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1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. |
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12 .SH "RETURN VALUE" |
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13 .PP |
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14 Returns \fB0\fR on success, or \fB-1\fR on an error\&. |
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15 .SH "SEE ALSO" |
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16 .PP |
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17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR |
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |