Merge changes to enable building host libraries using GCC with work to get basic EGL going.
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLINTERFACE_H_
#define _EGLINTERFACE_H_
#include "GLESInterface.h"
#include "glesInternal.h"
#include <set>
extern "C"
{
GLES_API_CALL IEGLtoGLESInterface* getGLESInterface(void);
void glesReleaseTexImage(void* surface, int name, int level);
}
class GLESContext;
class EGLtoGLESInterface : public IEGLtoGLESInterface
{
public:
EGLtoGLESInterface();
void SetEGLInterface(IGLEStoEGLInterface* egl);
void* CreateContext(void* nativeContext);
bool ReleaseContext(void* context);
void* GetNativeContext(void* context);
fpGLProc GetGLProcAddress( const char *procname );
int BindTexImage( void* surface, int level, bool generateMipmap, const SurfaceDescriptor* desc, void* buffer );
bool ReleaseTexImage( int name, int level );
bool CopyBuffers( void* buf, const SurfaceDescriptor* desc );
bool UpdateBuffers( void* buf, const SurfaceDescriptor* desc );
void Flush();
void Finish();
// Methods for local OpenGL ES -implementation. To be called only from OpenGL ES internals.
static IGLEStoEGLInterface* GetEGLInterface();
private:
IGLEStoEGLInterface* m_egl;
std::set<GLESContext*> m_contexts;
};
#endif // _EGLINTERFACE_H_