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1 .TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_ActiveEvent \- Application visibility event structure |
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4 .SH "STRUCTURE DEFINITION" |
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5 .PP |
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6 .nf |
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7 \f(CWtypedef struct{ |
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8 Uint8 type; |
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9 Uint8 gain; |
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10 Uint8 state; |
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11 } SDL_ActiveEvent;\fR |
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12 .fi |
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13 .PP |
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14 .SH "STRUCTURE DATA" |
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15 .TP 20 |
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16 \fBtype\fR |
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17 \fBSDL_ACTIVEEVENT\&.\fP |
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18 .TP 20 |
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19 \fBgain\fR |
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20 0 if the event is a loss or 1 if it is a gain\&. |
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21 .TP 20 |
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22 \fBstate\fR |
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23 \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&. |
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24 .SH "DESCRIPTION" |
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25 .PP |
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26 \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&. |
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27 .PP |
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28 When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&. |
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29 .PP |
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30 .RS |
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31 \fBNote: |
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32 .PP |
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33 This event does not occur when an application window is first created\&. |
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34 .RE |
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35 .SH "SEE ALSO" |
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36 .PP |
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37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR |
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38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |