symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_GLattr.3
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_GLattr \- SDL GL Attributes
       
     4 .SH "ATTRIBUTES"
       
     5 .TP 20
       
     6 \fBSDL_GL_RED_SIZE\fP
       
     7 Size of the framebuffer red component, in bits
       
     8 .TP 20
       
     9 \fBSDL_GL_GREEN_SIZE\fP
       
    10 Size of the framebuffer green component, in bits
       
    11 .TP 20
       
    12 \fBSDL_GL_BLUE_SIZE\fP
       
    13 Size of the framebuffer blue component, in bits
       
    14 .TP 20
       
    15 \fBSDL_GL_ALPHA_SIZE\fP
       
    16 Size of the framebuffer alpha component, in bits
       
    17 .TP 20
       
    18 \fBSDL_GL_DOUBLEBUFFER\fP
       
    19 0 or 1, enable or disable double buffering
       
    20 .TP 20
       
    21 \fBSDL_GL_BUFFER_SIZE\fP
       
    22 Size of the framebuffer, in bits
       
    23 .TP 20
       
    24 \fBSDL_GL_DEPTH_SIZE\fP
       
    25 Size of the depth buffer, in bits
       
    26 .TP 20
       
    27 \fBSDL_GL_STENCIL_SIZE\fP
       
    28 Size of the stencil buffer, in bits
       
    29 .TP 20
       
    30 \fBSDL_GL_ACCUM_RED_SIZE\fP
       
    31 Size of the accumulation buffer red component, in bits
       
    32 .TP 20
       
    33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP
       
    34 Size of the accumulation buffer green component, in bits
       
    35 .TP 20
       
    36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP
       
    37 Size of the accumulation buffer blue component, in bits
       
    38 .TP 20
       
    39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP
       
    40 Size of the accumulation buffer alpha component, in bits
       
    41 .SH "DESCRIPTION"
       
    42 .PP
       
    43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
       
    44 .SH "SEE ALSO"
       
    45 .PP
       
    46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
       
    47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01