symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_GL_GetAttribute.3
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     1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute
       
     4 .SH "SYNOPSIS"
       
     5 .PP
       
     6 \fB#include "SDL\&.h"
       
     7 .sp
       
     8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
       
     9 .SH "DESCRIPTION"
       
    10 .PP
       
    11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
       
    12 .SH "RETURN VALUE"
       
    13 .PP
       
    14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
       
    15 .SH "SEE ALSO"
       
    16 .PP
       
    17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
       
    18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01