGContext;
CEGLSurface* m_currentVGSurface;
CEGLContext* m_currentGLESContext;
CEGLSurface* m_currentGLESReadSurface;
CEGLSurface* m_currentGLESDrawSurface;
EGLenum m_currentApi;
EGLint m_lastError;
// Copy of CEGLState::m_supportedApis so we don't need to access state
// on thread specific API calls.
EGLint m_supportedApis;
};
#endif //_EGLTHREAD_H_