symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_FillRect.3
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     1 .TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_FillRect \- This function performs a fast fill of the given rectangle with some color
       
     4 .SH "SYNOPSIS"
       
     5 .PP
       
     6 \fB#include "SDL\&.h"
       
     7 .sp
       
     8 \fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR);
       
     9 .SH "DESCRIPTION"
       
    10 .PP
       
    11 This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&.
       
    12 .PP
       
    13 The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&.
       
    14 .PP
       
    15 If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&.
       
    16 .SH "RETURN VALUE"
       
    17 .PP
       
    18 This function returns \fB0\fR on success, or \fB-1\fR on error\&.
       
    19 .SH "SEE ALSO"
       
    20 .PP
       
    21 \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR
       
    22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01