symbian-qemu-0.9.1-12/libpng-1.2.32/example.c
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     1 
       
     2 #if 0 /* in case someone actually tries to compile this */
       
     3 
       
     4 /* example.c - an example of using libpng
       
     5  * Last changed in libpng 1.2.32 [September 18, 2008]
       
     6  * This file has been placed in the public domain by the authors.
       
     7  * Maintained 1998-2008 Glenn Randers-Pehrson
       
     8  * Maintained 1996, 1997 Andreas Dilger)
       
     9  * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
       
    10  */
       
    11 
       
    12 /* This is an example of how to use libpng to read and write PNG files.
       
    13  * The file libpng.txt is much more verbose then this.  If you have not
       
    14  * read it, do so first.  This was designed to be a starting point of an
       
    15  * implementation.  This is not officially part of libpng, is hereby placed
       
    16  * in the public domain, and therefore does not require a copyright notice.
       
    17  *
       
    18  * This file does not currently compile, because it is missing certain
       
    19  * parts, like allocating memory to hold an image.  You will have to
       
    20  * supply these parts to get it to compile.  For an example of a minimal
       
    21  * working PNG reader/writer, see pngtest.c, included in this distribution;
       
    22  * see also the programs in the contrib directory.
       
    23  */
       
    24 
       
    25 #include "png.h"
       
    26 
       
    27  /* The png_jmpbuf() macro, used in error handling, became available in
       
    28   * libpng version 1.0.6.  If you want to be able to run your code with older
       
    29   * versions of libpng, you must define the macro yourself (but only if it
       
    30   * is not already defined by libpng!).
       
    31   */
       
    32 
       
    33 #ifndef png_jmpbuf
       
    34 #  define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf)
       
    35 #endif
       
    36 
       
    37 /* Check to see if a file is a PNG file using png_sig_cmp().  png_sig_cmp()
       
    38  * returns zero if the image is a PNG and nonzero if it isn't a PNG.
       
    39  *
       
    40  * The function check_if_png() shown here, but not used, returns nonzero (true)
       
    41  * if the file can be opened and is a PNG, 0 (false) otherwise.
       
    42  *
       
    43  * If this call is successful, and you are going to keep the file open,
       
    44  * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
       
    45  * you have created the png_ptr, so that libpng knows your application
       
    46  * has read that many bytes from the start of the file.  Make sure you
       
    47  * don't call png_set_sig_bytes() with more than 8 bytes read or give it
       
    48  * an incorrect number of bytes read, or you will either have read too
       
    49  * many bytes (your fault), or you are telling libpng to read the wrong
       
    50  * number of magic bytes (also your fault).
       
    51  *
       
    52  * Many applications already read the first 2 or 4 bytes from the start
       
    53  * of the image to determine the file type, so it would be easiest just
       
    54  * to pass the bytes to png_sig_cmp() or even skip that if you know
       
    55  * you have a PNG file, and call png_set_sig_bytes().
       
    56  */
       
    57 #define PNG_BYTES_TO_CHECK 4
       
    58 int check_if_png(char *file_name, FILE **fp)
       
    59 {
       
    60    char buf[PNG_BYTES_TO_CHECK];
       
    61 
       
    62    /* Open the prospective PNG file. */
       
    63    if ((*fp = fopen(file_name, "rb")) == NULL)
       
    64       return 0;
       
    65 
       
    66    /* Read in some of the signature bytes */
       
    67    if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
       
    68       return 0;
       
    69 
       
    70    /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
       
    71       Return nonzero (true) if they match */
       
    72 
       
    73    return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
       
    74 }
       
    75 
       
    76 /* Read a PNG file.  You may want to return an error code if the read
       
    77  * fails (depending upon the failure).  There are two "prototypes" given
       
    78  * here - one where we are given the filename, and we need to open the
       
    79  * file, and the other where we are given an open file (possibly with
       
    80  * some or all of the magic bytes read - see comments above).
       
    81  */
       
    82 #ifdef open_file /* prototype 1 */
       
    83 void read_png(char *file_name)  /* We need to open the file */
       
    84 {
       
    85    png_structp png_ptr;
       
    86    png_infop info_ptr;
       
    87    unsigned int sig_read = 0;
       
    88    png_uint_32 width, height;
       
    89    int bit_depth, color_type, interlace_type;
       
    90    FILE *fp;
       
    91 
       
    92    if ((fp = fopen(file_name, "rb")) == NULL)
       
    93       return (ERROR);
       
    94 #else no_open_file /* prototype 2 */
       
    95 void read_png(FILE *fp, unsigned int sig_read)  /* file is already open */
       
    96 {
       
    97    png_structp png_ptr;
       
    98    png_infop info_ptr;
       
    99    png_uint_32 width, height;
       
   100    int bit_depth, color_type, interlace_type;
       
   101 #endif no_open_file /* only use one prototype! */
       
   102 
       
   103    /* Create and initialize the png_struct with the desired error handler
       
   104     * functions.  If you want to use the default stderr and longjump method,
       
   105     * you can supply NULL for the last three parameters.  We also supply the
       
   106     * the compiler header file version, so that we know if the application
       
   107     * was compiled with a compatible version of the library.  REQUIRED
       
   108     */
       
   109    png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
       
   110       png_voidp user_error_ptr, user_error_fn, user_warning_fn);
       
   111 
       
   112    if (png_ptr == NULL)
       
   113    {
       
   114       fclose(fp);
       
   115       return (ERROR);
       
   116    }
       
   117 
       
   118    /* Allocate/initialize the memory for image information.  REQUIRED. */
       
   119    info_ptr = png_create_info_struct(png_ptr);
       
   120    if (info_ptr == NULL)
       
   121    {
       
   122       fclose(fp);
       
   123       png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
       
   124       return (ERROR);
       
   125    }
       
   126 
       
   127    /* Set error handling if you are using the setjmp/longjmp method (this is
       
   128     * the normal method of doing things with libpng).  REQUIRED unless you
       
   129     * set up your own error handlers in the png_create_read_struct() earlier.
       
   130     */
       
   131 
       
   132    if (setjmp(png_jmpbuf(png_ptr)))
       
   133    {
       
   134       /* Free all of the memory associated with the png_ptr and info_ptr */
       
   135       png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
       
   136       fclose(fp);
       
   137       /* If we get here, we had a problem reading the file */
       
   138       return (ERROR);
       
   139    }
       
   140 
       
   141    /* One of the following I/O initialization methods is REQUIRED */
       
   142 #ifdef streams /* PNG file I/O method 1 */
       
   143    /* Set up the input control if you are using standard C streams */
       
   144    png_init_io(png_ptr, fp);
       
   145 
       
   146 #else no_streams /* PNG file I/O method 2 */
       
   147    /* If you are using replacement read functions, instead of calling
       
   148     * png_init_io() here you would call:
       
   149     */
       
   150    png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
       
   151    /* where user_io_ptr is a structure you want available to the callbacks */
       
   152 #endif no_streams /* Use only one I/O method! */
       
   153 
       
   154    /* If we have already read some of the signature */
       
   155    png_set_sig_bytes(png_ptr, sig_read);
       
   156 
       
   157 #ifdef hilevel
       
   158    /*
       
   159     * If you have enough memory to read in the entire image at once,
       
   160     * and you need to specify only transforms that can be controlled
       
   161     * with one of the PNG_TRANSFORM_* bits (this presently excludes
       
   162     * dithering, filling, setting background, and doing gamma
       
   163     * adjustment), then you can read the entire image (including
       
   164     * pixels) into the info structure with this call:
       
   165     */
       
   166    png_read_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL);
       
   167 #else
       
   168    /* OK, you're doing it the hard way, with the lower-level functions */
       
   169 
       
   170    /* The call to png_read_info() gives us all of the information from the
       
   171     * PNG file before the first IDAT (image data chunk).  REQUIRED
       
   172     */
       
   173    png_read_info(png_ptr, info_ptr);
       
   174 
       
   175    png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
       
   176        &interlace_type, int_p_NULL, int_p_NULL);
       
   177 
       
   178 /* Set up the data transformations you want.  Note that these are all
       
   179  * optional.  Only call them if you want/need them.  Many of the
       
   180  * transformations only work on specific types of images, and many
       
   181  * are mutually exclusive.
       
   182  */
       
   183 
       
   184    /* tell libpng to strip 16 bit/color files down to 8 bits/color */
       
   185    png_set_strip_16(png_ptr);
       
   186 
       
   187    /* Strip alpha bytes from the input data without combining with the
       
   188     * background (not recommended).
       
   189     */
       
   190    png_set_strip_alpha(png_ptr);
       
   191 
       
   192    /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
       
   193     * byte into separate bytes (useful for paletted and grayscale images).
       
   194     */
       
   195    png_set_packing(png_ptr);
       
   196 
       
   197    /* Change the order of packed pixels to least significant bit first
       
   198     * (not useful if you are using png_set_packing). */
       
   199    png_set_packswap(png_ptr);
       
   200 
       
   201    /* Expand paletted colors into true RGB triplets */
       
   202    if (color_type == PNG_COLOR_TYPE_PALETTE)
       
   203       png_set_palette_to_rgb(png_ptr);
       
   204 
       
   205    /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
       
   206    if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
       
   207       png_set_gray_1_2_4_to_8(png_ptr);
       
   208 
       
   209    /* Expand paletted or RGB images with transparency to full alpha channels
       
   210     * so the data will be available as RGBA quartets.
       
   211     */
       
   212    if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
       
   213       png_set_tRNS_to_alpha(png_ptr);
       
   214 
       
   215    /* Set the background color to draw transparent and alpha images over.
       
   216     * It is possible to set the red, green, and blue components directly
       
   217     * for paletted images instead of supplying a palette index.  Note that
       
   218     * even if the PNG file supplies a background, you are not required to
       
   219     * use it - you should use the (solid) application background if it has one.
       
   220     */
       
   221 
       
   222    png_color_16 my_background, *image_background;
       
   223 
       
   224    if (png_get_bKGD(png_ptr, info_ptr, &image_background))
       
   225       png_set_background(png_ptr, image_background,
       
   226                          PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
       
   227    else
       
   228       png_set_background(png_ptr, &my_background,
       
   229                          PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
       
   230 
       
   231    /* Some suggestions as to how to get a screen gamma value */
       
   232 
       
   233    /* Note that screen gamma is the display_exponent, which includes
       
   234     * the CRT_exponent and any correction for viewing conditions */
       
   235    if (/* We have a user-defined screen gamma value */)
       
   236    {
       
   237       screen_gamma = user-defined screen_gamma;
       
   238    }
       
   239    /* This is one way that applications share the same screen gamma value */
       
   240    else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
       
   241    {
       
   242       screen_gamma = atof(gamma_str);
       
   243    }
       
   244    /* If we don't have another value */
       
   245    else
       
   246    {
       
   247       screen_gamma = 2.2;  /* A good guess for a PC monitors in a dimly
       
   248                               lit room */
       
   249       screen_gamma = 1.7 or 1.0;  /* A good guess for Mac systems */
       
   250    }
       
   251 
       
   252    /* Tell libpng to handle the gamma conversion for you.  The final call
       
   253     * is a good guess for PC generated images, but it should be configurable
       
   254     * by the user at run time by the user.  It is strongly suggested that
       
   255     * your application support gamma correction.
       
   256     */
       
   257 
       
   258    int intent;
       
   259 
       
   260    if (png_get_sRGB(png_ptr, info_ptr, &intent))
       
   261       png_set_gamma(png_ptr, screen_gamma, 0.45455);
       
   262    else
       
   263    {
       
   264       double image_gamma;
       
   265       if (png_get_gAMA(png_ptr, info_ptr, &image_gamma))
       
   266          png_set_gamma(png_ptr, screen_gamma, image_gamma);
       
   267       else
       
   268          png_set_gamma(png_ptr, screen_gamma, 0.45455);
       
   269    }
       
   270 
       
   271    /* Dither RGB files down to 8 bit palette or reduce palettes
       
   272     * to the number of colors available on your screen.
       
   273     */
       
   274    if (color_type & PNG_COLOR_MASK_COLOR)
       
   275    {
       
   276       int num_palette;
       
   277       png_colorp palette;
       
   278 
       
   279       /* This reduces the image to the application supplied palette */
       
   280       if (/* we have our own palette */)
       
   281       {
       
   282          /* An array of colors to which the image should be dithered */
       
   283          png_color std_color_cube[MAX_SCREEN_COLORS];
       
   284 
       
   285          png_set_dither(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
       
   286             MAX_SCREEN_COLORS, png_uint_16p_NULL, 0);
       
   287       }
       
   288       /* This reduces the image to the palette supplied in the file */
       
   289       else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette))
       
   290       {
       
   291          png_uint_16p histogram = NULL;
       
   292 
       
   293          png_get_hIST(png_ptr, info_ptr, &histogram);
       
   294 
       
   295          png_set_dither(png_ptr, palette, num_palette,
       
   296                         max_screen_colors, histogram, 0);
       
   297       }
       
   298    }
       
   299 
       
   300    /* invert monochrome files to have 0 as white and 1 as black */
       
   301    png_set_invert_mono(png_ptr);
       
   302 
       
   303    /* If you want to shift the pixel values from the range [0,255] or
       
   304     * [0,65535] to the original [0,7] or [0,31], or whatever range the
       
   305     * colors were originally in:
       
   306     */
       
   307    if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT))
       
   308    {
       
   309       png_color_8p sig_bit;
       
   310 
       
   311       png_get_sBIT(png_ptr, info_ptr, &sig_bit);
       
   312       png_set_shift(png_ptr, sig_bit);
       
   313    }
       
   314 
       
   315    /* flip the RGB pixels to BGR (or RGBA to BGRA) */
       
   316    if (color_type & PNG_COLOR_MASK_COLOR)
       
   317       png_set_bgr(png_ptr);
       
   318 
       
   319    /* swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
       
   320    png_set_swap_alpha(png_ptr);
       
   321 
       
   322    /* swap bytes of 16 bit files to least significant byte first */
       
   323    png_set_swap(png_ptr);
       
   324 
       
   325    /* Add filler (or alpha) byte (before/after each RGB triplet) */
       
   326    png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
       
   327 
       
   328    /* Turn on interlace handling.  REQUIRED if you are not using
       
   329     * png_read_image().  To see how to handle interlacing passes,
       
   330     * see the png_read_row() method below:
       
   331     */
       
   332    number_passes = png_set_interlace_handling(png_ptr);
       
   333 
       
   334    /* Optional call to gamma correct and add the background to the palette
       
   335     * and update info structure.  REQUIRED if you are expecting libpng to
       
   336     * update the palette for you (ie you selected such a transform above).
       
   337     */
       
   338    png_read_update_info(png_ptr, info_ptr);
       
   339 
       
   340    /* Allocate the memory to hold the image using the fields of info_ptr. */
       
   341 
       
   342    /* The easiest way to read the image: */
       
   343    png_bytep row_pointers[height];
       
   344 
       
   345    for (row = 0; row < height; row++)
       
   346    {
       
   347       row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
       
   348          info_ptr));
       
   349    }
       
   350 
       
   351    /* Now it's time to read the image.  One of these methods is REQUIRED */
       
   352 #ifdef entire /* Read the entire image in one go */
       
   353    png_read_image(png_ptr, row_pointers);
       
   354 
       
   355 #else no_entire /* Read the image one or more scanlines at a time */
       
   356    /* The other way to read images - deal with interlacing: */
       
   357 
       
   358    for (pass = 0; pass < number_passes; pass++)
       
   359    {
       
   360 #ifdef single /* Read the image a single row at a time */
       
   361       for (y = 0; y < height; y++)
       
   362       {
       
   363          png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL, 1);
       
   364       }
       
   365 
       
   366 #else no_single /* Read the image several rows at a time */
       
   367       for (y = 0; y < height; y += number_of_rows)
       
   368       {
       
   369 #ifdef sparkle /* Read the image using the "sparkle" effect. */
       
   370          png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL,
       
   371             number_of_rows);
       
   372 #else no_sparkle /* Read the image using the "rectangle" effect */
       
   373          png_read_rows(png_ptr, png_bytepp_NULL, &row_pointers[y],
       
   374             number_of_rows);
       
   375 #endif no_sparkle /* use only one of these two methods */
       
   376       }
       
   377 
       
   378       /* if you want to display the image after every pass, do
       
   379          so here */
       
   380 #endif no_single /* use only one of these two methods */
       
   381    }
       
   382 #endif no_entire /* use only one of these two methods */
       
   383 
       
   384    /* read rest of file, and get additional chunks in info_ptr - REQUIRED */
       
   385    png_read_end(png_ptr, info_ptr);
       
   386 #endif hilevel
       
   387 
       
   388    /* At this point you have read the entire image */
       
   389 
       
   390    /* clean up after the read, and free any memory allocated - REQUIRED */
       
   391    png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
       
   392 
       
   393    /* close the file */
       
   394    fclose(fp);
       
   395 
       
   396    /* that's it */
       
   397    return (OK);
       
   398 }
       
   399 
       
   400 /* progressively read a file */
       
   401 
       
   402 int
       
   403 initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
       
   404 {
       
   405    /* Create and initialize the png_struct with the desired error handler
       
   406     * functions.  If you want to use the default stderr and longjump method,
       
   407     * you can supply NULL for the last three parameters.  We also check that
       
   408     * the library version is compatible in case we are using dynamically
       
   409     * linked libraries.
       
   410     */
       
   411    *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
       
   412        png_voidp user_error_ptr, user_error_fn, user_warning_fn);
       
   413 
       
   414    if (*png_ptr == NULL)
       
   415    {
       
   416       *info_ptr = NULL;
       
   417       return (ERROR);
       
   418    }
       
   419 
       
   420    *info_ptr = png_create_info_struct(png_ptr);
       
   421 
       
   422    if (*info_ptr == NULL)
       
   423    {
       
   424       png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL);
       
   425       return (ERROR);
       
   426    }
       
   427 
       
   428    if (setjmp(png_jmpbuf((*png_ptr))))
       
   429    {
       
   430       png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL);
       
   431       return (ERROR);
       
   432    }
       
   433 
       
   434    /* This one's new.  You will need to provide all three
       
   435     * function callbacks, even if you aren't using them all.
       
   436     * If you aren't using all functions, you can specify NULL
       
   437     * parameters.  Even when all three functions are NULL,
       
   438     * you need to call png_set_progressive_read_fn().
       
   439     * These functions shouldn't be dependent on global or
       
   440     * static variables if you are decoding several images
       
   441     * simultaneously.  You should store stream specific data
       
   442     * in a separate struct, given as the second parameter,
       
   443     * and retrieve the pointer from inside the callbacks using
       
   444     * the function png_get_progressive_ptr(png_ptr).
       
   445     */
       
   446    png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
       
   447       info_callback, row_callback, end_callback);
       
   448 
       
   449    return (OK);
       
   450 }
       
   451 
       
   452 int
       
   453 process_data(png_structp *png_ptr, png_infop *info_ptr,
       
   454    png_bytep buffer, png_uint_32 length)
       
   455 {
       
   456    if (setjmp(png_jmpbuf((*png_ptr))))
       
   457    {
       
   458       /* Free the png_ptr and info_ptr memory on error */
       
   459       png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL);
       
   460       return (ERROR);
       
   461    }
       
   462 
       
   463    /* This one's new also.  Simply give it chunks of data as
       
   464     * they arrive from the data stream (in order, of course).
       
   465     * On Segmented machines, don't give it any more than 64K.
       
   466     * The library seems to run fine with sizes of 4K, although
       
   467     * you can give it much less if necessary (I assume you can
       
   468     * give it chunks of 1 byte, but I haven't tried with less
       
   469     * than 256 bytes yet).  When this function returns, you may
       
   470     * want to display any rows that were generated in the row
       
   471     * callback, if you aren't already displaying them there.
       
   472     */
       
   473    png_process_data(*png_ptr, *info_ptr, buffer, length);
       
   474    return (OK);
       
   475 }
       
   476 
       
   477 info_callback(png_structp png_ptr, png_infop info)
       
   478 {
       
   479 /* do any setup here, including setting any of the transformations
       
   480  * mentioned in the Reading PNG files section.  For now, you _must_
       
   481  * call either png_start_read_image() or png_read_update_info()
       
   482  * after all the transformations are set (even if you don't set
       
   483  * any).  You may start getting rows before png_process_data()
       
   484  * returns, so this is your last chance to prepare for that.
       
   485  */
       
   486 }
       
   487 
       
   488 row_callback(png_structp png_ptr, png_bytep new_row,
       
   489    png_uint_32 row_num, int pass)
       
   490 {
       
   491 /*
       
   492  * This function is called for every row in the image.  If the
       
   493  * image is interlaced, and you turned on the interlace handler,
       
   494  * this function will be called for every row in every pass.
       
   495  *
       
   496  * In this function you will receive a pointer to new row data from
       
   497  * libpng called new_row that is to replace a corresponding row (of
       
   498  * the same data format) in a buffer allocated by your application.
       
   499  *
       
   500  * The new row data pointer new_row may be NULL, indicating there is
       
   501  * no new data to be replaced (in cases of interlace loading).
       
   502  *
       
   503  * If new_row is not NULL then you need to call
       
   504  * png_progressive_combine_row() to replace the corresponding row as
       
   505  * shown below:
       
   506  */
       
   507    /* Check if row_num is in bounds. */
       
   508    if ((row_num >= 0) && (row_num < height))
       
   509    {
       
   510      /* Get pointer to corresponding row in our
       
   511       * PNG read buffer.
       
   512       */
       
   513      png_bytep old_row = ((png_bytep *)our_data)[row_num];
       
   514 
       
   515      /* If both rows are allocated then copy the new row
       
   516       * data to the corresponding row data.
       
   517       */
       
   518      if ((old_row != NULL) && (new_row != NULL))
       
   519      png_progressive_combine_row(png_ptr, old_row, new_row);
       
   520    }
       
   521 /*
       
   522  * The rows and passes are called in order, so you don't really
       
   523  * need the row_num and pass, but I'm supplying them because it
       
   524  * may make your life easier.
       
   525  *
       
   526  * For the non-NULL rows of interlaced images, you must call
       
   527  * png_progressive_combine_row() passing in the new row and the
       
   528  * old row, as demonstrated above.  You can call this function for
       
   529  * NULL rows (it will just return) and for non-interlaced images
       
   530  * (it just does the png_memcpy for you) if it will make the code
       
   531  * easier.  Thus, you can just do this for all cases:
       
   532  */
       
   533 
       
   534    png_progressive_combine_row(png_ptr, old_row, new_row);
       
   535 
       
   536 /* where old_row is what was displayed for previous rows.  Note
       
   537  * that the first pass (pass == 0 really) will completely cover
       
   538  * the old row, so the rows do not have to be initialized.  After
       
   539  * the first pass (and only for interlaced images), you will have
       
   540  * to pass the current row as new_row, and the function will combine
       
   541  * the old row and the new row.
       
   542  */
       
   543 }
       
   544 
       
   545 end_callback(png_structp png_ptr, png_infop info)
       
   546 {
       
   547 /* this function is called when the whole image has been read,
       
   548  * including any chunks after the image (up to and including
       
   549  * the IEND).  You will usually have the same info chunk as you
       
   550  * had in the header, although some data may have been added
       
   551  * to the comments and time fields.
       
   552  *
       
   553  * Most people won't do much here, perhaps setting a flag that
       
   554  * marks the image as finished.
       
   555  */
       
   556 }
       
   557 
       
   558 /* write a png file */
       
   559 void write_png(char *file_name /* , ... other image information ... */)
       
   560 {
       
   561    FILE *fp;
       
   562    png_structp png_ptr;
       
   563    png_infop info_ptr;
       
   564    png_colorp palette;
       
   565 
       
   566    /* open the file */
       
   567    fp = fopen(file_name, "wb");
       
   568    if (fp == NULL)
       
   569       return (ERROR);
       
   570 
       
   571    /* Create and initialize the png_struct with the desired error handler
       
   572     * functions.  If you want to use the default stderr and longjump method,
       
   573     * you can supply NULL for the last three parameters.  We also check that
       
   574     * the library version is compatible with the one used at compile time,
       
   575     * in case we are using dynamically linked libraries.  REQUIRED.
       
   576     */
       
   577    png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
       
   578       png_voidp user_error_ptr, user_error_fn, user_warning_fn);
       
   579 
       
   580    if (png_ptr == NULL)
       
   581    {
       
   582       fclose(fp);
       
   583       return (ERROR);
       
   584    }
       
   585 
       
   586    /* Allocate/initialize the image information data.  REQUIRED */
       
   587    info_ptr = png_create_info_struct(png_ptr);
       
   588    if (info_ptr == NULL)
       
   589    {
       
   590       fclose(fp);
       
   591       png_destroy_write_struct(&png_ptr,  png_infopp_NULL);
       
   592       return (ERROR);
       
   593    }
       
   594 
       
   595    /* Set error handling.  REQUIRED if you aren't supplying your own
       
   596     * error handling functions in the png_create_write_struct() call.
       
   597     */
       
   598    if (setjmp(png_jmpbuf(png_ptr)))
       
   599    {
       
   600       /* If we get here, we had a problem reading the file */
       
   601       fclose(fp);
       
   602       png_destroy_write_struct(&png_ptr, &info_ptr);
       
   603       return (ERROR);
       
   604    }
       
   605 
       
   606    /* One of the following I/O initialization functions is REQUIRED */
       
   607 #ifdef streams /* I/O initialization method 1 */
       
   608    /* set up the output control if you are using standard C streams */
       
   609    png_init_io(png_ptr, fp);
       
   610 #else no_streams /* I/O initialization method 2 */
       
   611    /* If you are using replacement write functions, instead of calling
       
   612     * png_init_io() here you would call */
       
   613    png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
       
   614       user_IO_flush_function);
       
   615    /* where user_io_ptr is a structure you want available to the callbacks */
       
   616 #endif no_streams /* only use one initialization method */
       
   617 
       
   618 #ifdef hilevel
       
   619    /* This is the easy way.  Use it if you already have all the
       
   620     * image info living info in the structure.  You could "|" many
       
   621     * PNG_TRANSFORM flags into the png_transforms integer here.
       
   622     */
       
   623    png_write_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL);
       
   624 #else
       
   625    /* This is the hard way */
       
   626 
       
   627    /* Set the image information here.  Width and height are up to 2^31,
       
   628     * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
       
   629     * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
       
   630     * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
       
   631     * or PNG_COLOR_TYPE_RGB_ALPHA.  interlace is either PNG_INTERLACE_NONE or
       
   632     * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
       
   633     * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
       
   634     */
       
   635    png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
       
   636       PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
       
   637 
       
   638    /* set the palette if there is one.  REQUIRED for indexed-color images */
       
   639    palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
       
   640              * png_sizeof(png_color));
       
   641    /* ... set palette colors ... */
       
   642    png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
       
   643    /* You must not free palette here, because png_set_PLTE only makes a link to
       
   644       the palette that you malloced.  Wait until you are about to destroy
       
   645       the png structure. */
       
   646 
       
   647    /* optional significant bit chunk */
       
   648    /* if we are dealing with a grayscale image then */
       
   649    sig_bit.gray = true_bit_depth;
       
   650    /* otherwise, if we are dealing with a color image then */
       
   651    sig_bit.red = true_red_bit_depth;
       
   652    sig_bit.green = true_green_bit_depth;
       
   653    sig_bit.blue = true_blue_bit_depth;
       
   654    /* if the image has an alpha channel then */
       
   655    sig_bit.alpha = true_alpha_bit_depth;
       
   656    png_set_sBIT(png_ptr, info_ptr, sig_bit);
       
   657 
       
   658 
       
   659    /* Optional gamma chunk is strongly suggested if you have any guess
       
   660     * as to the correct gamma of the image.
       
   661     */
       
   662    png_set_gAMA(png_ptr, info_ptr, gamma);
       
   663 
       
   664    /* Optionally write comments into the image */
       
   665    text_ptr[0].key = "Title";
       
   666    text_ptr[0].text = "Mona Lisa";
       
   667    text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
       
   668    text_ptr[1].key = "Author";
       
   669    text_ptr[1].text = "Leonardo DaVinci";
       
   670    text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
       
   671    text_ptr[2].key = "Description";
       
   672    text_ptr[2].text = "<long text>";
       
   673    text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
       
   674 #ifdef PNG_iTXt_SUPPORTED
       
   675    text_ptr[0].lang = NULL;
       
   676    text_ptr[1].lang = NULL;
       
   677    text_ptr[2].lang = NULL;
       
   678 #endif
       
   679    png_set_text(png_ptr, info_ptr, text_ptr, 3);
       
   680 
       
   681    /* other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs, */
       
   682    /* note that if sRGB is present the gAMA and cHRM chunks must be ignored
       
   683     * on read and must be written in accordance with the sRGB profile */
       
   684 
       
   685    /* Write the file header information.  REQUIRED */
       
   686    png_write_info(png_ptr, info_ptr);
       
   687 
       
   688    /* If you want, you can write the info in two steps, in case you need to
       
   689     * write your private chunk ahead of PLTE:
       
   690     *
       
   691     *   png_write_info_before_PLTE(write_ptr, write_info_ptr);
       
   692     *   write_my_chunk();
       
   693     *   png_write_info(png_ptr, info_ptr);
       
   694     *
       
   695     * However, given the level of known- and unknown-chunk support in 1.1.0
       
   696     * and up, this should no longer be necessary.
       
   697     */
       
   698 
       
   699    /* Once we write out the header, the compression type on the text
       
   700     * chunks gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
       
   701     * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
       
   702     * at the end.
       
   703     */
       
   704 
       
   705    /* set up the transformations you want.  Note that these are
       
   706     * all optional.  Only call them if you want them.
       
   707     */
       
   708 
       
   709    /* invert monochrome pixels */
       
   710    png_set_invert_mono(png_ptr);
       
   711 
       
   712    /* Shift the pixels up to a legal bit depth and fill in
       
   713     * as appropriate to correctly scale the image.
       
   714     */
       
   715    png_set_shift(png_ptr, &sig_bit);
       
   716 
       
   717    /* pack pixels into bytes */
       
   718    png_set_packing(png_ptr);
       
   719 
       
   720    /* swap location of alpha bytes from ARGB to RGBA */
       
   721    png_set_swap_alpha(png_ptr);
       
   722 
       
   723    /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
       
   724     * RGB (4 channels -> 3 channels). The second parameter is not used.
       
   725     */
       
   726    png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
       
   727 
       
   728    /* flip BGR pixels to RGB */
       
   729    png_set_bgr(png_ptr);
       
   730 
       
   731    /* swap bytes of 16-bit files to most significant byte first */
       
   732    png_set_swap(png_ptr);
       
   733 
       
   734    /* swap bits of 1, 2, 4 bit packed pixel formats */
       
   735    png_set_packswap(png_ptr);
       
   736 
       
   737    /* turn on interlace handling if you are not using png_write_image() */
       
   738    if (interlacing)
       
   739       number_passes = png_set_interlace_handling(png_ptr);
       
   740    else
       
   741       number_passes = 1;
       
   742 
       
   743    /* The easiest way to write the image (you may have a different memory
       
   744     * layout, however, so choose what fits your needs best).  You need to
       
   745     * use the first method if you aren't handling interlacing yourself.
       
   746     */
       
   747    png_uint_32 k, height, width;
       
   748    png_byte image[height][width*bytes_per_pixel];
       
   749    png_bytep row_pointers[height];
       
   750 
       
   751    if (height > PNG_UINT_32_MAX/png_sizeof(png_bytep))
       
   752      png_error (png_ptr, "Image is too tall to process in memory");
       
   753 
       
   754    for (k = 0; k < height; k++)
       
   755      row_pointers[k] = image + k*width*bytes_per_pixel;
       
   756 
       
   757    /* One of the following output methods is REQUIRED */
       
   758 #ifdef entire /* write out the entire image data in one call */
       
   759    png_write_image(png_ptr, row_pointers);
       
   760 
       
   761    /* the other way to write the image - deal with interlacing */
       
   762 
       
   763 #else no_entire /* write out the image data by one or more scanlines */
       
   764    /* The number of passes is either 1 for non-interlaced images,
       
   765     * or 7 for interlaced images.
       
   766     */
       
   767    for (pass = 0; pass < number_passes; pass++)
       
   768    {
       
   769       /* Write a few rows at a time. */
       
   770       png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
       
   771 
       
   772       /* If you are only writing one row at a time, this works */
       
   773       for (y = 0; y < height; y++)
       
   774       {
       
   775          png_write_rows(png_ptr, &row_pointers[y], 1);
       
   776       }
       
   777    }
       
   778 #endif no_entire /* use only one output method */
       
   779 
       
   780    /* You can write optional chunks like tEXt, zTXt, and tIME at the end
       
   781     * as well.  Shouldn't be necessary in 1.1.0 and up as all the public
       
   782     * chunks are supported and you can use png_set_unknown_chunks() to
       
   783     * register unknown chunks into the info structure to be written out.
       
   784     */
       
   785 
       
   786    /* It is REQUIRED to call this to finish writing the rest of the file */
       
   787    png_write_end(png_ptr, info_ptr);
       
   788 #endif hilevel
       
   789 
       
   790    /* If you png_malloced a palette, free it here (don't free info_ptr->palette,
       
   791       as recommended in versions 1.0.5m and earlier of this example; if
       
   792       libpng mallocs info_ptr->palette, libpng will free it).  If you
       
   793       allocated it with malloc() instead of png_malloc(), use free() instead
       
   794       of png_free(). */
       
   795    png_free(png_ptr, palette);
       
   796    palette = NULL;
       
   797 
       
   798    /* Similarly, if you png_malloced any data that you passed in with
       
   799       png_set_something(), such as a hist or trans array, free it here,
       
   800       when you can be sure that libpng is through with it. */
       
   801    png_free(png_ptr, trans);
       
   802    trans = NULL;
       
   803 
       
   804    /* clean up after the write, and free any memory allocated */
       
   805    png_destroy_write_struct(&png_ptr, &info_ptr);
       
   806 
       
   807    /* close the file */
       
   808    fclose(fp);
       
   809 
       
   810    /* that's it */
       
   811    return (OK);
       
   812 }
       
   813 
       
   814 #endif /* if 0 */