diff -r e70851cd9e5e -r a3f46bb01be2 holdingarea/libGLESv1/inc/GLESDesktopGL.h --- a/holdingarea/libGLESv1/inc/GLESDesktopGL.h Thu Sep 16 12:43:44 2010 +0100 +++ b/holdingarea/libGLESv1/inc/GLESDesktopGL.h Mon Sep 20 14:29:05 2010 +0100 @@ -1,177 +1,177 @@ -/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and /or associated documentation files - * (the "Materials "), to deal in the Materials without restriction, - * including without limitation the rights to use, copy, modify, merge, - * publish, distribute, sublicense, and/or sell copies of the Materials, - * and to permit persons to whom the Materials are furnished to do so, - * subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR - * THE USE OR OTHER DEALINGS IN THE MATERIALS. - * - * Initial Contributors: - * Nokia Corporation - initial contribution. - * - * Contributors: - * - * Description: - * - */ - -#ifndef _DESKTOPGL_H_ -#define _DESKTOPGL_H_ - -#include -#include "glesInternal.h" - -class GLESDesktopGL -{ -public: - GLESDesktopGL(); - - bool Load(); - - void (GL_APIENTRY *glActiveTexture) ( GLenum texture ); - void (GL_APIENTRY *glAlphaFunc) (GLenum func, GLclampf ref); - void (GL_APIENTRY *glBegin)( GLenum mode ); - void (GL_APIENTRY *glBindBuffer) (GLenum target, GLuint buffer); - void (GL_APIENTRY *glBindTexture) (GLenum target, GLuint texture); - void (GL_APIENTRY *glBlendFunc) (GLenum sfactor, GLenum dfactor); - void (GL_APIENTRY *glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); - void (GL_APIENTRY *glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); - void (GL_APIENTRY *glClear) (GLbitfield mask); - void (GL_APIENTRY *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void (GL_APIENTRY *glClearDepth) (GLclampd depth); - void (GL_APIENTRY *glClearStencil) (GLint s); - void (GL_APIENTRY *glClientActiveTexture) ( GLenum texture ); - void (GL_APIENTRY *glClipPlane) (GLenum plane, const GLdouble *equation); - void (GL_APIENTRY *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); - void (GL_APIENTRY *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void (GL_APIENTRY *glColor4fv) ( const GLfloat *v ); - void (GL_APIENTRY *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); - void (GL_APIENTRY *glColor4ubv) ( const GLubyte *v ); - void (GL_APIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void (GL_APIENTRY *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void (GL_APIENTRY *glCompressedTexImage2D) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); - void (GL_APIENTRY *glCompressedTexSubImage2D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); - void (GL_APIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void (GL_APIENTRY *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void (GL_APIENTRY *glCullFace) (GLenum mode); - void (GL_APIENTRY *glDeleteBuffers) (GLsizei n, const GLuint *buffers); - void (GL_APIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures); - void (GL_APIENTRY *glDepthFunc) (GLenum func); - void (GL_APIENTRY *glDepthMask) (GLboolean flag); - void (GL_APIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar); - void (GL_APIENTRY *glDisable) (GLenum cap); - void (GL_APIENTRY *glDisableClientState) (GLenum array); - void (GL_APIENTRY *glDrawArrays) (GLenum mode, GLint first, GLsizei count); - void (GL_APIENTRY *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); - void (GL_APIENTRY *glEnable) (GLenum cap); - void (GL_APIENTRY *glEnableClientState) (GLenum array); - void (GL_APIENTRY *glEnd) ( void ); - void (GL_APIENTRY *glFinish) (void); - void (GL_APIENTRY *glFlush) (void); - void (GL_APIENTRY *glFogf) (GLenum pname, GLfloat param); - void (GL_APIENTRY *glFogfv) (GLenum pname, const GLfloat *params); - void (GL_APIENTRY *glFrontFace) (GLenum mode); - void (GL_APIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - void (GL_APIENTRY *glGenBuffers) (GLsizei n, GLuint *buffers); - void (GL_APIENTRY *glGenTextures) (GLsizei n, GLuint *textures); - void (GL_APIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params); - void (GL_APIENTRY *glGetBufferParameteriv) (GLenum, GLenum, GLint *); - void (GL_APIENTRY *glGetClipPlane) (GLenum plane, GLdouble *equation); - void (GL_APIENTRY *glGetDoublev) ( GLenum pname, GLdouble *params ); - GLenum (GL_APIENTRY *glGetError) (void); - void (GL_APIENTRY *glGetFloatv) (GLenum pname, GLfloat *params); - void (GL_APIENTRY *glGetIntegerv) (GLenum pname, GLint *params); - void (GL_APIENTRY *glGetLightfv) (GLenum light, GLenum pname, GLfloat *params); - void (GL_APIENTRY *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params); - void (GL_APIENTRY *glGetPointerv) (GLenum pname, GLvoid* *params); - const GLubyte * (GL_APIENTRY *glGetString) (GLenum name); - void (GL_APIENTRY *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params); - void (GL_APIENTRY *glGetTexEnviv) (GLenum target, GLenum pname, GLint *params); - void (GL_APIENTRY *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params); - void (GL_APIENTRY *glGetTexParameteriv) (GLenum target, GLenum pname, GLint *params); - void (GL_APIENTRY *glHint) (GLenum target, GLenum mode); - GLboolean (GL_APIENTRY *glIsBuffer) (GLuint); - GLboolean (GL_APIENTRY *glIsEnabled) (GLenum cap); - GLboolean (GL_APIENTRY *glIsTexture) (GLuint texture); - void (GL_APIENTRY *glLightf) (GLenum light, GLenum pname, GLfloat param); - void (GL_APIENTRY *glLightfv) (GLenum light, GLenum pname, const GLfloat *params); - void (GL_APIENTRY *glLightModelf) (GLenum pname, GLfloat param); - void (GL_APIENTRY *glLightModelfv) (GLenum pname, const GLfloat *params); - void (GL_APIENTRY *glLineWidth) (GLfloat width); - void (GL_APIENTRY *glLoadIdentity) (void); - void (GL_APIENTRY *glLoadMatrixf) (const GLfloat *m); - void (GL_APIENTRY *glLogicOp) (GLenum opcode); - void (GL_APIENTRY *glMaterialf) (GLenum face, GLenum pname, GLfloat param); - void (GL_APIENTRY *glMaterialfv) (GLenum face, GLenum pname, const GLfloat *params); - void (GL_APIENTRY *glMultiTexCoord2fv) ( GLenum target, const GLfloat *v ); - void (GL_APIENTRY *glMultiTexCoord2sv) ( GLenum target, const GLshort *v ); - void (GL_APIENTRY *glMultiTexCoord3fv) ( GLenum target, const GLfloat *v ); - void (GL_APIENTRY *glMultiTexCoord3sv) ( GLenum target, const GLshort *v ); - void (GL_APIENTRY *glMultiTexCoord4f) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); - void (GL_APIENTRY *glMultiTexCoord4fv) ( GLenum target, const GLfloat *v ); - void (GL_APIENTRY *glMultiTexCoord4sv) ( GLenum target, const GLshort *v ); - void (GL_APIENTRY *glMultMatrixf) (const GLfloat *m); - void (GL_APIENTRY *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); - void (GL_APIENTRY *glNormal3fv) ( const GLfloat *v ); - void (GL_APIENTRY *glNormal3sv) ( const GLshort *v ); - void (GL_APIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - void (GL_APIENTRY *glPointParameterf) (GLenum, GLfloat); - void (GL_APIENTRY *glPointParameterfv) (GLenum, const GLfloat *); - void (GL_APIENTRY *glPointSize) (GLfloat size); - void (GL_APIENTRY *glPolygonOffset) (GLfloat factor, GLfloat units); - void (GL_APIENTRY *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - void (GL_APIENTRY *glScalef) (GLfloat x, GLfloat y, GLfloat z); - void (GL_APIENTRY *glTexEnvf) (GLenum target, GLenum pname, GLfloat param); - void (GL_APIENTRY *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params); - void (GL_APIENTRY *glTexParameterf) (GLenum target, GLenum pname, GLfloat param); - void (GL_APIENTRY *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params); - void (GL_APIENTRY *glMatrixMode) (GLenum mode); - void (GL_APIENTRY *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); - void (GL_APIENTRY *glPixelStorei) (GLenum pname, GLint param); - void (GL_APIENTRY *glPopMatrix) (void); - void (GL_APIENTRY *glPushMatrix) (void); - void (GL_APIENTRY *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); - void (GL_APIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert ); - void (GL_APIENTRY *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); - void (GL_APIENTRY *glShadeModel) (GLenum mode); - void (GL_APIENTRY *glStencilFunc) (GLenum func, GLint ref, GLuint mask); - void (GL_APIENTRY *glStencilMask) (GLuint mask); - void (GL_APIENTRY *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); - void (GL_APIENTRY *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void (GL_APIENTRY *glTexEnvi) (GLenum target, GLenum pname, GLint param); - void (GL_APIENTRY *glTexEnviv) (GLenum target, GLenum pname, const GLint *params); - void (GL_APIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void (GL_APIENTRY *glTexParameteri) (GLenum target, GLenum pname, GLint param); - void (GL_APIENTRY *glTexParameteriv) (GLenum target, GLenum pname, const GLint *params); - void (GL_APIENTRY *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - void (GL_APIENTRY *glTranslatef) (GLfloat x, GLfloat y, GLfloat z); - void (GL_APIENTRY *glVertex2fv) ( const GLfloat *v ); - void (GL_APIENTRY *glVertex2sv) ( const GLshort *v ); - void (GL_APIENTRY *glVertex3fv) ( const GLfloat *v ); - void (GL_APIENTRY *glVertex3sv) ( const GLshort *v ); - void (GL_APIENTRY *glVertex4fv) ( const GLfloat *v ); - void (GL_APIENTRY *glVertex4sv) ( const GLshort *v ); - void (GL_APIENTRY *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void (GL_APIENTRY *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height); - - // for internal use in EGLtoGLESInterface::UpdateBuffers() - void (GL_APIENTRY *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - -private: - bool m_loaded; -}; - -#endif // _DESKTOPGL_H_ +/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and /or associated documentation files + * (the "Materials "), to deal in the Materials without restriction, + * including without limitation the rights to use, copy, modify, merge, + * publish, distribute, sublicense, and/or sell copies of the Materials, + * and to permit persons to whom the Materials are furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Materials. + * + * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR + * THE USE OR OTHER DEALINGS IN THE MATERIALS. + * + * Initial Contributors: + * Nokia Corporation - initial contribution. + * + * Contributors: + * + * Description: + * + */ + +#ifndef _DESKTOPGL_H_ +#define _DESKTOPGL_H_ + +#include +#include "glesInternal.h" + +class GLESDesktopGL +{ +public: + GLESDesktopGL(); + + bool Load(); + + void (GL_APIENTRY *glActiveTexture) ( GLenum texture ); + void (GL_APIENTRY *glAlphaFunc) (GLenum func, GLclampf ref); + void (GL_APIENTRY *glBegin)( GLenum mode ); + void (GL_APIENTRY *glBindBuffer) (GLenum target, GLuint buffer); + void (GL_APIENTRY *glBindTexture) (GLenum target, GLuint texture); + void (GL_APIENTRY *glBlendFunc) (GLenum sfactor, GLenum dfactor); + void (GL_APIENTRY *glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); + void (GL_APIENTRY *glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); + void (GL_APIENTRY *glClear) (GLbitfield mask); + void (GL_APIENTRY *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void (GL_APIENTRY *glClearDepth) (GLclampd depth); + void (GL_APIENTRY *glClearStencil) (GLint s); + void (GL_APIENTRY *glClientActiveTexture) ( GLenum texture ); + void (GL_APIENTRY *glClipPlane) (GLenum plane, const GLdouble *equation); + void (GL_APIENTRY *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); + void (GL_APIENTRY *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void (GL_APIENTRY *glColor4fv) ( const GLfloat *v ); + void (GL_APIENTRY *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void (GL_APIENTRY *glColor4ubv) ( const GLubyte *v ); + void (GL_APIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void (GL_APIENTRY *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void (GL_APIENTRY *glCompressedTexImage2D) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + void (GL_APIENTRY *glCompressedTexSubImage2D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + void (GL_APIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void (GL_APIENTRY *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void (GL_APIENTRY *glCullFace) (GLenum mode); + void (GL_APIENTRY *glDeleteBuffers) (GLsizei n, const GLuint *buffers); + void (GL_APIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures); + void (GL_APIENTRY *glDepthFunc) (GLenum func); + void (GL_APIENTRY *glDepthMask) (GLboolean flag); + void (GL_APIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar); + void (GL_APIENTRY *glDisable) (GLenum cap); + void (GL_APIENTRY *glDisableClientState) (GLenum array); + void (GL_APIENTRY *glDrawArrays) (GLenum mode, GLint first, GLsizei count); + void (GL_APIENTRY *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); + void (GL_APIENTRY *glEnable) (GLenum cap); + void (GL_APIENTRY *glEnableClientState) (GLenum array); + void (GL_APIENTRY *glEnd) ( void ); + void (GL_APIENTRY *glFinish) (void); + void (GL_APIENTRY *glFlush) (void); + void (GL_APIENTRY *glFogf) (GLenum pname, GLfloat param); + void (GL_APIENTRY *glFogfv) (GLenum pname, const GLfloat *params); + void (GL_APIENTRY *glFrontFace) (GLenum mode); + void (GL_APIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + void (GL_APIENTRY *glGenBuffers) (GLsizei n, GLuint *buffers); + void (GL_APIENTRY *glGenTextures) (GLsizei n, GLuint *textures); + void (GL_APIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params); + void (GL_APIENTRY *glGetBufferParameteriv) (GLenum, GLenum, GLint *); + void (GL_APIENTRY *glGetClipPlane) (GLenum plane, GLdouble *equation); + void (GL_APIENTRY *glGetDoublev) ( GLenum pname, GLdouble *params ); + GLenum (GL_APIENTRY *glGetError) (void); + void (GL_APIENTRY *glGetFloatv) (GLenum pname, GLfloat *params); + void (GL_APIENTRY *glGetIntegerv) (GLenum pname, GLint *params); + void (GL_APIENTRY *glGetLightfv) (GLenum light, GLenum pname, GLfloat *params); + void (GL_APIENTRY *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params); + void (GL_APIENTRY *glGetPointerv) (GLenum pname, GLvoid* *params); + const GLubyte * (GL_APIENTRY *glGetString) (GLenum name); + void (GL_APIENTRY *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params); + void (GL_APIENTRY *glGetTexEnviv) (GLenum target, GLenum pname, GLint *params); + void (GL_APIENTRY *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params); + void (GL_APIENTRY *glGetTexParameteriv) (GLenum target, GLenum pname, GLint *params); + void (GL_APIENTRY *glHint) (GLenum target, GLenum mode); + GLboolean (GL_APIENTRY *glIsBuffer) (GLuint); + GLboolean (GL_APIENTRY *glIsEnabled) (GLenum cap); + GLboolean (GL_APIENTRY *glIsTexture) (GLuint texture); + void (GL_APIENTRY *glLightf) (GLenum light, GLenum pname, GLfloat param); + void (GL_APIENTRY *glLightfv) (GLenum light, GLenum pname, const GLfloat *params); + void (GL_APIENTRY *glLightModelf) (GLenum pname, GLfloat param); + void (GL_APIENTRY *glLightModelfv) (GLenum pname, const GLfloat *params); + void (GL_APIENTRY *glLineWidth) (GLfloat width); + void (GL_APIENTRY *glLoadIdentity) (void); + void (GL_APIENTRY *glLoadMatrixf) (const GLfloat *m); + void (GL_APIENTRY *glLogicOp) (GLenum opcode); + void (GL_APIENTRY *glMaterialf) (GLenum face, GLenum pname, GLfloat param); + void (GL_APIENTRY *glMaterialfv) (GLenum face, GLenum pname, const GLfloat *params); + void (GL_APIENTRY *glMultiTexCoord2fv) ( GLenum target, const GLfloat *v ); + void (GL_APIENTRY *glMultiTexCoord2sv) ( GLenum target, const GLshort *v ); + void (GL_APIENTRY *glMultiTexCoord3fv) ( GLenum target, const GLfloat *v ); + void (GL_APIENTRY *glMultiTexCoord3sv) ( GLenum target, const GLshort *v ); + void (GL_APIENTRY *glMultiTexCoord4f) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + void (GL_APIENTRY *glMultiTexCoord4fv) ( GLenum target, const GLfloat *v ); + void (GL_APIENTRY *glMultiTexCoord4sv) ( GLenum target, const GLshort *v ); + void (GL_APIENTRY *glMultMatrixf) (const GLfloat *m); + void (GL_APIENTRY *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); + void (GL_APIENTRY *glNormal3fv) ( const GLfloat *v ); + void (GL_APIENTRY *glNormal3sv) ( const GLshort *v ); + void (GL_APIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + void (GL_APIENTRY *glPointParameterf) (GLenum, GLfloat); + void (GL_APIENTRY *glPointParameterfv) (GLenum, const GLfloat *); + void (GL_APIENTRY *glPointSize) (GLfloat size); + void (GL_APIENTRY *glPolygonOffset) (GLfloat factor, GLfloat units); + void (GL_APIENTRY *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + void (GL_APIENTRY *glScalef) (GLfloat x, GLfloat y, GLfloat z); + void (GL_APIENTRY *glTexEnvf) (GLenum target, GLenum pname, GLfloat param); + void (GL_APIENTRY *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params); + void (GL_APIENTRY *glTexParameterf) (GLenum target, GLenum pname, GLfloat param); + void (GL_APIENTRY *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params); + void (GL_APIENTRY *glMatrixMode) (GLenum mode); + void (GL_APIENTRY *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); + void (GL_APIENTRY *glPixelStorei) (GLenum pname, GLint param); + void (GL_APIENTRY *glPopMatrix) (void); + void (GL_APIENTRY *glPushMatrix) (void); + void (GL_APIENTRY *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + void (GL_APIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert ); + void (GL_APIENTRY *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); + void (GL_APIENTRY *glShadeModel) (GLenum mode); + void (GL_APIENTRY *glStencilFunc) (GLenum func, GLint ref, GLuint mask); + void (GL_APIENTRY *glStencilMask) (GLuint mask); + void (GL_APIENTRY *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); + void (GL_APIENTRY *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void (GL_APIENTRY *glTexEnvi) (GLenum target, GLenum pname, GLint param); + void (GL_APIENTRY *glTexEnviv) (GLenum target, GLenum pname, const GLint *params); + void (GL_APIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void (GL_APIENTRY *glTexParameteri) (GLenum target, GLenum pname, GLint param); + void (GL_APIENTRY *glTexParameteriv) (GLenum target, GLenum pname, const GLint *params); + void (GL_APIENTRY *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void (GL_APIENTRY *glTranslatef) (GLfloat x, GLfloat y, GLfloat z); + void (GL_APIENTRY *glVertex2fv) ( const GLfloat *v ); + void (GL_APIENTRY *glVertex2sv) ( const GLshort *v ); + void (GL_APIENTRY *glVertex3fv) ( const GLfloat *v ); + void (GL_APIENTRY *glVertex3sv) ( const GLshort *v ); + void (GL_APIENTRY *glVertex4fv) ( const GLfloat *v ); + void (GL_APIENTRY *glVertex4sv) ( const GLshort *v ); + void (GL_APIENTRY *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void (GL_APIENTRY *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height); + + // for internal use in EGLtoGLESInterface::UpdateBuffers() + void (GL_APIENTRY *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + +private: + bool m_loaded; +}; + +#endif // _DESKTOPGL_H_