Merge changes to enable building host libraries using GCC with work to get basic EGL going.
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _GLESARRAY_H_
#define _GLESARRAY_H_
#include <GLES/gl.h>
#include <cstddef>
#include "GLESBuffer.h"
class GLESArrayPointer
{
public:
GLESArrayPointer();
GLESArrayPointer(const void* pointer, int stride, int size, GLenum type);
int Size() { return m_size; }
GLenum Type() { return m_type; }
bool operator!=(void* pointer) { return m_pointer != pointer; }
GLESArrayPointer& operator+=(int step) { m_pointer += step * m_stride; return *this; }
const void* operator[](int i) { return m_pointer + i * m_stride; }
private:
const char* m_pointer;
int m_stride;
int m_size;
GLenum m_type;
};
class GLESArray
{
public:
GLESArray();
GLESArray(int size, GLenum type, int stride, void* pointer, const GLESBuffer* buffer, bool ownsData=false);
~GLESArray();
int Size() const { return m_size; }
GLenum Type() const { return m_type; }
int Stride() const { return m_stride; }
const void* Pointer() const { return m_pointer; }
GLESArrayPointer ArrayPointer() const;
const GLESBuffer* Buffer() const { return m_buffer; }
unsigned int BufferName() const { return m_buffer ? m_buffer->name : 0; }
const void* BufferPointer() const { return m_buffer ? m_buffer->data : NULL; }
GLESArray* Convert(int count) const;
void ReleaseBuffer() { m_buffer = NULL; }
private:
int m_size;
GLenum m_type;
int m_stride;
void* m_pointer;
bool m_ownsData;
const GLESBuffer* m_buffer;
};
#endif // _GLESARRAY_H_