Ensure OpenGL ES 2.0 C functions use C signatures in C++ builds (fixes VS builds)
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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#ifndef __SFDYNAMICPIXELPIPE_H
#define __SFDYNAMICPIXELPIPE_H
#ifndef __RIPIXELPIPE_H
# include "riPixelPipe.h"
#endif
namespace OpenVGRI {
struct PixelPipeHash
{
PixelPipeHash() {value[0] = 0; value[1] = 0;}
bool operator==(const PixelPipeHash& rhs) const { return value[0] == rhs.value[0] && value[1] == rhs.value[1]; }
RIuint32 value[2];
};
// Interface to compiler?
void pixelPipelineCall(const PixelPipe::SignatureState& state, const PixelPipe::PPUniforms& uniforms, PixelPipe::PPVariants& variants, const Span* spans, int nSpans);
// Interface to rasterizer
void executePixelPipeline(const PixelPipe::SignatureState& state, const PixelPipe::PPUniforms& uniforms, PixelPipe::PPVariants& variants, const Span* spans, int nSpans);
void calculatePPHash(PixelPipeHash& hash, const PixelPipe::SignatureState& state);
}
#endif